Commit Graph

41 Commits

Author SHA1 Message Date
Salomão 8a165bea09 ease punishment a bit 2020-10-28 19:50:57 -03:00
Salomão f707f95373 Revert "undo penalties"
This reverts commit d6499c16b0.
2020-10-28 19:49:23 -03:00
Salomão d6499c16b0 undo penalties 2020-10-28 16:59:51 -03:00
Salomão 203522316c more tweaks testing 2020-10-25 18:57:42 -03:00
Salomão 00e19d67a2 Tune punishment 2020-10-23 21:39:36 -03:00
Salomão 169f6393d1 move penalty up the chain 2020-10-22 11:24:16 -03:00
fscan 71a9bb2532 Change storage/conversion monitor interaction. (#3613)
Fixes #1480
2018-07-14 16:40:20 +02:00
yueh 6e81f698c0 Refactored StorageChannel enum into an interface (#3138)
This replaces the static enum with a more dynamic interface providing
factory methods for handling network storage.
2017-10-08 17:59:30 +02:00
fscan 1e15b23506 Rework AEItemStack (#3091)
* Use itemstack as itemdef
* HIGH_TAG/LOW_TAG should be compared both directions
* Remove getTagCompound
* Make Itemlist implementation independent
* Cache item id for performance reasons
* Add preconditions to saveguard against external meddling
* Chache itemDamage
* Remove IAEStackSearchKey for now, rename getDisplayStack
2017-09-30 17:18:30 +02:00
yueh 970630a90d Refactored the BaseActionSource (#3063)
* Refactored the BaseActionSource

It now uses an interface `IActionSource` instead of a concrete class and further
subclasses. 

Instead of relying on a specific class for a certain action type, it now
uses methods with Optional as return values to determine a player or
machine issuing an action. Refer to the JavaDocs for the exact behaviour.

* `IActionHost` no longer extends `IGridHost`

It never used the additional functionality and if needed the `IGridNode`
will also provide a reference to the corresponding `IGridHost`.

Due to most crafting related GUIs being hardcoded to `IGridHost`, 
they no longer work when `IActionHost` is not extending it. Actually
`IActionHost` is the better solution for it, as it prevents us from looking
the grid up via the `IGridHost` and potentially finding a wrong grid.

* Interfaces now only lock the currently worked slot.

This allows `DualityInterface#onChangeInventory` to update slots of the same interface, should they be the source for a requested item and therefore updating their working set accordingly to queue further crafting requests for unfulfilled stack requirements.
2017-09-12 11:39:00 +02:00
Gunther De Wachter 1b198979fd Fixed export bus never speeding up. 2017-08-05 10:45:13 +02:00
yueh 15582fd1df Always use qualified access for fields and methods 2017-07-20 21:27:22 +02:00
yueh ed9e6dd21c Port to 1.11 2016-12-21 20:38:36 +01:00
yueh a14cf2204d Fixes anchor rendering (#2698)
* Fixes #2680: Use a shorter cable anchor model when blocked by a facade.
* Fixes #2664: Prevent anchors from creating intersection.

Replaced the simple List<ResourceLocation> for the static models with a
new container also indicating a solid part, which can be used to prevent
the creation of an intersection.
2016-12-14 22:37:10 +01:00
Sebastian Hartte 7e027da804 Reimplemented cable and parts rendering. 2016-09-10 00:56:28 +02:00
elix-x 3b7d1685c5 Fixed cable connections rendering, other fixes
- Fixed cable connections rendering to parts and other tiles.
- Fixed facade & anchors rendering.
- Many other parts related bug fixes.
2016-08-20 17:15:02 +02:00
elix-x d7f32a985d Cables & parts and Baking pipeline
- Added cables & parts rendering.
- Facades got a completely new way of rendering. Anvil facades are
totally a thing.
- Added baking pipeline for simplified, highly configurable quad baking.

