fscan
e5ab9df086
Add Fluid Formation/Annihilation Planes ( #3591 )
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Fixes #3572
2018-07-08 16:54:22 +02:00
fscan
7cd8b72bb7
Add fluid level emitter ( #3588 )
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Fixes #3571
2018-07-04 19:56:47 +02:00
fscan
c2d18ce013
Added ME Fluid Interface ( #3564 )
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* Fixed fluid storage bus json recipe
* Added part version and recipes
* Added rudimentary gui
2018-06-27 20:04:30 +02:00
yueh
2c6e50d48a
Added fluid models ( #3543 )
2018-06-17 21:17:40 +02:00
Brock
d16677224a
Initial Fluid Integration ( #3510 )
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* Added Fluid Storage Cells
* Added Fluid Import Bus
* Added Fluid Export Bus
* Added Fluid Storage Bus
* Added Fluid Terminal.
While holding a item with the FLUID_HANDLER_ITEM_CAPABILITY, such as a tank
Left click on a fluid to extract the fluid
Right click to insert the fluid
2018-06-11 19:55:33 +02:00
yueh
f0e45c7a3c
Fixes #3288 : Fixes various item rotations when held in 3rd person. ( #3330 )
2018-01-14 14:36:04 +01:00
yueh
e243c8e9a2
Adds a debug generator for ForgeEnergy. ( #3259 )
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* Adds a debug generator for ForgeEnergy.
This adds a simple debug block to test external energy injection via
ForgeEnergy and not rely solely on creative cells.
The energy has two functions. The first is acting as an infinite
ForgEnergy battery, this is unused by AE2 itself as nothing pulls
energy.
The second one is injecting energy every tick into any adjacent block
accepting ForgeEnergy.
The base generation is 8 per tick, but this is increased by the power of
adjacent TileEnergyGenerators.
2017-12-21 17:29:39 +01:00
yueh
74b9610b45
JSON resource cleanup ( #3178 )
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Unified formatting
Added missing new lines at end of file
Removed superfluous spaces
Removed channel texture from dense covered cables.
2017-10-26 12:47:08 +02:00
yueh
c4fa21c193
Removes coremod ( #3038 )
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From now on every integration must not rely on method stripping through
a coremod or @Optional. Notable example for a very good solution is IC2.
As consequence this drops all support for RF and mods must support on of
our supported energy types. At the time of writing, ForgeEnergy and
IC2/EU.
2017-08-17 21:16:57 +02:00
yueh
b61219ef88
Covered dense cables ( #3030 )
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* Renamed all dense smart cable related things to include smart
* Added dense covered cables
* Added abstract PartDenseCable to reduce redundant code
* Added dense covered recipes
* Ensures ItemPart ordering to be consitent.
Now takes the metadata into account to preserve the ordering for colored
items instead of just the part type name and depend on the insertion
order of a hashmap.
2017-08-17 18:41:39 +02:00
fscan
95b48b9438
Registration rework ( #3018 )
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Refactored component registration.
Fixes #3008 : crank rendering
2017-08-12 15:02:50 +02:00
Gunther De Wachter
6648d18f00
Changed the Parts and Material enum to be more java compliant.
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Renamed Dense Cables to Dense Smart Cables.
2017-07-16 02:22:30 +02:00
Gunther De Wachter
66c87a2fa2
Re-enabled the RF and IC2 handler, as well as their P2P tunnels. Added Forge Energy P2P tunnel.
2017-07-14 21:52:04 +02:00
Gunther De Wachter
720feb4f16
Iron nuggets are vanilla nowadays. There's no sense in keeping them around in AE2.
2017-07-09 11:33:22 +02:00
yueh
6c52f31686
Replaces old fluid handlers with the new capability based ones. ( #2727 )
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* Changed ME Chest and P2P tunnels to use fluid capabilities.
* Renamed all occurrences of liquid to fluids.
2017-06-29 05:57:43 +02:00
shartte
f5e4a202cb
Layers and IC2 Tunnel ( #2565 )
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* Re-Activated the IC2 layers to implement an IC2 P2P tunnel.
2016-11-04 11:20:56 +01:00
Sebastian Hartte
202dff3a96
Fixes #2376 : Implemented coloring on color applicator.
2016-10-14 00:08:42 +02:00
Sebastian Hartte
9b51d54403
Fixes #2415 : Renaming remaining items/blocks.
2016-10-03 23:06:57 +02:00
Sebastian Hartte
044a9f3b8e
Fixes #2379 : Changed texture of smooth sky stone chest to remove z-fighting between the overlapping parts. Added block-state files for both chests to fix both loading error logs and add a particle texture.
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Fixed small alignment issue for the knob in the item model.
Fixed orientation issue of the chest (this only fixes north/south).
