PrototypeTrousers
fda8c87410
attempts to fix #42 and #43
2021-07-26 18:25:08 -03:00
PrototypeTrousers
8cef06512a
restore breaking API change
2021-07-22 21:50:56 -03:00
PrototypeTrousers
8e4658be20
fix power not going to sub-networks
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renamed variables
2021-07-18 17:52:01 -03:00
PrototypeTrousers
db2c4c4325
ensure the local energy cache is iterated last
2021-07-17 22:11:11 -03:00
Salomão
24750f00b1
reworked how changes are propagated in the network
2021-07-16 14:13:48 -03:00
Salomão
f9c274fb48
Reduce power flickering by increasing energy polling rate
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in testing 84 dense cells could sustain MAX Integer on a FE p2p pair
2021-06-27 23:17:26 -03:00
Salomão
904de49543
wip
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fix substitution crafting, for real this time
wip 2
wip. still has NBT issues
fix semantic changes
fix interface with free slots on interface terminal
Auto stash before cherry pick of "fix interface with free slots on interface terminal"
2021-06-23 10:16:59 -03:00
Salomão
aa5d5e3623
set idle power usage of expanded interface to a power of four
2021-06-21 16:25:26 -03:00
Salomão
42f4ef2855
tweak GUIs
2021-06-21 15:54:40 -03:00
Salomão
3eb2582f29
Merge branch 'bigger-interfaces' into AE2-Omnifactory
2021-06-21 15:22:13 -03:00
Salomão
307f86ded8
increase AE energy polling rate from once every 90 to once every 3 ticks
2021-06-18 12:48:01 -03:00
Salomão
6cb583c918
clear old NBT from cells
2021-06-15 12:41:51 -03:00
Salomão
08952b48dd
backported fastutil implementation of the item list
2021-06-14 10:53:50 -03:00
Salomão
e3c9c4ce65
clear cells of craftable status
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remove unsupported removal call
2021-06-14 10:20:58 -03:00
Salomão
7b91da58c0
resolve suspicious calls
2021-06-14 02:33:43 -03:00
Salomão
4458bd28ab
refresh ETA not only when items are crafted
2021-06-13 20:30:52 -03:00
Salomão
df3f00d978
try to fix remaining concurrent modifications to energy grid
2021-06-13 20:29:56 -03:00
Salomão
18ae994ee4
try to avoid CME by copying FE p2p outputs before iterating
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backported 1c88ea7b78 and attempt to fix #25 with feedback
2021-06-10 21:13:41 -03:00
Salomão
bea29331a3
implement pattern expansion cards for interfaces
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Maximum of 4 rows
Uses 4x the previous tier for crafting operations (4 rows = 64 interfaces consumption)
2021-06-08 23:23:12 -03:00
Salomão
7ada6d18ee
small optimizations
2021-05-12 00:19:55 -03:00
Salomão
62f842d4ef
visit crafting mediums in round-robin
2021-05-03 21:05:14 -03:00
PrototypeTrousers
c3b1dea7c5
better level emitting
2021-03-31 17:34:43 -03:00
Salomão
40ec517480
level emitters cache rework
2021-03-30 23:05:15 -03:00
Salomão
053485a95a
another try at fixing level emitters
2021-03-30 21:57:53 -03:00
Salomão
e364603a5a
Changed level emitters to update only once when they tick
2021-03-17 21:35:26 -03:00
Salomão
ebd8501301
fix inaccessible items setting in storage bus not being respected
2021-03-07 00:00:16 -03:00
Salomão
e50eb7965f
undo monitor ticking limit
2021-02-21 03:24:03 -03:00
Salomão
92b48f01a2
do not use java equals to compare stacks
2021-02-20 21:18:20 -03:00
Salomão
7834028459
Rebuild itemlist only once per tick
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re-enabled level-emitters update
2021-02-15 15:41:48 -03:00
Salomão
e6998913e1
remove forced level emitters update
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remove unneeded itemStack creation.
