Commit Graph

288 Commits

Author SHA1 Message Date
yueh 630fae3f73 Fixes #3024: Crash on recipe lookup for disabled features (#3026)
* Fixes #3024: Crash on recipe lookup for disabled features

Adds a new recipe condition for a single AEFeature or a list of them.
Moved the factories to their own package, in preparation of phasing out
the old recipe handling.
2017-08-17 17:17:26 +02:00
yueh 488ef1b544 Fixes recipes to use correct ingredients
Fluix Pearls instead of Fluix Crystals for spatial related items.
Fluix cables for most items, not any cable to avoid loops or unwanted
crafting steps.
2017-08-17 15:12:34 +02:00
fscan 098ee2f000 Making charged certus ore glow again (#3035) 2017-08-17 11:01:31 +02:00
yueh 65c6d2249a Fixes encoding issues with spatial cell names 2017-08-13 19:02:03 +02:00
fscan 95b48b9438 Registration rework (#3018)
Refactored component registration.

Fixes #3008: crank rendering
2017-08-12 15:02:50 +02:00
Gunther De Wachter 8f6510aad4 Fixed the spatial cells losing their "cubed" sign because of an encoding issue in the language files. 2017-07-25 02:20:40 +02:00
Gunther De Wachter 727fcc528f Fixed crafting card recipe. 2017-07-22 18:31:30 +02:00
Gunther De Wachter 4ad31f5066 Integrated groups.recipes into the JSON recipes a bit more cleanly.
Groups in groups.recipes that only had 1 item in the group haven't been converted into the JSON system.
That means "monitor" and "densecable" were just left as is.
2017-07-22 02:08:01 +02:00
Gunther De Wachter fbaff342e4 Fixed cable anchor recipe. Apparently 32767 is the magic wildcard number we were looking for. 2017-07-22 00:33:16 +02:00
Gunther De Wachter 0741e4ae09 Cosmetic change to smart fluix recipe. (Looks nicer in JEI) 2017-07-19 13:55:39 +02:00
Gunther De Wachter b0950683a1 Updated pack.mcmeta to new version. 2017-07-19 13:54:08 +02:00
Gunther De Wachter 009cf8ac40 Fixed fluix pearl and Dense Smart Fluix recipes. 2017-07-19 13:52:25 +02:00
Gunther De Wachter 6648d18f00 Changed the Parts and Material enum to be more java compliant.
Renamed Dense Cables to Dense Smart Cables.
2017-07-16 02:22:30 +02:00
Gunther De Wachter e20697a7d9 Added the Forge Energy line to the language files. 2017-07-15 00:51:08 +02:00
Gunther De Wachter 66c87a2fa2 Re-enabled the RF and IC2 handler, as well as their P2P tunnels. Added Forge Energy P2P tunnel. 2017-07-14 21:52:04 +02:00
Gunther De Wachter d67d93b343 Fixed a couple recipes that were wrong during the transition. 2017-07-13 11:31:26 +02:00
Gunther De Wachter 76fd3c1166 Fix potential crash in the recipes when the material was replaced. 2017-07-13 09:30:39 +02:00
Gunther De Wachter 3da881829e Fixed recipe crash when another mod registers a wooden gear.
I'll have to go through every other recipe later.
2017-07-13 09:03:18 +02:00
Gunther De Wachter 25c82b2c9f Forgot to remove test recipe. 2017-07-11 05:12:47 +02:00
Gunther De Wachter d03faae983 JSON Recipes initial import.
Moved the old recipe handler to a different direct to not confuse the vanilla/forge JSON loader.
2017-07-11 04:50:02 +02:00
Gunther De Wachter 720feb4f16 Iron nuggets are vanilla nowadays. There's no sense in keeping them around in AE2. 2017-07-09 11:33:22 +02:00
yueh 6c52f31686 Replaces old fluid handlers with the new capability based ones. (#2727)
* Changed ME Chest and P2P tunnels to use fluid capabilities.
* Renamed all occurrences of liquid to fluids.
2017-06-29 05:57:43 +02:00
Gunther De Wachter c74aaddbd3 Fixed texture issue for the crafting window. 2017-06-24 16:50:26 +02:00
yueh a14cf2204d Fixes anchor rendering (#2698)
* Fixes #2680: Use a shorter cable anchor model when blocked by a facade.
* Fixes #2664: Prevent anchors from creating intersection.

Replaced the simple List<ResourceLocation> for the static models with a
new container also indicating a solid part, which can be used to prevent
the creation of an intersection.
2016-12-14 22:37:10 +01:00
yueh 8bed7f223e TheOneProbe integration (#2696)
Displayed information is equal to current the WAILA integration.

