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Author SHA1 Message Date
PrototypeTrousers ebe3341bfe refactor AutoRotatingModel 2023-08-27 08:33:51 -03:00
2 changed files with 238 additions and 188 deletions
@@ -21,7 +21,6 @@ package appeng.client.render.model;
import appeng.block.AEBaseTileBlock;
import appeng.client.render.FacingToRotation;
import com.google.common.base.Objects;
import com.google.common.cache.CacheBuilder;
import com.google.common.cache.CacheLoader;
import com.google.common.cache.LoadingCache;
@@ -31,22 +30,19 @@ import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
import net.minecraft.client.renderer.block.model.ItemOverrideList;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.client.renderer.vertex.VertexFormatElement;
import net.minecraft.client.resources.IResourceManager;
import net.minecraft.client.resources.IResourceManagerReloadListener;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.Vec3i;
import net.minecraftforge.client.model.pipeline.IVertexConsumer;
import net.minecraftforge.client.model.pipeline.QuadGatheringTransformer;
import net.minecraftforge.client.model.pipeline.UnpackedBakedQuad;
import net.minecraftforge.common.property.IExtendedBlockState;
import javax.vecmath.Vector3f;
import javax.vecmath.Matrix4f;
import javax.vecmath.Tuple4f;
import javax.vecmath.Vector4f;
import java.util.ArrayList;
import java.util.List;
import static net.minecraft.util.EnumFacing.DOWN;
public class AutoRotatingModel implements IBakedModel, IResourceManagerReloadListener {
@@ -68,34 +64,171 @@ public class AutoRotatingModel implements IBakedModel, IResourceManagerReloadLis
FacingToRotation f2r = FacingToRotation.get(forward, up);
List<BakedQuad> original = AutoRotatingModel.this.parent.getQuads(state, f2r.resultingRotate(side), 0);
List<BakedQuad> rotated = new ArrayList<>(original.size());
for (BakedQuad quad : original) {
VertexFormat format = quad.getFormat();
UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder(format);
VertexRotator rot = new VertexRotator(f2r, quad.getFace());
rot.setParent(builder);
quad.pipe(rot);
if (quad.getFace() != null) {
builder.setQuadOrientation(f2r.rotate(quad.getFace()));
} else {
builder.setQuadOrientation(null);
}
BakedQuad unpackedQuad = builder.build();
final Matrix4f transformMatrix = new Matrix4f();
final Tuple4f vertexTransformingVec = new Vector4f();
// Make a copy of it to resolve the vertex data and throw away the unpacked stuff
// This also fixes a bug in Forge's UnpackedBakedQuad, which unpacks a byte-based normal like 0,0,-1
// to 0,0,-0.99607843. We replace these normals with the proper 0,0,-1 when rotation, which
// causes a bug in the AO lighter, if an unpacked quad pipes this value back to it.
// Packing it back to the vanilla vertex format will fix this inconsistency because it converts
// the normal back to a byte-based format, which then re-applies Forge's own bug when piping it
// to the AO lighter, thus fixing our problem.
BakedQuad packedQuad = new BakedQuad(unpackedQuad.getVertexData(), quad.getTintIndex(), unpackedQuad.getFace(), quad.getSprite(), quad
.shouldApplyDiffuseLighting(), quad.getFormat());
rotated.add(packedQuad);
// Transform the matrix so the top and front facings of the model matches the block in-world
transformMatrixByFacings(transformMatrix, up, forward);
for (BakedQuad b : original) {
EnumFacing newFace = f2r.rotate(b.getFace());
rotated.add(rebakeQuad(b, newFace, transformMatrix, vertexTransformingVec));
}
return rotated;
}
private void transformMatrixByFacings(Matrix4f transformMatrix, EnumFacing topFacing, EnumFacing frontFacing) {
Matrix4f intermediaryMatrix = new Matrix4f();
transformMatrix.setIdentity();
moveToPivot(transformMatrix, intermediaryMatrix, true);