2021-01-04 14:18:07 -03:00
Salomão
adf59774d4
Remove uneeded Forge Event Firing
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improves crafting calculation performance
2020-11-18 20:22:40 -03:00
Salomão
660e17d167
Merge remote-tracking branch 'talchas/on-upstream' into AE2-Omnifactory
2020-10-20 23:52:11 -03:00
yueh
d730503378
Fixes #4388 : Ensure correct ticking priority order ( #4393 )
2020-05-27 16:13:20 +02:00
talchas
dfe5b82bda
Safer implementation of CraftingGridCache updatePatterns coalescing
2019-12-31 10:57:23 -08:00
talchas
c7f8f4249e
Avoid quadratic behavior from rebuilding the entire crafting cache for
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each interface visited. Instead rebuild it at most once per tick, like
cpu clusters.
This is particularly important when channels are disabled, since in
that case even adding a cable visits every grid node.
2019-12-31 10:57:23 -08:00
yueh
41a4518c5b
Fixes #4005 : Persist cell after cleanup. ( #4009 )
2019-04-21 22:30:45 +02:00
yueh
a847a01d8a
Feature #3832 : Made onRequestChange() less ambiguous ( #3833 )
2018-12-23 22:41:52 +01:00
yueh
7daad58607
Fixes #3742 : Do not use storableInStorageCell() to identify generic c… ( #3743 )
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Annotated IStorageCell with Nonnull where appropriate.
2018-09-28 17:38:08 +02:00
yueh
fdcba13369
Power off a network in case it losses its local buffer. ( #3703 )
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This better indicates power issue with dynamic consumption like
extracting/inserting items into a network. E.g. the terminals will
shutdown, no light/channel/etc indicators.
Due to the networks trying to extract from the largest possible energy
storage first, the network buffer will be used as last option after
energy cells or controllers.
Potentially needs evaluation in case of adhoc networks with a high
transfer rate locally. Increasing the local buffer might be an idea or
have it scale with the amount of local gridnodes. As long as it does not
invalidates energy cells.
2018-09-02 14:00:15 +02:00
yueh
a2091d10fe
Code cleanup
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Added missing this, annotations, etc.
2018-08-30 20:33:08 +02:00
yueh
66c365d11f
Code Formatting
2018-08-30 20:31:27 +02:00
fscan
d7e2ae8fcb
Fix ConcurrentModificatonException in NetworkEventBus ( #3654 )
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Fixes #3653
2018-08-01 00:20:47 +02:00
fscan
c1c7e94cf6
Generic ICellInventoryHandler ( #3624 )
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Allows addons who register a custom IStorageChannel to use the IStorageCell interface without registering a cell handler. Also adds some helpers (poweredInsert/poweredExtract).
This breaks API!
2018-07-22 19:20:47 +02:00
fscan
e809c688df
Performance improvements for saveChanges() and ICellInventory ( #3586 )
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API break!
Fixes #3553
2018-07-14 16:53:49 +02:00
Brock
7fe7f4b1c2
Fixed unnecessary cell saving when cell is full ( #3611 )
2018-07-14 16:30:33 +02:00
fscan
7cd8b72bb7
Add fluid level emitter ( #3588 )
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Fixes #3571
2018-07-04 19:56:47 +02:00
fscan
2182b6e37c
Add fluid GUI to me chest, fixed some warnings while at it. ( #3579 )
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Fixes #3555
2018-07-04 19:14:34 +02:00
fscan
c2d18ce013
Added ME Fluid Interface ( #3564 )
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* Fixed fluid storage bus json recipe
* Added part version and recipes
* Added rudimentary gui
2018-06-27 20:04:30 +02:00
Florian Scandella
edc0cef2bb
Fixes #3449 : Fix CellInventory to not mess with the item definition
2018-06-20 23:13:07 +02:00
Brock
d16677224a
Initial Fluid Integration ( #3510 )
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* Added Fluid Storage Cells
* Added Fluid Import Bus
* Added Fluid Export Bus
* Added Fluid Storage Bus
* Added Fluid Terminal.
While holding a item with the FLUID_HANDLER_ITEM_CAPABILITY, such as a tank
Left click on a fluid to extract the fluid
Right click to insert the fluid
2018-06-11 19:55:33 +02:00