Commit Graph

227 Commits

Author SHA1 Message Date
0mega24 59c7dd1285 Configurable Channel Limits (#295)
* Channel Config Test

* Update AEConfig.java

* userDefinedChannelAmounts

config option added for the dense and normal channel amounts - will need to be refined to match everything but not sure what I would need to do to make it match the other config options

rebound all hard coded checks for channel amounts and linked them to the config options

redefined how the channel amounts are noted in all applicable api integrations
2023-07-28 10:26:41 -03:00
Rongmario e2e5eed351 Properly discard caches when reloading models (#278)
* Properly discard caches when reloading models

* Singleton reloading multiple AutoRotatingModels
2023-05-24 07:26:24 -03:00
Domi eefb11544e Add craftable items QOL features (tooltips / hold ALT to toggle craft request) (#241) 2023-03-20 16:01:06 -03:00
RuiXuqi b077aff1f8 New cells models (#227)
new cells
2023-03-05 14:06:15 -03:00
PrototypeTrousers 8debd6c499 fix invisible interface config slots on servers 2023-02-28 20:00:31 -03:00
Dane Strandboge f9bb00a7e7 fix patterns not respecting item models and colors... (#193)
when shift key is held and the "output" item in the pattern is rendered instead of the base pattern texture

Consequences:
- The "output" item of the pattern will now be rendered always when shift is held, not just when the TransformType is GUI.
    - This means that you will see the "output" item now for in-world patterns, as well as the rendered model in the player's hand or offhand
    - However, I honestly think this is an improvement from before
2022-12-10 21:17:26 -03:00
YoungOnion 9011273229 reformatted all src files (#141) 2022-09-17 08:08:02 -03:00
PrototypeTrousers cd2b53af85 Cherry-picked 5554ba903e74c2980b2e395c78555b40fc379e80
Be more lenient with extended block states being passed by other mods.
2022-01-04 17:01:55 -03:00
PrototypeTrousers 89c4d2736c borrowed some fancy, colored, fluid rendering from gregicality
thank you @Yefancy
2021-08-23 22:35:26 -03:00
Salomão aa4863a979 Added Fluid support for the Storage Monitor and Conversion Monitor
Highlighted interfaces is turned off after switching dimensions
2021-04-02 08:31:14 -03:00
Salomão 22cf913708 highlight interfaces from interface terminal. 2021-02-28 21:32:11 -03:00
yueh c483bd17f5 Fixes #4089: Render cable core on straight lines of different types. (#4103) 2019-07-23 21:12:17 +02:00
covers1624 524b26d2a2 Implement caching for facade item models. 2018-12-19 12:46:43 +01:00
yueh e21c59b326 Fixes #3146: Prevent crash when GlassState is missing. (#3758) 2018-10-04 19:33:10 +02:00
covers1624 800860d4e6 Fixes #3747: Fix issues with facade breaking textures. (#3748) 2018-10-01 11:12:38 +02:00
covers1624 7ba2893635 New facade system (#3702)
Completely new system to render facades.

It will now support many more cases compared to the old system.
For example connected textures are now possible, as well as multilayer models and so on.
2018-09-02 13:26:20 +02:00
yueh a2091d10fe Code cleanup
Added missing this, annotations, etc.
2018-08-30 20:33:08 +02:00
yueh 66c365d11f Code Formatting 2018-08-30 20:31:27 +02:00
yueh fe4db2eb98 Added a color code to the memory card. (#3609)
Can be used to encode the stored content as a 4x2 grid of AEColors
Currently used to indicate the P2P frequency.
2018-07-14 19:42:56 +02:00
fscan 2891014cf6 P2P tunnel frequency color indicators (#3610) 2018-07-14 17:05:07 +02:00
fscan 8f6f35b9cf Cache current task in Inscriber, reduce amount of GL calls in TESR (#3604) 2018-07-14 16:35:56 +02:00
fscan 841bc6e356 Rework custom recipe system (#3232) 2018-06-24 17:20:29 +02:00
Brock d16677224a Initial Fluid Integration (#3510)
* Added Fluid Storage Cells

* Added Fluid Import Bus

* Added Fluid Export Bus

* Added Fluid Storage Bus

* Added Fluid Terminal.
While holding a item with the FLUID_HANDLER_ITEM_CAPABILITY, such as a tank
Left click on a fluid to extract the fluid
Right click to insert the fluid
2018-06-11 19:55:33 +02:00
yueh 3c4a0cae11 Reworked cable connections (#3334)
* Reworked cable connections