if (topFacing.getAxis() == EnumFacing.Axis.Y) {
switch (frontFacing) {
case NORTH:
rotateY(transformMatrix, intermediaryMatrix, (float) (0));
break;
case SOUTH:
rotateY(transformMatrix, intermediaryMatrix, (float) (-Math.PI));
break;
case EAST:
rotateY(transformMatrix, intermediaryMatrix, (float) (-Math.PI / 2));
break;
case WEST:
rotateY(transformMatrix, intermediaryMatrix, (float) (Math.PI / 2));
break;
}
if (topFacing == DOWN) {
rotateX(transformMatrix, intermediaryMatrix, (float) (Math.PI));
rotateY(transformMatrix, intermediaryMatrix, (float) (Math.PI));
}
} else {
switch (topFacing) {
case WEST:
rotateZ(transformMatrix, intermediaryMatrix, (float) (Math.PI / 2));
switch (frontFacing) {
case DOWN:
rotateY(transformMatrix, intermediaryMatrix, (float) (-Math.PI / 2));
break;
case UP:
rotateY(transformMatrix, intermediaryMatrix, (float) (+Math.PI / 2));
break;
case SOUTH:
rotateY(transformMatrix, intermediaryMatrix, (float) (Math.PI));
}
break;
case EAST:
rotateZ(transformMatrix, intermediaryMatrix, (float) (-Math.PI / 2));
switch (frontFacing) {
case DOWN:
rotateY(transformMatrix, intermediaryMatrix, (float) (Math.PI / 2));
break;
case UP:
rotateY(transformMatrix, intermediaryMatrix, (float) (-Math.PI / 2));
break;
case SOUTH:
rotateY(transformMatrix, intermediaryMatrix, (float) (-Math.PI));
}
break;
case NORTH:
rotateX(transformMatrix, intermediaryMatrix, (float) (-Math.PI / 2));
switch (frontFacing) {
case DOWN:
rotateY(transformMatrix, intermediaryMatrix, (float) (Math.PI));
break;
case EAST:
rotateY(transformMatrix, intermediaryMatrix, (float) (-Math.PI / 2));
break;
case WEST:
rotateY(transformMatrix, intermediaryMatrix, (float) (Math.PI / 2));
}
break;
default:
rotateX(transformMatrix, intermediaryMatrix, (float) (Math.PI / 2));
switch (frontFacing) {
case UP:
rotateY(transformMatrix, intermediaryMatrix, (float) (Math.PI));
break;
case EAST:
rotateY(transformMatrix, intermediaryMatrix, (float) (-Math.PI / 2));
break;
case SOUTH:
rotateY(transformMatrix, intermediaryMatrix, (float) (Math.PI / 2));
break;
case WEST:
rotateY(transformMatrix, intermediaryMatrix, (float) (Math.PI / 2));
break;
}
}
if (frontFacing.getAxis() == EnumFacing.Axis.Y) {
//rotateX(transformMatrix, intermediaryMatrix, (float) (Math.PI));
rotateY(transformMatrix, intermediaryMatrix, (float) (Math.PI));
}
}
moveToPivot(transformMatrix, intermediaryMatrix, false);
}
private void moveToPivot(Matrix4f matrix, Matrix4f intermediary, boolean positive) {
intermediary.setIdentity();
float pivot = positive ? .5F : -.5F;
intermediary.m03 = pivot;
intermediary.m13 = pivot;
intermediary.m23 = pivot;
matrix.mul(intermediary);
}
private void rotateX(Matrix4f matrix, Matrix4f intermediary, float angle) {
intermediary.setIdentity();
intermediary.rotX(angle);
matrix.mul(intermediary);
}
private void rotateY(Matrix4f matrix, Matrix4f intermediary, float angle) {
intermediary.setIdentity();
intermediary.rotY(angle);
matrix.mul(intermediary);
}
private void rotateZ(Matrix4f matrix, Matrix4f intermediary, float angle) {
intermediary.setIdentity();
intermediary.rotZ(angle);
matrix.mul(intermediary);
}
private BakedQuad rebakeQuad(BakedQuad b, EnumFacing newFacing, Matrix4f transformMatrix, Tuple4f vertexTransformingVec) {
int[] newQuad = new int[28];
int[] quadData = b.getVertexData();
for (int k = 0; k < 4; ++k) {
// Getting the offset for the current vertex.
int vertexIndex = k * 7;
vertexTransformingVec.x = Float.intBitsToFloat(quadData[vertexIndex]);
vertexTransformingVec.y = Float.intBitsToFloat(quadData[vertexIndex + 1]);
vertexTransformingVec.z = Float.intBitsToFloat(quadData[vertexIndex + 2]);
vertexTransformingVec.w = 1;
// Transforming it by the model matrix.
transformMatrix.transform(vertexTransformingVec);
// Converting the new data to ints.