2016-10-03 02:52:32 +02:00
yueh
2e7efb3660
Added missing newlines
2016-09-17 16:57:09 +02:00
yueh
329d34f8e5
Fixes light blue and gray cables due to renaming
2016-09-17 16:38:12 +02:00
Sebastian Hartte
5b6ed0cfd0
First pass of implementing rendering for crafting cubes ( #7 )
2016-09-12 01:11:38 +02:00
Sebastian Hartte
418e44390d
Added models for debug items. Fixes #4 .
2016-09-10 11:09:31 +02:00
Sebastian Hartte
7e027da804
Reimplemented cable and parts rendering.
2016-09-10 00:56:28 +02:00
Sebastian Hartte
0b756708d4
Improvements on the item model for facades, disabled 3d in gui to improve lighting.
2016-08-28 13:25:31 +02:00
Sebastian Hartte
5313d61490
Added item models for facades.
2016-08-28 12:10:40 +02:00
Sebastian Hartte
77cb3d8b92
Added light detector item and block model.
2016-08-27 18:45:25 +02:00
Sebastian Hartte
81984b3ad7
Implemented ME chest item + block model.
2016-08-27 18:12:54 +02:00
Sebastian Hartte
974b910acc
Added item models for all crafting multiblock parts. (And their block counterpart textures).
2016-08-27 13:38:11 +02:00
Sebastian Hartte
154f9d9ebb
Added spatial pylon item model (and textures for connected texture blocks).
2016-08-27 13:23:45 +02:00
Sebastian Hartte
f0ee7939a2
Implemented item models for all cable bus parts (except facades).
2016-08-27 12:23:08 +02:00
Sebastian Hartte
cb9185fb3f
Implemented crafting terminal and illuminated panels item models.
2016-08-27 10:50:54 +02:00
Sebastian Hartte
63a311f601
Interesting enough, in 1.7, everything that derives from AbstractPartDisplay swaps the dark / medium variants of the front texture.
2016-08-27 10:39:43 +02:00
Sebastian Hartte
730f5c5d6d
Added conversion monitor item model.
2016-08-27 10:30:41 +02:00
Sebastian Hartte
bff03d695b
Annihilation plane model.
2016-08-27 10:10:26 +02:00
Sebastian Hartte
1246eb8bdf
Improved cable item models to be closer in line with AE had in 1.7.
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Added cable anchors.
2016-08-26 23:33:49 +02:00
Sebastian Hartte
71a88aa668
Implemented item models for cables.
2016-08-26 19:07:15 +02:00
Sebastian Hartte
0ab4309c52
Fixes controller item model. Apparently item models dont like using a multipart blockstate file.
2016-08-26 16:59:54 +02:00
Sebastian Hartte
9fe692c9bd
Fixes broken controller rendering.
2016-08-26 16:55:01 +02:00
Sebastian Hartte
f3e10b1851
Implemented drive models. Fixed issues with the UVL model loader using a null model loader (and thus crashing).
2016-08-26 13:46:52 +02:00
Sebastian Hartte
d1ccb126b6
Fixed issues with interface file names.
2016-08-26 13:07:12 +02:00
Sebastian Hartte
c6b9926d7f
Restored glass model that implements the uv shift.
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Added a way to register built-in models to support this.
2016-08-26 12:42:21 +02:00
Sebastian Hartte
ea6c892ec0
Fixes startup warning for missing block, and fixes orientation of stair item models.
2016-08-26 12:42:21 +02:00
Sebastian Hartte
5211bf4c98
Fixes most of the item model issues after registry name changes.
2016-08-26 12:42:21 +02:00
Sebastian Hartte
85cf7d7981
Makes quartz fixture resources and class consistent with the registry name.
2016-08-26 12:42:21 +02:00
Sebastian Hartte
c0b0687fd3
Makes naming of security station related classes/assets consistent with registry name.
2016-08-26 12:42:21 +02:00
Sebastian Hartte
e1e649caf7
Fixes glass rendering and item model for vibrant glass.
2016-08-26 12:42:21 +02:00
shartte
6f2bbfab4c
Major Refactoring of Bootstrap Code ( #75 )
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- Refactored boostrap code:
* Completely reworked item/block/tile registration.
* Fixed server side startup.
* Fixed server side startup.
* More documentation.
* More heavy cleanup
* More cleanups.
* Major refactoring of state mapping and fixes a lot of other issue related to item rendering.
* Fixes sky chest item models (no item TESR).
* Only use CachingRotatingBakedModel for tile entities automatically.
Fix default rotation of quartz pillar for item model.
* Used method reference instead of lambda for ItemMeshDefinition for multiparts.
* Removed unnecessary IHasSpecialItemModel
* Removed unused IconReg class.
* Updated resource pack version.
2016-08-26 12:42:21 +02:00
shartte
66df324ef0
Implemented interface states and models ( #66 )
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* Implemented interface states and models.
2016-08-26 11:09:49 +02:00
dpeter99
86083712ad
Item Fixes (More)
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- fixed ItemCristalSeed in code please look at that if it is correct :)
- fixed stairs
- added crank item texture
2016-08-22 11:14:09 +02:00