yueh
fe215f0a91
Code Cleanup
2020-06-19 16:09:06 +02:00
Sebastian Hartte
98d6740bb2
Redo rendering of the molecular assembler and it's animation
2020-06-18 17:15:08 +02:00
yueh
5225ea426b
pick 97420a31d The big reformat of 2020
2020-06-16 21:45:35 +02:00
Sebastian Hartte
0db7e70722
Fix custom item entities not showing on the client
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Fix crystal growth not syncing
2020-06-13 20:25:00 +02:00
Sebastian Hartte
8ccc114f92
Basic JEI integration is back
2020-06-10 20:27:29 +02:00
Sebastian Hartte
1393b4c9dd
Flattened Paintballs, great recipe migratin.
2020-06-10 16:07:20 +02:00
Sebastian Hartte
7d3ecd580e
Fix CreativeTab ordering and erronous adding to all item groups for some items.
2020-06-09 10:58:09 +02:00
Sebastian Hartte
e2c62f0e27
Fixed seeds, materials and other things
2020-06-07 17:30:43 +02:00
Sebastian Hartte
1c7a28c606
More Rendering Fixes
2020-06-07 15:57:07 +02:00
Sebastian Hartte
46b1d1ffdc
GUI Rendering and various fixes
2020-06-07 03:29:57 +02:00
Sebastian Hartte
97f04922b9
Restored more initialization code.
2020-06-06 22:21:23 +02:00
Sebastian Hartte
bb453b0d35
Flattening part 1
2020-06-05 22:47:29 +02:00
Sebastian Hartte
c411a800f6
Work on server data and registries.
2020-06-05 19:03:29 +02:00
Sebastian Hartte
51e82587c7
Added older registries back in
2020-06-04 23:25:11 +02:00
Sebastian Hartte
c402390282
Compiles again.
2020-06-04 19:58:58 +02:00
Sebastian Hartte
237463dd94
Lots of compile fixes
2020-06-04 03:02:48 +02:00
Sebastian Hartte
6eb2a9504a
Fix client-side init code (checked for thread groups instead of dist).
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More sky compass fixes.
2020-06-03 18:49:22 +02:00
Eutro
58afa6539f
Add data generation. ( #4399 )
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Recipe and other Data Generators
2020-06-02 23:13:49 +02:00
Sebastian Hartte
cf9ab8a13b
ActionResultType in onActivated
2020-06-02 19:15:23 +02:00
covers1624
404ef5624b
Move some client registration to ClientSetupEvent
2020-06-02 12:06:26 +09:30
Sebastian Hartte
271e8889a1
Sky Chest TESR / Tile Entity Registration Changes
2020-06-01 21:59:08 +02:00
Sebastian Hartte
adfc2577ed
Connected Glass
2020-06-01 13:13:18 +02:00
Sebastian Hartte
5cdeff01be
Custom Model Loader
2020-06-01 04:02:37 +02:00
Sebastian Hartte
077ff17078
More stuff ingame and showing up.
2020-06-01 01:01:32 +02:00
yueh
16d6d55d7f
1.15 port
2020-05-18 14:02:45 +02:00
yueh
a2091d10fe
Code cleanup
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Added missing this, annotations, etc.
2018-08-30 20:33:08 +02:00
yueh
66c365d11f
Code Formatting
2018-08-30 20:31:27 +02:00
fscan
3363acb7db
Follow forges registration guidelines for entities and oredict. Remove ore camouflage ( #3605 )
2018-07-14 16:37:50 +02:00
fscan
cc9b33b473
Implement Advancements ( #3160 )
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Improvements welcome.
2017-10-20 23:54:18 +02:00
fscan
95b48b9438
Registration rework ( #3018 )
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Refactored component registration.
Fixes #3008 : crank rendering
2017-08-12 15:02:50 +02:00
fscan
5e001d86cb
Move model loading to the correct event. Fixes #2991 ( #2994 )
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* Use the correct event for loading models.
* Introduce IModelRegistry to wrap the ModelLoader
2017-07-31 15:51:53 +02:00
yueh
a24ed38e90
Added missing Override annotations
2017-07-20 21:28:16 +02:00
yueh
15582fd1df
Always use qualified access for fields and methods
2017-07-20 21:27:22 +02:00
yueh
8ec8babb6a
Organised imports
2017-07-20 21:18:49 +02:00
yueh
621910df91
Format sourcecode
2017-07-20 21:17:10 +02:00
Gunther De Wachter
98a8c3d06b
Forgot to remove extra debug line before pushing to github.
2017-07-14 16:21:16 +02:00
Gunther De Wachter
458356a2be
First attempt at combining the Block registration and TE registration whilst still keeping support for addons.
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It might need some refinement in the future.
2017-07-14 04:47:40 +02:00
Gunther De Wachter
a57cd3f580
More 1.12 shenanigans. Still far from done.
2017-07-09 07:17:24 +02:00
Gunther De Wachter
198ea9f16e
Fixed crash caused by delayed block registration.
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Added Callback section for the Model Registry event to the builder setup.
Moved the State Mapper section to the Model Registry Callback section.
2017-07-06 14:05:54 +02:00
Gunther De Wachter
fbcf8c4705
Highly incomplete code. First work on porting to 1.12. Still need to rework a LOT of things.
2017-07-06 01:57:19 +02:00
Gunther De Wachter
0e2f8a22a2
Decided to go for a more "separated" TE registration.
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This will still make it so addons still get to add custom blocks without having to change too much of the internals.
It still needs thorough testing though. I don't want to change this too much because it ruins older worlds.
2017-07-04 15:40:57 +02:00
Gunther De Wachter
49a6df5bc7
Fixed up the Tile Entity mess a bit, still need to look at the CableBus stuff a bit though.
2017-06-30 17:22:06 +02:00
Gunther De Wachter
c6bdf845a8
Add a temporary (?) method to register the TileEntities because the Forge method changed from 1.10 to 1.11.2.
2017-06-03 00:53:32 +02:00
yueh
ed9e6dd21c
Port to 1.11
2016-12-21 20:38:36 +01:00
yueh
a14cf2204d
Fixes anchor rendering ( #2698 )
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* Fixes #2680 : Use a shorter cable anchor model when blocked by a facade.
* Fixes #2664 : Prevent anchors from creating intersection.
Replaced the simple List<ResourceLocation> for the static models with a
new container also indicating a solid part, which can be used to prevent
the creation of an intersection.
2016-12-14 22:37:10 +01:00
yueh
a665200c31
Refactored AEConfig ( #2633 )
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Added a singleton getter instead the public field.
Reduced all fields to private.
Replaced field access with getters.
Added setters where necessary (Dimension/Biome Registration)
Added config options to disable more features.
Splitted Enum name from the config key.
Changed FacadeConfig and Networkhandler similar to AEConfig.init().
2016-11-26 14:07:34 +01:00
yueh
2a206594cf
Fixes #2516 : Prefix tile entities with modid
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For a transition phase it also registers them under their old names.
2016-10-27 18:01:55 +02:00
Sebastian Hartte
87cebc3e3f
Fixes #2433 : Readded decorative slabs.
2016-10-21 16:27:17 +02:00
yueh
71396637e3
Organise imports
2016-09-17 17:05:07 +02:00
yueh
035dc244ff
Added missing @Override annotations
2016-09-17 17:00:10 +02:00