Commit Graph

297 Commits

Author SHA1 Message Date
Sebastian Hartte c4b5100283 Removal of lots of fixmes.
Removed InvTweaks sort order (mod indicates it wont update, suggested replacement cpw sorting mod only sorts by count and reg-id).
Reactivated dissassemble special recipe.
Removed leftovers from cable bus non-tesr tile.
Added JEI facade recipes back in.
Removed superflous datagen for quartz tools.
2020-06-22 02:32:19 +02:00
Sebastian Hartte 434386a7ff Added test command for testing ore gen.
Started reimplementing quartz ore gen ontop of vanilla mechanics.
Fixes several sidedness issues.
Added recipe serialization for server->client sync.
2020-06-20 18:04:20 +02:00
Sebastian Hartte 2f8cffdd93 Fix several bugs with fluids (null vs. EMPTY).
Fix IAEFluidStack NBT serialization.
Fix fluid export bus not exporting.
Fix fluid formation planes.
Fix fluid annihilation planes.
2020-06-20 00:45:47 +02:00
yueh fe215f0a91 Code Cleanup 2020-06-19 16:09:06 +02:00
Sebastian Hartte fb31fab2cc Fix crafting and storage monitor display. 2020-06-19 00:30:52 +02:00
Sebastian Hartte f733a73d62 Fix nameplate inscriber recipe not applying the name 2020-06-19 00:07:21 +02:00
Sebastian Hartte 43c06131c6 Fix the inscriber continuously processing an empty input stack. 2020-06-19 00:06:23 +02:00
Sebastian Hartte fa1ea8582d Formatting fixes 2020-06-18 17:21:07 +02:00
Sebastian Hartte 98d6740bb2 Redo rendering of the molecular assembler and it's animation 2020-06-18 17:15:08 +02:00
Sebastian Hartte e9e06fa7ee Renamed MAC -> Molecular Assembler 2020-06-16 23:17:29 +02:00
yueh 5225ea426b pick 97420a31d The big reformat of 2020 2020-06-16 21:45:35 +02:00
Sebastian Hartte d50dcc31fa Working on drive design.
Several particle crash fixes.
2020-06-15 22:20:29 +02:00
Sebastian Hartte 2356a38898 Fix security station power-state on client-side. 2020-06-14 22:01:11 +02:00
Sebastian Hartte fd7ed5bbf0 GUI Refactoring and consolidation 2020-06-14 18:00:02 +02:00
Sebastian Hartte 9599a31893 Removed Inscriber Recipe Registry
Fixed Inscriber TESR rendering and added a small easing function
2020-06-14 11:27:24 +02:00
Sebastian Hartte 3989dbd860 Interpolate sky-chest lid angle (like vanilla does)
for smoother opening and closing.
2020-06-14 00:52:36 +02:00
Sebastian Hartte 9bde4dd899 Paint Ball Translations 2020-06-11 01:21:48 +02:00
Sebastian Hartte ecbcc56997 Added grinder and inscriber recipes. Improved JEI integration. 2020-06-11 00:40:14 +02:00
Sebastian Hartte 97e065ea1f Part models 2020-06-09 00:53:40 +02:00
Sebastian Hartte b2afa0398c More Rendering fixes 2020-06-08 18:36:03 +02:00
Sebastian Hartte e2c62f0e27 Fixed seeds, materials and other things 2020-06-07 17:30:43 +02:00
yueh 23b6e195ac Revert using internal API 2020-06-07 17:21:20 +02:00
Sebastian Hartte 1c7a28c606 More Rendering Fixes 2020-06-07 15:57:07 +02:00
Sebastian Hartte 6011b2dd49 Added custom method for updating block state from TileEntity state changes. 2020-06-07 12:41:32 +02:00
Sebastian Hartte 46b1d1ffdc GUI Rendering and various fixes 2020-06-07 03:29:57 +02:00
Sebastian Hartte ff042a394b All GUI compile errors fixed, switched to excludes over includes in gradle build and lots, LOTS of more fixes. 2020-06-06 21:16:05 +02:00
Sebastian Hartte 476c310de6 Fixed Auto Rotating Model (reverted to old code for now, fix later) 2020-06-05 14:23:28 +02:00
Sebastian Hartte c402390282 Compiles again. 2020-06-04 19:58:58 +02:00
Sebastian Hartte 237463dd94 Lots of compile fixes 2020-06-04 03:02:48 +02:00
Sebastian Hartte 6eb2a9504a Fix client-side init code (checked for thread groups instead of dist).
More sky compass fixes.
2020-06-03 18:49:22 +02:00
Sebastian Hartte 36eb8c807e Orientation Fixes when Placing Blocks with Tile Entities
Sky Compass Rendering (no rotation yet)
2020-06-03 01:19:18 +02:00
Sebastian Hartte 2de3a2ecee Grindr, GUI, Container. 2020-06-02 22:52:35 +02:00
Sebastian Hartte cf9ab8a13b ActionResultType in onActivated 2020-06-02 19:15:23 +02:00
Sebastian Hartte 3e78c713d1 Moved open method to Sky Chest Container. 2020-06-02 18:57:05 +02:00
covers1624 19cdea7eb5 Move from ByteBuf to PacketBuffer 2020-06-02 11:07:46 +09:30
Sebastian Hartte d4c9e5c490 More Renames 2020-06-02 02:38:10 +02:00
Sebastian Hartte 9f63859769 Work on GUIs (specifically to get SkyChest GUI) 2020-06-02 02:14:09 +02:00
Sebastian Hartte 271e8889a1 Sky Chest TESR / Tile Entity Registration Changes 2020-06-01 21:59:08 +02:00
Sebastian Hartte 2a1ba12516 QuartzFixture and (semi-borked) LightningFX 2020-06-01 16:59:11 +02:00
covers1624 dffea9a167 More compile things 2020-06-01 22:17:34 +09:30
Sebastian Hartte 5cdeff01be Custom Model Loader 2020-06-01 04:02:37 +02:00
Sebastian Hartte 077ff17078 More stuff ingame and showing up. 2020-06-01 01:01:32 +02:00
Sebastian Hartte ec3b464655 Some additional fixes from other branch. 2020-05-31 16:13:07 +02:00
yueh 16d6d55d7f 1.15 port 2020-05-18 14:02:45 +02:00
yueh d3dd137570 Fixes #3817: Missing 1k Crafting Storage and Monitor from Network Status (#3818) 2018-11-11 13:11:45 +01:00
yueh 78e1126c38 Fixes #3814: IO Port no longer put to sleep on load when having work. (#3816) 2018-11-11 11:52:13 +01:00
yueh ebe3ff045d Fixes #3811: Display crafting unit as themself in the network monitor. (#3815) 2018-11-11 11:52:03 +01:00
fscan d88f550eb0 Switch to new IItemHandler (#3669) 2018-10-04 20:39:06 +02:00
fscan ed8baf8c15 Fix tooltip for vibration chamber (#3675) 2018-08-30 23:13:38 +02:00
yueh a2091d10fe Code cleanup
Added missing this, annotations, etc.
2018-08-30 20:33:08 +02:00