Added a preInit stage to IIntegrationModule.
Added a factory method to IntegrationType to avoid touching
IntegrationNode for every new integration.

Fixes #2650
2016-12-14 22:36:40 +01:00
yueh 887339f7b8 Removed ASMTweaker and replaced it with AT. (#2636)
Added appeng_at.cfg and updated build.gradle to correctly include the AT when building.
Deleted the now useless ASMTweaker.
Moved the coremod from package transformer to coremod as a better matching name.
Updated the old 1.7.10 code using reflection to drop it where forge or vanilla now exposes that functionality directly.
2016-11-26 14:08:10 +01:00
shartte f5e4a202cb Layers and IC2 Tunnel (#2565)
* Re-Activated the IC2 layers to implement an IC2 P2P tunnel.
2016-11-04 11:20:56 +01:00
DeadSix27 d891e5da15 Made memory card messages more clearly. (#2511)
* Made Memory card messages more clearly and easier to understand for newcomers.
2016-11-04 09:31:52 +01:00
Alexey Krainev 6607c8cd2f Updated russion translation (#2552)
* Added "P2P Waila Text"
* Changed "NEI to JEI"
2016-11-04 09:29:25 +01:00
shartte 5db7fc8e8c Show P2P-Tunnel Link Status on WAILA (#2545)
Implemented QoL improvement for P2P tunnels by showing their link status via WAILA.
2016-10-31 23:55:14 +01:00
Sebastian Hartte bd97a6edd5 Fixes #2525: Break particles for all attachments of a cable bus. 2016-10-29 19:44:10 +02:00
Sebastian Hartte ee0bfb9a3a Fixed slab blockstate variants. 2016-10-29 01:35:06 +02:00
Alexey Krainev bbf77dc65f Updated Translation (#2517) 2016-10-27 19:09:31 +02:00
bakaxyf 057754c851 Update zh_CN.lang 2016-10-26 20:15:54 +02:00
yueh b175c71b84 Fixes #2504: Updated inscriber model to match 1.7.10 2016-10-24 16:29:02 +02:00
yueh ab974828b0 Fixes #2503: Use correct uv values for charger model 2016-10-24 15:40:12 +02:00
yueh dafa0e85c9 Replaced a few tabs with spaces like everywhere else. 2016-10-24 15:39:06 +02:00
yueh 581822b234 Fixes #2499: Tiny TNT model and hitbox not aligned.
Fixes entity renderer translating it 1/4 block to high compared to the
hitbox.
Fixed the hitbox being either a bit too small or too large depending on
the used constructor.
Updated the model for tiny TNT to be a bit more compact.
2016-10-24 13:15:46 +02:00
Sebastian Hartte 364872d75b Fixes some slab issues. 2016-10-22 17:13:01 +02:00
Sebastian Hartte 87cebc3e3f Fixes #2433: Readded decorative slabs. 2016-10-21 16:27:17 +02:00
Sebastian Hartte a72c97e666 #2438: Implemented forge energy capabilities. Removed other disabled energy units for the time being. 2016-10-19 20:57:59 +02:00
Sebastian Hartte c590e7f6e6 Fixes #2377: Paint blocks now render correctly. 2016-10-15 11:50:55 +02:00
Sebastian Hartte 7761a37d59 Fixes #2431: Implemented multi block rendering for quantum network bridge. 2016-10-14 22:59:14 +02:00
Sebastian Hartte 202dff3a96 Fixes #2376: Implemented coloring on color applicator. 2016-10-14 00:08:42 +02:00
Sebastian Hartte e82641760b Implemented Biometric Card Hash display. 2016-10-12 23:55:08 +02:00
Sebastian Hartte 5de15d5b2c Fixes #2423 2016-10-09 19:48:47 +02:00
Sebastian Hartte 3f6607028d Fixes #2432: New model for wireless access point which includes status indicators, correct model rotation, and lit/unlit torch variants. 2016-10-09 19:43:01 +02:00
Sebastian Hartte 0b261aac24 Fixes #2427: Don't render security station UI on top of the block when it's offline. 2016-10-08 13:32:17 +02:00
Sebastian Hartte 8df692053a Added JEI integration (#2436). 2016-10-08 13:06:21 +02:00
Sebastian Hartte 04e4fd10a5 Fixes lumen paintball recipes.
Fixes flux stairs.
Fixes anything that requires a wrench (network tool) or cutting knife (cable anchors).
2016-10-05 00:51:27 +02:00