Rongmario
e2e5eed351
Properly discard caches when reloading models ( #278 )
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* Properly discard caches when reloading models
* Singleton reloading multiple AutoRotatingModels
2023-05-24 07:26:24 -03:00
YoungOnion
9011273229
reformatted all src files ( #141 )
2022-09-17 08:08:02 -03:00
yueh
15582fd1df
Always use qualified access for fields and methods
2017-07-20 21:27:22 +02:00
yueh
621910df91
Format sourcecode
2017-07-20 21:17:10 +02:00
yueh
a14cf2204d
Fixes anchor rendering ( #2698 )
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* Fixes #2680 : Use a shorter cable anchor model when blocked by a facade.
* Fixes #2664 : Prevent anchors from creating intersection.
Replaced the simple List<ResourceLocation> for the static models with a
new container also indicating a solid part, which can be used to prevent
the creation of an intersection.
2016-12-14 22:37:10 +01:00
Sebastian Hartte
c2b5a58dd2
Fixes #2532 : Work around bug in Forge lighting pipeline and UnpackedBakedQuad.
2016-10-30 13:15:42 +01:00
Sebastian Hartte
877f87afe4
Fixes #2414 : Sky Compass not respecting placement face.
2016-10-15 13:13:19 +02:00
yueh
71396637e3
Organise imports
2016-09-17 17:05:07 +02:00
yueh
035dc244ff
Added missing @Override annotations
2016-09-17 17:00:10 +02:00
yueh
93145750c0
Added missing file headers
2016-09-17 16:00:37 +02:00
Sebastian Hartte
7e027da804
Reimplemented cable and parts rendering.
2016-09-10 00:56:28 +02:00