fscan
c1c7e94cf6
Generic ICellInventoryHandler ( #3624 )
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Allows addons who register a custom IStorageChannel to use the IStorageCell interface without registering a cell handler. Also adds some helpers (poweredInsert/poweredExtract).
This breaks API!
2018-07-22 19:20:47 +02:00
fscan
85dec35366
Fix buckets in vibration chamber ( #3626 )
2018-07-20 21:51:05 +02:00
yueh
d5372a5ff6
Added fingerprint
2018-07-14 21:48:52 +02:00
fscan
c8eb792d38
Move some blocks to their own feature category and add some comments ( #3618 )
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Start of a bigger cleanup happening in 1.13 to fix the worst issues.
2018-07-14 21:25:06 +02:00
fscan
f4ef7edf86
InventoryTweak sorting support ( #3603 )
2018-07-14 21:07:00 +02:00
fscan
67c733b418
Cutting knife fixes ( #3619 )
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Fixes #3226
2018-07-14 21:03:27 +02:00
yueh
fe4db2eb98
Added a color code to the memory card. ( #3609 )
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Can be used to encode the stored content as a 4x2 grid of AEColors
Currently used to indicate the P2P frequency.
2018-07-14 19:42:56 +02:00
fscan
2891014cf6
P2P tunnel frequency color indicators ( #3610 )
2018-07-14 17:05:07 +02:00
fscan
e809c688df
Performance improvements for saveChanges() and ICellInventory ( #3586 )
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API break!
Fixes #3553
2018-07-14 16:53:49 +02:00
fscan
71a9bb2532
Change storage/conversion monitor interaction. ( #3613 )
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Fixes #1480
2018-07-14 16:40:20 +02:00
fscan
3363acb7db
Follow forges registration guidelines for entities and oredict. Remove ore camouflage ( #3605 )
2018-07-14 16:37:50 +02:00
fscan
8f6f35b9cf
Cache current task in Inscriber, reduce amount of GL calls in TESR ( #3604 )
2018-07-14 16:35:56 +02:00
fscan
ff75f34333
Fix shift-double click behavior ( #3606 )
2018-07-14 16:33:48 +02:00
fscan
e2c0129037
Restore behaviour of ESCAPE always closing the GUI ( #3601 )
2018-07-14 16:32:21 +02:00
Brock
7fe7f4b1c2
Fixed unnecessary cell saving when cell is full ( #3611 )
2018-07-14 16:30:33 +02:00
fscan
d2250b115f
Fix poweredExtract/Insert and add simulate mode ( #3597 )
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Fixes #3595
2018-07-08 18:16:29 +02:00
fscan
e5ab9df086
Add Fluid Formation/Annihilation Planes ( #3591 )
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Fixes #3572
2018-07-08 16:54:22 +02:00
yueh
96af371882
Switches from trove to fastutil. ( #3584 )
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This is mainly to prepare for forge potentially stop shipping trove.
2018-07-08 16:49:06 +02:00
fscan
bde76d1fb1
Search box improvements ( #3576 )
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* When the search box has the focus, tell forge to not send any other events.
* Toggle search box focus with TAB.
2018-07-08 16:48:24 +02:00
fscan
eb4caaa688
Priority GUI improvements ( #3592 )
2018-07-08 16:41:37 +02:00
fscan
3ba04b3831
Format fluid tooltip in buckets ( #3580 )
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Fixes #3560
2018-07-04 19:58:19 +02:00
fscan
7cd8b72bb7
Add fluid level emitter ( #3588 )
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Fixes #3571
2018-07-04 19:56:47 +02:00
fscan
2182b6e37c
Add fluid GUI to me chest, fixed some warnings while at it. ( #3579 )
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Fixes #3555
2018-07-04 19:14:34 +02:00
fscan
5d26b98ab8
Fluid cleanup and performance improvements ( #3581 )
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Use custom gui widget with custom synchronization for rendering fake fluid slots.
2018-07-04 19:12:12 +02:00
fscan
979531afb7
Fix SpatialIO entity teleport ( #3569 )
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Fixes #3484
2018-06-28 22:26:34 +02:00
yueh
dcf7de9000
Updated fluid interface GUI and other fluid related textures. ( #3567 )
2018-06-27 20:28:43 +02:00
yueh
87999dbf27
Moved FluidList to fluid package ( #3568 )
2018-06-27 20:28:29 +02:00
fscan
c2d18ce013
Added ME Fluid Interface ( #3564 )
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* Fixed fluid storage bus json recipe
* Added part version and recipes
* Added rudimentary gui
2018-06-27 20:04:30 +02:00
yueh
046a27bf4c
Fixes #3560 : Render the fluid stacksize for ME fluid slots. ( #3562 )
2018-06-24 17:22:07 +02:00
fscan
841bc6e356
Rework custom recipe system ( #3232 )
2018-06-24 17:20:29 +02:00
Florian Scandella
d635a87f01
Fluid import/export bus fixes.
