Commit Graph

73 Commits

Author SHA1 Message Date
elix-x d7f32a985d Cables & parts and Baking pipeline
- Added cables & parts rendering.
- Facades got a completely new way of rendering. Anvil facades are
totally a thing.
- Added baking pipeline for simplified, highly configurable quad baking.

NOTE: Yes, there are a lot of improvements to do, bugs to fix, stuff to
add. I'm just pushing it prior to code structure change, so it does not
get lost in stashes. But it actually works!
2016-08-19 22:46:13 +02:00
elix-x 03aa59521c Removed old rendering system
Removed old rendering system. Some parts may be left over, but they
won't affect testing.
1.10-R todo tag marks things to do with rendering.
2016-06-29 12:22:18 +02:00
elix-x 05aa6972c4 Second update pass (2/3) - 82 -> 0 errors
Second update pass which fixes all compile errors. Some parts may have
aftermath effect, hence why 3rd pass will check those maked with
"aftermath".
Errors: 82 -> 0. Mod can be launched.
2016-06-21 11:03:10 +02:00
elix-x 5498eb6d7c First update pass (1/3) - ~1400 -> 82 errors
This is first update pass, which is mainly import reorganization, name
fixes, etc... Although some parts of second were done where changes
aren't important.
Errors: ~1400 -> 82.
2016-06-19 14:43:27 +02:00
thatsIch aff3941729 Make the project buildable with gradlew build by externalizing the model generator and expose it as an interface 2016-02-16 21:06:59 +01:00
yueh b62ff9898f Interfaces now slow down with failed crafting attempts.
Cleanup of unneeded tracking of failed attempts of MultiCraftingTracker.
Followup of #1905
2016-01-01 02:56:07 +01:00
yueh 02ac8cf220 Refactored the logging
Using LogManager instead of FMLRelaunchLog to access the logger instance.
Added logging of the name of failed exports instead of exception.
Improved crafting log to include issuer including their location and the
requested item.
Removed superfluous FMLRelaunchLog instance.
Removed superfluous parameters for PlayerData constructor.
2016-01-01 02:55:36 +01:00
yueh f84b9a7e1d All parameters on one line (for now)
Easier picking of 1.7 changes
2016-01-01 02:02:05 +01:00
yueh 99215e1701 Organized imports 2015-12-24 02:07:03 +01:00
yueh c9e8a6e939 Formatted code 2015-12-24 02:03:16 +01:00
yueh e94a0cfccf Reduces visibility of internal fields/methods
Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
2015-12-24 01:59:13 +01:00
thatsIch 7dee5699cf sort modifier 2015-09-30 14:27:21 +02:00
thatsIch ebda927fb5 Add this qualifier 2015-09-30 14:26:54 +02:00
thatsIch 8b3a954f73 final variables and parameters 2015-09-30 14:24:44 +02:00
thatsIch 059523f543 Reduce scope of variables 2015-09-30 14:22:21 +02:00
yueh 3b495c35d7 Fixes #1905: Export bus now considers failed crafting requests
The export bus will now no longer speed up, if more than 1 of the last
crafting requests failed and slow down, if more then 5 failed.

Some code cleanup and moved the custom iterator into the helper package
as it is clearly related to the craftingtracker and not the export bus.
2015-09-30 14:03:31 +02:00
yueh 97b7583ff2 Fixes incorrect handling of prioritized inventories
Prioritized inventories are not longer used twice for storing leftover
items and thus finally reporting twice the amount of storable items when
they are the only possible option to store something.

Also fixes import buses now respecting the amount of storable items inside
the network instead of trying to place the exported items back and failing
on any restricted inventory, potentially voiding the overflow.

Fixes #1892
2015-09-30 13:52:08 +02:00
yueh 0d25b76b77 First iteration of making integrations typesafe 2015-09-30 13:51:47 +02:00
yueh cdcba63c2d Fixes #1865: Spawn overflow items into the world 2015-09-30 13:42:41 +02:00
yueh 621952e37d Closes #1283: Add custom Callable to prevent memory leaks 2015-09-30 13:37:35 +02:00
thatsIch 29a55f914b Fixes #1786: Locale critical code now uses the english local for transmission. Fixes Turkish Problem.
Applied English Locale where localization is not expected as in internal recipe handling and IMC handling, basically which interacts with public API where we either require to enforce the incoming text with regex ([a-z0-9]) or just expect proper usage of the API, but with just using upper cases in recipe files it would break in Turkish Locale like

