Sebastian Hartte
fa1ea8582d
Formatting fixes
2020-06-18 17:21:07 +02:00
Sebastian Hartte
98d6740bb2
Redo rendering of the molecular assembler and it's animation
2020-06-18 17:15:08 +02:00
Sebastian Hartte
e9e06fa7ee
Renamed MAC -> Molecular Assembler
2020-06-16 23:17:29 +02:00
yueh
5225ea426b
pick 97420a31d The big reformat of 2020
2020-06-16 21:45:35 +02:00
Sebastian Hartte
d50dcc31fa
Working on drive design.
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Several particle crash fixes.
2020-06-15 22:20:29 +02:00
Sebastian Hartte
2356a38898
Fix security station power-state on client-side.
2020-06-14 22:01:11 +02:00
Sebastian Hartte
fd7ed5bbf0
GUI Refactoring and consolidation
2020-06-14 18:00:02 +02:00
Sebastian Hartte
9599a31893
Removed Inscriber Recipe Registry
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Fixed Inscriber TESR rendering and added a small easing function
2020-06-14 11:27:24 +02:00
Sebastian Hartte
3989dbd860
Interpolate sky-chest lid angle (like vanilla does)
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for smoother opening and closing.
2020-06-14 00:52:36 +02:00
Sebastian Hartte
9bde4dd899
Paint Ball Translations
2020-06-11 01:21:48 +02:00
Sebastian Hartte
ecbcc56997
Added grinder and inscriber recipes. Improved JEI integration.
2020-06-11 00:40:14 +02:00
Sebastian Hartte
97e065ea1f
Part models
2020-06-09 00:53:40 +02:00
Sebastian Hartte
b2afa0398c
More Rendering fixes
2020-06-08 18:36:03 +02:00
Sebastian Hartte
e2c62f0e27
Fixed seeds, materials and other things
2020-06-07 17:30:43 +02:00
yueh
23b6e195ac
Revert using internal API
2020-06-07 17:21:20 +02:00
Sebastian Hartte
1c7a28c606
More Rendering Fixes
2020-06-07 15:57:07 +02:00
Sebastian Hartte
6011b2dd49
Added custom method for updating block state from TileEntity state changes.
2020-06-07 12:41:32 +02:00
Sebastian Hartte
46b1d1ffdc
GUI Rendering and various fixes
2020-06-07 03:29:57 +02:00
Sebastian Hartte
ff042a394b
All GUI compile errors fixed, switched to excludes over includes in gradle build and lots, LOTS of more fixes.
2020-06-06 21:16:05 +02:00
Sebastian Hartte
476c310de6
Fixed Auto Rotating Model (reverted to old code for now, fix later)
2020-06-05 14:23:28 +02:00
Sebastian Hartte
c402390282
Compiles again.
2020-06-04 19:58:58 +02:00
Sebastian Hartte
237463dd94
Lots of compile fixes
2020-06-04 03:02:48 +02:00
Sebastian Hartte
6eb2a9504a
Fix client-side init code (checked for thread groups instead of dist).
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More sky compass fixes.
2020-06-03 18:49:22 +02:00
Sebastian Hartte
36eb8c807e
Orientation Fixes when Placing Blocks with Tile Entities
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Sky Compass Rendering (no rotation yet)
2020-06-03 01:19:18 +02:00
Sebastian Hartte
2de3a2ecee
Grindr, GUI, Container.
2020-06-02 22:52:35 +02:00
Sebastian Hartte
cf9ab8a13b
ActionResultType in onActivated
2020-06-02 19:15:23 +02:00
Sebastian Hartte
3e78c713d1
Moved open method to Sky Chest Container.
2020-06-02 18:57:05 +02:00
covers1624
19cdea7eb5
Move from ByteBuf to PacketBuffer
2020-06-02 11:07:46 +09:30
Sebastian Hartte
d4c9e5c490
More Renames
2020-06-02 02:38:10 +02:00
Sebastian Hartte
9f63859769
Work on GUIs (specifically to get SkyChest GUI)
2020-06-02 02:14:09 +02:00
Sebastian Hartte
271e8889a1
Sky Chest TESR / Tile Entity Registration Changes
2020-06-01 21:59:08 +02:00
Sebastian Hartte
2a1ba12516
QuartzFixture and (semi-borked) LightningFX
2020-06-01 16:59:11 +02:00
covers1624
dffea9a167
More compile things
2020-06-01 22:17:34 +09:30
Sebastian Hartte
5cdeff01be
Custom Model Loader
2020-06-01 04:02:37 +02:00
Sebastian Hartte
077ff17078
More stuff ingame and showing up.
2020-06-01 01:01:32 +02:00
Sebastian Hartte
ec3b464655
Some additional fixes from other branch.
2020-05-31 16:13:07 +02:00
yueh
16d6d55d7f
1.15 port
2020-05-18 14:02:45 +02:00
yueh
d3dd137570
Fixes #3817 : Missing 1k Crafting Storage and Monitor from Network Status ( #3818 )
2018-11-11 13:11:45 +01:00
yueh
78e1126c38
Fixes #3814 : IO Port no longer put to sleep on load when having work. ( #3816 )
2018-11-11 11:52:13 +01:00
yueh
ebe3ff045d
Fixes #3811 : Display crafting unit as themself in the network monitor. ( #3815 )
2018-11-11 11:52:03 +01:00
fscan
d88f550eb0
Switch to new IItemHandler ( #3669 )
2018-10-04 20:39:06 +02:00
fscan
ed8baf8c15
Fix tooltip for vibration chamber ( #3675 )
2018-08-30 23:13:38 +02:00
yueh
a2091d10fe
Code cleanup
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Added missing this, annotations, etc.
2018-08-30 20:33:08 +02:00
yueh
66c365d11f
Code Formatting
2018-08-30 20:31:27 +02:00
fscan
04daadceed
Increase Vibration Chamber AE/t ( #3635 )
2018-08-01 00:27:19 +02:00
fscan
e5f43bf315
Allow ME Chest to work with any cell ( #3640 )
2018-08-01 00:17:43 +02:00
fscan
ad1eff2adb
Condensor improvements ( #3636 )
2018-08-01 00:15:30 +02:00
fscan
c1c7e94cf6
Generic ICellInventoryHandler ( #3624 )
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Allows addons who register a custom IStorageChannel to use the IStorageCell interface without registering a cell handler. Also adds some helpers (poweredInsert/poweredExtract).
This breaks API!
2018-07-22 19:20:47 +02:00
fscan
85dec35366
Fix buckets in vibration chamber ( #3626 )
2018-07-20 21:51:05 +02:00
fscan
e809c688df
Performance improvements for saveChanges() and ICellInventory ( #3586 )
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API break!
Fixes #3553
2018-07-14 16:53:49 +02:00