Sebastian Hartte
fb31fab2cc
Fix crafting and storage monitor display.
2020-06-19 00:30:52 +02:00
yueh
5225ea426b
pick 97420a31d The big reformat of 2020
2020-06-16 21:45:35 +02:00
Sebastian Hartte
b2afa0398c
More Rendering fixes
2020-06-08 18:36:03 +02:00
Sebastian Hartte
237463dd94
Lots of compile fixes
2020-06-04 03:02:48 +02:00
covers1624
d32dbfd3c8
Some models and render stuff compiles
2020-06-02 11:59:29 +09:30
Sebastian Hartte
ec3b464655
Some additional fixes from other branch.
2020-05-31 16:13:07 +02:00
yueh
16d6d55d7f
1.15 port
2020-05-18 14:02:45 +02:00
fscan
1e15b23506
Rework AEItemStack ( #3091 )
...
* Use itemstack as itemdef
* HIGH_TAG/LOW_TAG should be compared both directions
* Remove getTagCompound
* Make Itemlist implementation independent
* Cache item id for performance reasons
* Add preconditions to saveguard against external meddling
* Chache itemDamage
* Remove IAEStackSearchKey for now, rename getDisplayStack
2017-09-30 17:18:30 +02:00
Florian Scandella
53f5724657
Set stack size to 1 for rendering
2017-09-02 01:06:25 +02:00
yueh
406013142e
Superfluous whitespace removal
2017-07-20 21:23:01 +02:00
Gunther De Wachter
890eef1803
Update MCP Mappings to stable_32
...
Some mapping updates are just straight up weird. 20170516 -> isBlockSolid, 20170517 -> causesDownwardCurrent
2017-07-03 06:54:45 +02:00
Gunther De Wachter
61b81fc802
Fix facade recipes. Hopefully the last null check fix.
2017-06-27 20:39:06 +02:00
Sebastian Hartte
2ab1fc0adf
Removed usage of GL11 in favor of using GlStateManager.
2016-10-03 00:23:45 +02:00
yueh
93145750c0
Added missing file headers
2016-09-17 16:00:37 +02:00
Sebastian Hartte
7584d00681
Added crafting monitor item TESR (refactored out item rendering of that kind into a shared class).
...
Fixes server startup issues due to sidedness.
2016-09-14 00:50:02 +02:00