NOTE: Yes, there are a lot of improvements to do, bugs to fix, stuff to
add. I'm just pushing it prior to code structure change, so it does not
get lost in stashes. But it actually works!
2016-08-19 22:46:13 +02:00
elix-x 03aa59521c Removed old rendering system
Removed old rendering system. Some parts may be left over, but they
won't affect testing.
1.10-R todo tag marks things to do with rendering.
2016-06-29 12:22:18 +02:00
elix-x 05aa6972c4 Second update pass (2/3) - 82 -> 0 errors
Second update pass which fixes all compile errors. Some parts may have
aftermath effect, hence why 3rd pass will check those maked with
"aftermath".
Errors: 82 -> 0. Mod can be launched.
2016-06-21 11:03:10 +02:00
elix-x 5498eb6d7c First update pass (1/3) - ~1400 -> 82 errors
This is first update pass, which is mainly import reorganization, name
fixes, etc... Although some parts of second were done where changes
aren't important.
Errors: ~1400 -> 82.
2016-06-19 14:43:27 +02:00
thatsIch aff3941729 Make the project buildable with gradlew build by externalizing the model generator and expose it as an interface 2016-02-16 21:06:59 +01:00
yueh b62ff9898f Interfaces now slow down with failed crafting attempts.
Cleanup of unneeded tracking of failed attempts of MultiCraftingTracker.
Followup of #1905
2016-01-01 02:56:07 +01:00
yueh 02ac8cf220 Refactored the logging
Using LogManager instead of FMLRelaunchLog to access the logger instance.
Added logging of the name of failed exports instead of exception.
Improved crafting log to include issuer including their location and the
requested item.
Removed superfluous FMLRelaunchLog instance.
Removed superfluous parameters for PlayerData constructor.
2016-01-01 02:55:36 +01:00
yueh 99215e1701 Organized imports 2015-12-24 02:07:03 +01:00
yueh e94a0cfccf Reduces visibility of internal fields/methods
Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
2015-12-24 01:59:13 +01:00
thatsIch ebda927fb5 Add this qualifier 2015-09-30 14:26:54 +02:00
thatsIch 8b3a954f73 final variables and parameters 2015-09-30 14:24:44 +02:00
yueh 3b495c35d7 Fixes #1905: Export bus now considers failed crafting requests
The export bus will now no longer speed up, if more than 1 of the last
crafting requests failed and slow down, if more then 5 failed.

Some code cleanup and moved the custom iterator into the helper package
as it is clearly related to the craftingtracker and not the export bus.
2015-09-30 14:03:31 +02:00
yueh 67213462db Adds a round robin and random mode to export buses.
Resolves #85
2015-09-30 13:04:02 +02:00
thatsIch 28c30c44c5 Rename IRenderHelper to ModelGenerator 2015-06-22 18:16:25 +02:00
AlgorithmX2 38afde724b Most of the 1.8 Port. 2015-06-15 19:44:59 -05:00
thatsIch f193c2adc4 Replaces all method parameter regarding their naming conventions 2015-05-08 23:25:19 +02:00
thatsIch 64ed05a1b4 Puts everywhere brackets 2015-04-29 18:38:24 +02:00
thatsIch d34c988c88 Basic reformat, hit once, hope never again 2015-04-03 15:07:13 +02:00
thatsIch 9986ffc458 Fixes #675 No disabled feature should log spam or crash anymore.
Deprecates the old usage of the AEItemDefinitions via the direct method access of

* blocks()
* parts()
* items()
* materials()

and thus use the new re-direct via definitions().

All definitions are now initialized, no matter what. But SubItems, Items and Blocks are not registered, if by chance are disabled.
2015-03-28 16:21:37 +01:00
yueh 9b7b0fc0fb Organize imports 2014-12-29 21:59:05 +01:00
yueh f471513bd0 Changed access to use this qualifier 2014-12-29 15:13:47 +01:00
thatsIch 7505f9b66a Added copyright to all java files 2014-11-14 12:03:00 +01:00
Andrew 7f225a5ec1 Deleted useless things 2014-10-03 23:08:28 -07:00
Andrew 8514e32f5f Added missing @Override annotations with Eclipse 2014-09-28 11:34:00 -07:00
AlgorithmX2 386d18a059 Relocate Source to proper directory. 2014-09-23 19:26:27 -05:00