Added enums for cable variants and sizes.
Rules for connections between a cable and another cable or grid member
are much more simple without any exceptions for certain combinations.
1/ Connections are rendered as the lowest type between cores.
2/ Each type uses are core for clear separation.
3/ The core will always be on the cable with the higher order.
2018-05-27 21:34:28 +02:00
yueh 6cffe93970 Fixes #3370: Avoid caching the model for facades locally. (#3371) 2018-02-05 15:19:20 +01:00
yueh cc4599b5fc Add a basic cache for cable models to avoid constant regeneration. (#3185)
* Add a basic cache for cable models to avoid constant regeneration.
* Improved equals/hashCode to ignore cable unrelated parts or facades.
2017-10-31 21:02:03 +01:00
fscan 6ddf60fab8 Improve Facade rendering (#3182)
UV fix based on #2941 by @MoreThanHidden
fixes #2679, fixes #2625
2017-10-29 16:47:26 +01:00
fscan 4f07b63b13 API cleanups (#3155)
* Remove obsolete api and fix some warning
* Move MEMonitorHandler to internal code and fix some warnings
* Rename exceptions to conform to naming scheme
2017-10-14 14:15:28 +02:00
yueh 644194d0d6 Updated Forge to 1.12.2 RB (#3141)
* Updated Forge to 1.12.2 RB

Updated mappings to the MDK defaults for 1.12.2
Updated related depdencies

* With Forge 14.23 not available for < 1.12.2, we have to drop support.

With one potential fix for TE corruption, this step should be
reasonable.
2017-10-08 17:34:05 +02:00
fscan 1e15b23506 Rework AEItemStack (#3091)
* Use itemstack as itemdef
* HIGH_TAG/LOW_TAG should be compared both directions
* Remove getTagCompound
* Make Itemlist implementation independent
* Cache item id for performance reasons
* Add preconditions to saveguard against external meddling
* Chache itemDamage
* Remove IAEStackSearchKey for now, rename getDisplayStack
2017-09-30 17:18:30 +02:00
yueh 829c18e2bb Make UVLLoader a bit more robust (#3102)
Catch all parsing exceptions instead of propagating them upwards as
these are meaningless for the actual test.
Renamed uvlMarker to ae2_uvl_marker just in case some other mod uses the
same key.
2017-09-21 20:42:23 +02:00
fscan 375e1efb15 We don't need the showCraftingLabel flag, as IAEStack is perfectly fine with 0 size stacks. (#3071)
Adjust rendering code to use ItemStack with size 1 where required.
2017-09-09 12:58:22 +02:00
Florian Scandella 53f5724657 Set stack size to 1 for rendering 2017-09-02 01:06:25 +02:00
yueh b61219ef88 Covered dense cables (#3030)
* Renamed all dense smart cable related things to include smart
* Added dense covered cables
* Added abstract PartDenseCable to reduce redundant code
* Added dense covered recipes

* Ensures ItemPart ordering to be consitent.

Now takes the metadata into account to preserve the ordering for colored
items instead of just the part type name and depend on the insertion
order of a hashmap.
2017-08-17 18:41:39 +02:00
tyra 8d5cc916e0 Adds improved tooltip to invalid encodedPattern (#2992)
* Adds improved tooltip to invalid encodedPattern

This also fixes that encodedPattern might be shown as valid,
even though one or more input or output item is missing.
2017-08-04 21:17:35 +02:00
fscan 52d28fabe3 Use IItemHandler instead of IInventory internally (#2971)
* Use IItemHandler instead of IInventory internally
2017-07-28 22:04:32 +02:00
yueh 15582fd1df Always use qualified access for fields and methods 2017-07-20 21:27:22 +02:00
yueh 406013142e Superfluous whitespace removal 2017-07-20 21:23:01 +02:00
yueh 7de90ed0ae Finally use Java7 <> 2017-07-20 21:21:45 +02:00
yueh 8ec8babb6a Organised imports 2017-07-20 21:18:49 +02:00
yueh 621910df91 Format sourcecode 2017-07-20 21:17:10 +02:00
Gunther De Wachter 7414840530 Fixed facades not showing up before F3+A. This is caused by the BlockRendererDispatcher not existing yet in the ModelBakeEvent event. 2017-07-19 19:08:49 +02:00
Gunther De Wachter 6648d18f00 Changed the Parts and Material enum to be more java compliant.
Renamed Dense Cables to Dense Smart Cables.
2017-07-16 02:22:30 +02:00
Gunther De Wachter 043f6e9919 Fixed ME Drive not rendering in-world. 2017-07-09 10:10:56 +02:00
Gunther De Wachter fbcf8c4705 Highly incomplete code. First work on porting to 1.12. Still need to rework a LOT of things. 2017-07-06 01:57:19 +02:00
Gunther De Wachter 890eef1803 Update MCP Mappings to stable_32
Some mapping updates are just straight up weird. 20170516 -> isBlockSolid, 20170517 -> causesDownwardCurrent
2017-07-03 06:54:45 +02:00
Gunther De Wachter 178198b0c6 Fixed render issue with cables/certain blocks on a specific side. 2017-06-29 04:16:35 +02:00
Gunther De Wachter 61b81fc802 Fix facade recipes. Hopefully the last null check fix. 2017-06-27 20:39:06 +02:00
Gunther De Wachter da5879b667 First batch of null -> isEmpty() checks.
I most likely still missed a ton of checks...
2017-06-26 05:15:25 +02:00
Gunther De Wachter 370fc49357 Temporary (?) hacky fix to display the craftable items
This is kind of a hackjob IMO but it saves me the trouble of possibly rewriting large portions of either the AE codebase or ASM'ing the vanilla classes.
2017-06-25 18:01:30 +02:00