ALIAS

another option would have been to use `equalsIgnoreCase` in some cases, but not all applicable
2015-09-30 13:26:56 +02:00
yueh 8fc62faf30 Fixes #1781 Do not crash after the tileentity was removed 2015-09-30 13:25:47 +02:00
yueh 6488119318 Non static access of static members 2015-09-30 13:14:54 +02:00
thatsIch b0bb793a0e Fix compile errors 2015-09-30 13:09:58 +02:00
yueh 67213462db Adds a round robin and random mode to export buses.
Resolves #85
2015-09-30 13:04:02 +02:00
yueh 432724623e Fixes #1728 Mark the entity as dead before spawning overflow 2015-09-30 12:56:35 +02:00
thatsIch 28c30c44c5 Rename IRenderHelper to ModelGenerator 2015-06-22 18:16:25 +02:00
AlgorithmX2 38afde724b Most of the 1.8 Port. 2015-06-15 19:44:59 -05:00
yueh 4befdecd25 Closes #1344 Added a silk touch annihilation plane 2015-06-01 19:50:38 +02:00
yueh b6b76d145b Organize imports 2015-05-09 13:06:09 +02:00
thatsIch 8dd0991a7d Merge pull request #1422 from thatsIch/e-constant-naming-convention
Replaces all constants regarding their naming conventions
2015-05-08 23:45:44 +02:00
thatsIch 5832e2d828 Merge pull request #1420 from thatsIch/e-method-parameter-naming-conventions
Replaces all method parameter regarding their naming conventions
2015-05-08 23:45:28 +02:00
thatsIch 7f14faeaa3 Replaces all constants regarding their naming conventions 2015-05-08 23:37:09 +02:00
thatsIch f193c2adc4 Replaces all method parameter regarding their naming conventions 2015-05-08 23:25:19 +02:00
thatsIch b748a1982f Replaces all non constant fields with upper case name 2015-05-08 22:53:50 +02:00
thatsIch 64ed05a1b4 Puts everywhere brackets 2015-04-29 18:38:24 +02:00
thatsIch 3fedcf273b Remove random semicolons 2015-04-05 15:56:10 +02:00
thatsIch d34c988c88 Basic reformat, hit once, hope never again 2015-04-03 15:07:13 +02:00
thatsIch 9986ffc458 Fixes #675 No disabled feature should log spam or crash anymore.
Deprecates the old usage of the AEItemDefinitions via the direct method access of

* blocks()
* parts()
* items()
* materials()

and thus use the new re-direct via definitions().

All definitions are now initialized, no matter what. But SubItems, Items and Blocks are not registered, if by chance are disabled.
2015-03-28 16:21:37 +01:00
thatsIch ec05bd994c Typos or word-improvements 2015-03-26 11:20:31 +01:00
thatsIch 9bf8b4388f Extract ++ and -- from expressions 2015-03-26 11:07:26 +01:00
thatsIch b31f2df58d Unnecessary semicolons 2015-03-26 11:03:46 +01:00
thatsIch bd2ee1c5ea Assignment replaceable with operator assignment 2015-03-26 10:41:45 +01:00
thatsIch 4b4693498d Replace call to simple getter from within class with inlined version 2015-03-26 10:23:59 +01:00
yueh 1bb0109c45 Improved MEInventoryHandler.getAccess()
Changed the public fields to setters and getters
Added a cache for the evaluated values instead of calculating with each
access
2015-03-15 19:43:12 +01:00
yueh ec8d393403 Fixes #943 readded callable for simultaneous block breaking 2015-02-26 22:41:51 +01:00
yueh b18addbf37 remove trailing whitespaces 2015-02-03 12:04:13 +01:00
yueh a5a80b58d5 Merge pull request #677 from yueh/feature-remove-annihilation-buffer
Removed buffer from annihilation plane
2015-01-19 19:47:36 +01:00
yueh c10c809c9e Merge pull request #734 from yueh/feature-formation-plane-drop-blocks
Formation plane can now drop blocks as items
2015-01-19 19:45:04 +01:00
yueh a8c920932e Formation plane can now drop blocks as items 2015-01-16 19:58:11 +01:00