Sebastian Hartte
11d772a32b
Fixed client-side only Text methods.
2020-08-15 17:44:28 +02:00
Sebastian Hartte
f20f0e003e
Merge remote-tracking branch 'origin/master' into fabric/master
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# Conflicts:
# gradle.properties
# src/main/java/appeng/server/subcommands/SpatialStorageCommand.java
2020-08-15 17:34:54 +02:00
Sebastian Hartte
73735c5cd5
Remove use of func_244388_a, which is client-only.
2020-08-15 17:29:36 +02:00
Sebastian Hartte
b1feeca41c
Fixup imports + formatting.
2020-08-15 03:18:23 +02:00
Sebastian Hartte
6c544f2211
Reformatted, and ported back some enhancements from the Forge version.
2020-08-15 02:51:03 +02:00
Sebastian Hartte
1657c88681
Initial port to 1.16.2
2020-08-13 23:15:09 +02:00
Sebastian Hartte
fd67e0e5c6
Initial port to 1.16.2
2020-08-13 23:14:49 +02:00
Sebastian Hartte
b03a249da3
Remove libstructure
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Migrate to 1.16.2 final
2020-08-12 18:23:32 +02:00
Sebastian Hartte
06f30b3daa
Reformat
2020-08-11 16:21:05 +02:00
Sebastian Hartte
68a02ed64b
Updated to 1.16.2-rc2
2020-08-11 16:20:31 +02:00
Sebastian Hartte
ff0d38d56a
Merge fixes
2020-08-11 01:36:51 +02:00
shartte
d1ba26311b
One Spatial Dimension ( #4570 )
...
* Ported the "one spatial dimension" concept from pre-1.15
* Apply lighting updates after moving chunks.
Mark world data as dirty when changing it.
* Consolidated naming of spatial storage world/dimension.
Use server light manager to update lighting info in chunk.
* Save last transition information,
and add ae2 spatial command to interact with spatial storage.
* Formatting fixes.
* Improved docs for the origin generation.
Inverted condition on when the x/z axis are flipped.
Also added a helper to map a plot to a region file
* Remove TransitionResult since it's only used in lieu of a boolean.
Rework transition to make the checks BEFORE allocating a new cell.
* Removed unused imports.
Co-authored-by: yueh <yueh@users.noreply.github.com >
2020-08-10 11:29:07 +02:00
shartte
fe753c540b
Fixes #4571 : When not used for displaying localized text, specify Locale.ROOT for toLowerCase/toUpperCase to avoid issues with locale-specific non-ASCII lowercase conversions for ASCII uppercase characters (i.e. turkish lowercase i for uppercase I). ( #4573 )
2020-08-08 14:56:51 +02:00
shartte
872d8d33cb
Clean up global state for cable render mode ( #4539 )
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* Clean up the global state used to hack part interaction into respecting
the player's facade render mode. Make the name more indicative of
what is actually happening.
* Fun.
2020-08-03 14:46:39 +02:00
Sebastian Hartte
62ac6a0052
Fix server-side problems.
2020-08-02 18:09:21 +02:00
Sebastian Hartte
3c86f2eae4
Working on lifecycle.
2020-08-02 14:07:54 +02:00
Sebastian Hartte
1b31185cdb
Ported to 1.16.2-pre
2020-08-01 17:14:12 +02:00
yueh
b3b7547325
Updated mappings to 20200723-1.16.1 ( #4514 )
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* Limit to 1 gradle worker
2020-07-28 18:33:28 +02:00
yueh
a65be62cd1
Organize and clean imports
2020-07-28 10:29:57 +02:00
Sebastian Hartte
84e6aaa122
Compiles again.
2020-07-27 23:50:28 +02:00
Sebastian Hartte
780f68952b
Added spotless back and reformatted
2020-07-27 20:07:27 +02:00
yueh
56ecda5173
1.16 port
2020-07-27 11:21:50 +02:00
Sebastian Hartte
1bd4bd00a8
Worldgen, Configs
2020-07-09 23:56:54 +02:00
Sebastian Hartte
1478e4c378
Lots more moved
2020-07-04 21:03:30 +02:00
Sebastian Hartte
75234415ac
Cables work
2020-07-02 10:16:03 +02:00
Sebastian Hartte
c7b1ab756b
Fix WorldData initialization
2020-07-02 01:28:02 +02:00
Sebastian Hartte
2642ced86b
Moving to source sets
2020-07-01 23:36:51 +02:00
Sebastian Hartte
f2e3d81fd7
Working in part placement
2020-07-01 21:27:37 +02:00
Sebastian Hartte
007c7ceb56
Moved more parts of ME over
2020-07-01 01:04:53 +02:00
Sebastian Hartte
ca104912d6
More fixes
2020-06-29 21:23:50 +02:00
Sebastian Hartte
0d63f560d3
More moves and compilation fixes
2020-06-29 02:15:31 +02:00
Sebastian Hartte
fee5b7fdfc
Utils ported
2020-06-28 03:41:44 +02:00
Sebastian Hartte
b79cd732b2
Fabric port in progress
2020-06-27 23:25:38 +02:00
Sebastian Hartte
80fbb58d4f
API compiles
2020-06-27 18:09:44 +02:00
Sebastian Hartte
ba71a82288
Migrations
2020-06-27 16:18:20 +02:00
Sebastian Hartte
4e3eb89f84
Improved Meteorite Testcommand
2020-06-23 11:58:43 +02:00
yueh
adf1bd0191
Added new meteor types ( #4428 )
2020-06-22 22:18:21 +02:00
Sebastian Hartte
b4471b1abb
The Great Renamening of 2020
2020-06-22 13:21:23 +02:00
Sebastian Hartte
6d76bb989c
Meteorite Worldgen
2020-06-21 13:38:13 +02:00
Sebastian Hartte
300e26a372
Improved oregen test command and moved it to the unsupported dev tools feature.
2020-06-20 20:25:52 +02:00
Sebastian Hartte
434386a7ff
Added test command for testing ore gen.
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Started reimplementing quartz ore gen ontop of vanilla mechanics.
Fixes several sidedness issues.
Added recipe serialization for server->client sync.
2020-06-20 18:04:20 +02:00
yueh
5225ea426b
pick 97420a31d The big reformat of 2020
2020-06-16 21:45:35 +02:00
Sebastian Hartte
46b1d1ffdc
GUI Rendering and various fixes
2020-06-07 03:29:57 +02:00
Sebastian Hartte
ff042a394b
All GUI compile errors fixed, switched to excludes over includes in gradle build and lots, LOTS of more fixes.
2020-06-06 21:16:05 +02:00
Eutro
58afa6539f
Add data generation. ( #4399 )
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Recipe and other Data Generators
2020-06-02 23:13:49 +02:00
Sebastian Hartte
adfc2577ed
Connected Glass
2020-06-01 13:13:18 +02:00
covers1624
e7dadcddbe
Packets
2020-06-01 14:23:50 +09:30
Sebastian Hartte
077ff17078
More stuff ingame and showing up.
2020-06-01 01:01:32 +02:00
Sebastian Hartte
fdd67bbba4
Copied over handlers from other branch.
2020-05-31 16:23:32 +02:00
Sebastian Hartte
ec3b464655
Some additional fixes from other branch.
2020-05-31 16:13:07 +02:00