yueh
fe215f0a91
Code Cleanup
2020-06-19 16:09:06 +02:00
yueh
5225ea426b
pick 97420a31d The big reformat of 2020
2020-06-16 21:45:35 +02:00
yueh
a23b35ed63
Remove broken and unused import statement
2020-06-16 11:50:18 +02:00
Sebastian Hartte
d50dcc31fa
Working on drive design.
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Several particle crash fixes.
2020-06-15 22:20:29 +02:00
Sebastian Hartte
f5a56682dd
Improved TESR rendering for inscriber again:
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- Use storage block tag to determine if the larger transform should be used to show it in the inscriber.
- Use an easing function to retract the stamp
2020-06-14 13:40:22 +02:00
Sebastian Hartte
2003506fd1
Simplified Inscriber TESR.
2020-06-14 12:56:23 +02:00
Sebastian Hartte
9599a31893
Removed Inscriber Recipe Registry
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Fixed Inscriber TESR rendering and added a small easing function
2020-06-14 11:27:24 +02:00
Sebastian Hartte
1c7a28c606
More Rendering Fixes
2020-06-07 15:57:07 +02:00
Sebastian Hartte
d0b8a5f33f
Working on Inscriber TESR
2020-06-05 00:58:11 +02:00
Sebastian Hartte
c402390282
Compiles again.
2020-06-04 19:58:58 +02:00
Sebastian Hartte
237463dd94
Lots of compile fixes
2020-06-04 03:02:48 +02:00
Sebastian Hartte
6eb2a9504a
Fix client-side init code (checked for thread groups instead of dist).
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More sky compass fixes.
2020-06-03 18:49:22 +02:00
Sebastian Hartte
36eb8c807e
Orientation Fixes when Placing Blocks with Tile Entities
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Sky Compass Rendering (no rotation yet)
2020-06-03 01:19:18 +02:00
Sebastian Hartte
1056629545
Removed commented out TESR stuff.
2020-06-02 22:57:51 +02:00
Sebastian Hartte
2de3a2ecee
Grindr, GUI, Container.
2020-06-02 22:52:35 +02:00
Sebastian Hartte
cf9ab8a13b
ActionResultType in onActivated
2020-06-02 19:15:23 +02:00
Sebastian Hartte
9f63859769
Work on GUIs (specifically to get SkyChest GUI)
2020-06-02 02:14:09 +02:00
Sebastian Hartte
271e8889a1
Sky Chest TESR / Tile Entity Registration Changes
2020-06-01 21:59:08 +02:00
Sebastian Hartte
2a1ba12516
QuartzFixture and (semi-borked) LightningFX
2020-06-01 16:59:11 +02:00
yueh
16d6d55d7f
1.15 port
2020-05-18 14:02:45 +02:00
fscan
8f6f35b9cf
Cache current task in Inscriber, reduce amount of GL calls in TESR ( #3604 )
2018-07-14 16:35:56 +02:00
fscan
52d28fabe3
Use IItemHandler instead of IInventory internally ( #2971 )
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* Use IItemHandler instead of IInventory internally
2017-07-28 22:04:32 +02:00
yueh
15582fd1df
Always use qualified access for fields and methods
2017-07-20 21:27:22 +02:00
yueh
8ec8babb6a
Organised imports
2017-07-20 21:18:49 +02:00
yueh
621910df91
Format sourcecode
2017-07-20 21:17:10 +02:00
Gunther De Wachter
fbcf8c4705
Highly incomplete code. First work on porting to 1.12. Still need to rework a LOT of things.
2017-07-06 01:57:19 +02:00
Gunther De Wachter
61b81fc802
Fix facade recipes. Hopefully the last null check fix.
2017-06-27 20:39:06 +02:00
Gunther De Wachter
da5879b667
First batch of null -> isEmpty() checks.
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I most likely still missed a ton of checks...
2017-06-26 05:15:25 +02:00
yueh
ed9e6dd21c
Port to 1.11
2016-12-21 20:38:36 +01:00
Sebastian Hartte
af54883fd3
Fixes #2558 : Make Sky Stone Chest TESR more robust against odd world state, as Vanilla also does.
2016-11-02 20:44:50 +01:00
Sebastian Hartte
877f87afe4
Fixes #2414 : Sky Compass not respecting placement face.
2016-10-15 13:13:19 +02:00
Sebastian Hartte
d9885bd4a8
Fixes #2429 : Inscriber TESR
2016-10-09 00:03:29 +02:00
Sebastian Hartte
044a9f3b8e
Fixes #2379 : Changed texture of smooth sky stone chest to remove z-fighting between the overlapping parts. Added block-state files for both chests to fix both loading error logs and add a particle texture.
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Fixed small alignment issue for the knob in the item model.
Fixed orientation issue of the chest (this only fixes north/south).
2016-10-03 02:52:32 +02:00
yueh
93145750c0
Added missing file headers
2016-09-17 16:00:37 +02:00
Sebastian Hartte
77dff3ab32
Implemented crank TESR.
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Fixed crash bug in model rotator if state wasn't set.
2016-08-27 13:05:41 +02:00
Sebastian Hartte
576923a2f2
Implemented the sky compass.
2016-08-26 13:07:37 +02:00
shartte
6f2bbfab4c
Major Refactoring of Bootstrap Code ( #75 )
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- Refactored boostrap code:
* Completely reworked item/block/tile registration.
* Fixed server side startup.
* Fixed server side startup.
* More documentation.
* More heavy cleanup
* More cleanups.
* Major refactoring of state mapping and fixes a lot of other issue related to item rendering.
* Fixes sky chest item models (no item TESR).
* Only use CachingRotatingBakedModel for tile entities automatically.
Fix default rotation of quartz pillar for item model.
* Used method reference instead of lambda for ItemMeshDefinition for multiparts.
* Removed unnecessary IHasSpecialItemModel
* Removed unused IconReg class.
* Updated resource pack version.
2016-08-26 12:42:21 +02:00
elix-x
3d1d2a3468
Fixed stairs & chests rendering
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-Fixed chests rendering in inventory (kinda).
-Fixed stairs rendering.
From now on, all blocks with multiple states MUST have item model.
Example stair provided (though with incorrect textures).
Relates to #9 .
2016-08-10 12:10:48 +02:00
elix-x
7a653675de
Implemented modular TESR
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-Implemented modular TERS.
-Added ItemRenderable, charger example attached.
2016-07-12 20:03:54 +02:00
elix-x
524dc52dd6
Moved F2R, added TESRs, fixed culling
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-Externalized FacingToRotation.
-BlockLightDetector now uses tile based rotations.
-Added TESR methods and TESRs for chests. Can't get it to work in
inventory.
-Fixed rotation bugs involving culling and lighting. Now rotating culled
faces and normals too. Closes #21 .
Relates to #9 , #10 and #20 .
2016-07-11 15:38:54 +02:00