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* use correct side for capability.
* don't to to sleep if there is nothing to extract.
2018-06-22 21:34:33 +02:00
yueh
51481d3e30
Fixes #3556 : Only extract insertable fluid amount. ( #3558 )
2018-06-22 21:30:31 +02:00
Florian Scandella
3056bb6ffb
Fixes #3535 , Fixes #3486 : Fixes crash when either quartz types are disabled and prevent cascading worldgen.
2018-06-20 23:17:48 +02:00
Florian Scandella
edc0cef2bb
Fixes #3449 : Fix CellInventory to not mess with the item definition
2018-06-20 23:13:07 +02:00
Florian Scandella
4bd2797f5e
Fixes #3459 : Just open the inventory if raytrace misses.
2018-06-20 23:13:41 +02:00
Florian Scandella
f37dfd0a24
Fixes #3548 : Fix AEBaseTile to respect overridden markDirty implementations.
2018-06-20 23:13:07 +02:00
Florian Scandella
937ea00e9d
Fixes #3478 : Changes the way xp drops from Certus Ore blocks
2018-06-20 23:03:05 +02:00
fscan
b431d5d681
Fixes DriveBakedModel to not crash when SLOT_STATE is null ( #3545 )
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Uses a null object in case the TE is not available for whichever reason.
2018-06-19 23:23:59 +02:00
fscan
0ef854ca4b
Fixes interface shift-clicking to generate correct onChangeInventory events ( #3544 )
2018-06-19 23:23:38 +02:00
yueh
2c6e50d48a
Added fluid models ( #3543 )
2018-06-17 21:17:40 +02:00
Brock
dcd94b1cfa
Fixes issue with Fluid Channel not being sent changes. ( #3504 )
2018-06-17 21:16:44 +02:00
Brock
d16677224a
Initial Fluid Integration ( #3510 )
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* Added Fluid Storage Cells
* Added Fluid Import Bus
* Added Fluid Export Bus
* Added Fluid Storage Bus
* Added Fluid Terminal.
While holding a item with the FLUID_HANDLER_ITEM_CAPABILITY, such as a tank
Left click on a fluid to extract the fluid
Right click to insert the fluid
2018-06-11 19:55:33 +02:00
yueh
89bebc4385
Fixes #3490 : Use cached recipe before reaching out to CraftingManager ( #3525 )
2018-06-02 11:06:19 +02:00
yueh
987ea8d39d
Fixes #3476 : Correctly handle an empty top namepress. ( #3521 )
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Also some further changes like avoiding to match a recipe without any
input.
2018-06-02 11:06:04 +02:00
Kyle VanderBeek
f4212a86c3
Fixes #3520 : Correct order for sort by mod and general code cleanup ( #3517 )
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Comparable/Comparator implementation now use fast Java built-ins for
primitive types rather than hand-coded versions. Also DRY some code
and simplify logic.
This maintains the "biggest stack first" notion of "ascending", but
also fixes the inconsistent/accidental reversal of sort by mod (the
mod name should sort the same direction as the item name).
2018-06-02 11:05:44 +02:00
yueh
3c4a0cae11
Reworked cable connections ( #3334 )
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* Reworked cable connections
Added enums for cable variants and sizes.
Rules for connections between a cable and another cable or grid member
are much more simple without any exceptions for certain combinations.
1/ Connections are rendered as the lowest type between cores.
2/ Each type uses are core for clear separation.
3/ The core will always be on the cable with the higher order.
2018-05-27 21:34:28 +02:00
yueh
2894a7caa0
Replaces all custom number comparisons with java provided ones. ( #3434 )
2018-05-27 21:33:59 +02:00
yueh
044e639827
Updated Grid API ( #3399 )
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* Updated Grid API
Added Nonull/Nullable/Nonnegative where applicable.
Deprecated unused methods
Changed concrete classes with interfaces (HashMap -> Map)
IGridTickable will no longer accept null as TickingRequest. Do not
implement it, if it should not tick.
* Renamed parameter to match conventions
2018-05-27 21:16:01 +02:00
yueh
d7b97fa7b8
Replaced LinkedList with ArrayList or ArrayDeque when applicable. ( #3392 )
2018-05-27 21:15:50 +02:00
yueh
62435a65f1
IAEStack#fuzzyComparison now compares the same subtypes. ( #3384 )
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To reduce the amount of instanceof checks, it will now compare the same
subtupe.
Comparing an ItemStack and IAEItemStack can simply wrap it before
calling it. Heavy use should already use an IAEStack internal.
Analogue for fluids or other types.
2018-05-27 21:15:42 +02:00