int x = Float.floatToRawIntBits(vertexTransformingVec.x);
int y = Float.floatToRawIntBits(vertexTransformingVec.y);
int z = Float.floatToRawIntBits(vertexTransformingVec.z);
// Vertex position data
newQuad[vertexIndex] = x;
newQuad[vertexIndex + 1] = y;
newQuad[vertexIndex + 2] = z;
newQuad[vertexIndex + 3] = quadData[vertexIndex + 3];
newQuad[vertexIndex + 4] = quadData[vertexIndex + 4]; //texture
newQuad[vertexIndex + 5] = quadData[vertexIndex + 5];
// Vertex brightness
newQuad[vertexIndex + 6] = 0x81818181;
}
return new BakedQuad(newQuad, b.getTintIndex(), newFacing, b.getSprite(), b.shouldApplyDiffuseLighting(), b.getFormat());
}
@Override
public boolean isAmbientOcclusion() {
return this.parent.isAmbientOcclusion();
@@ -159,140 +292,4 @@ public class AutoRotatingModel implements IBakedModel, IResourceManagerReloadLis
this.quadCache.invalidateAll();
}
public static class VertexRotator extends QuadGatheringTransformer {
private final FacingToRotation f2r;
private final EnumFacing face;
public VertexRotator(FacingToRotation f2r, EnumFacing face) {
this.f2r = f2r;
this.face = face;
}
@Override
public void setParent(IVertexConsumer parent) {
super.setParent(parent);
if (Objects.equal(this.getVertexFormat(), parent.getVertexFormat())) {
return;
}
this.setVertexFormat(parent.getVertexFormat());
}
@Override
protected void processQuad() {
VertexFormat format = this.parent.getVertexFormat();
int count = format.getElementCount();
for (int v = 0; v < 4; v++) {
for (int e = 0; e < count; e++) {
VertexFormatElement element = format.getElement(e);
if (element.getUsage() == VertexFormatElement.EnumUsage.POSITION) {
this.parent.put(e, this.transform(this.quadData[e][v]));
} else if (element.getUsage() == VertexFormatElement.EnumUsage.NORMAL) {
this.parent.put(e, this.transformNormal(this.quadData[e][v]));
} else {
this.parent.put(e, this.quadData[e][v]);
}
}
}
}
private float[] transform(float[] fs) {
switch (fs.length) {
case 3:
Vector3f vec = new Vector3f(fs[0], fs[1], fs[2]);
vec.x -= 0.5f;
vec.y -= 0.5f;
vec.z -= 0.5f;
this.f2r.getMat().transform(vec);
vec.x += 0.5f;
vec.y += 0.5f;
vec.z += 0.5f;
return new float[]{vec.x, vec.y, vec.z
};
case 4:
Vector4f vecc = new Vector4f(fs[0], fs[1], fs[2], fs[3]);
vecc.x -= 0.5f;
vecc.y -= 0.5f;
vecc.z -= 0.5f;
this.f2r.getMat().transform(vecc);
vecc.x += 0.5f;
vecc.y += 0.5f;
vecc.z += 0.5f;
return new float[]{vecc.x, vecc.y, vecc.z, vecc.w
};
default:
return fs;
}
}
private float[] transformNormal(float[] fs) {
if (this.face == null) {
switch (fs.length) {
case 3:
Vector3f vec = new Vector3f(fs);
this.f2r.getMat().transform(vec);
return new float[]{
vec.getX(),
vec.getY(),
vec.getZ()
};
case 4:
Vector4f vec4 = new Vector4f(fs);
this.f2r.getMat().transform(vec4);
return new float[]{
vec4.getX(),
vec4.getY(),
vec4.getZ(),
0
};
default:
return fs;
}
} else {
switch (fs.length) {
case 3:
Vec3i vec = this.f2r.rotate(this.face).getDirectionVec();
return new float[]{
vec.getX(),
vec.getY(),
vec.getZ()
};
case 4:
Vector4f veccc = new Vector4f(fs[0], fs[1], fs[2], fs[3]);
Vec3i vecc = this.f2r.rotate(this.face).getDirectionVec();
return new float[]{
vecc.getX(),
vecc.getY(),
vecc.getZ(),
veccc.w
};
default:
return fs;
}
}
}
@Override
public void setQuadTint(int tint) {
this.parent.setQuadTint(tint);
}
@Override
public void setQuadOrientation(EnumFacing orientation) {
this.parent.setQuadOrientation(orientation);
}
@Override
public void setApplyDiffuseLighting(boolean diffuse) {
this.parent.setApplyDiffuseLighting(diffuse);
}
@Override
public void setTexture(TextureAtlasSprite texture) {
this.parent.setTexture(texture);
}
}
}
@@ -21,26 +21,33 @@ package appeng.client.render.model;
import appeng.block.storage.BlockDrive;
import appeng.block.storage.DriveSlotState;
import appeng.block.storage.DriveSlotsState;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
import net.minecraft.client.renderer.block.model.ItemOverrideList;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.resources.IResourceManager;
import net.minecraft.client.resources.IResourceManagerReloadListener;
import net.minecraft.util.EnumFacing;
import net.minecraftforge.client.model.pipeline.UnpackedBakedQuad;
import net.minecraftforge.common.property.IExtendedBlockState;
import javax.annotation.Nullable;
import javax.vecmath.Matrix4f;
import javax.vecmath.Tuple4f;
import javax.vecmath.Vector3f;
import javax.vecmath.Vector4f;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
public class DriveBakedModel implements IBakedModel {
public class DriveBakedModel implements IBakedModel, IResourceManagerReloadListener {
private final IBakedModel bakedBase;
private final Map<DriveSlotState, IBakedModel> bakedCells;
private final Int2ObjectMap<Map<DriveSlotState, List<BakedQuad>>> slot2DSMap = new Int2ObjectOpenHashMap<>();
public DriveBakedModel(IBakedModel bakedBase, Map<DriveSlotState, IBakedModel> bakedCells) {
this.bakedBase = bakedBase;
@@ -52,8 +59,7 @@ public class DriveBakedModel implements IBakedModel {
List<BakedQuad> result = new ArrayList<>(this.bakedBase.getQuads(state, side, rand));
if (side == null && state instanceof IExtendedBlockState) {
IExtendedBlockState extState = (IExtendedBlockState) state;
if (side == null && state instanceof IExtendedBlockState extState) {
if (!extState.getUnlistedNames().contains(BlockDrive.SLOTS_STATE)) {
return result;
@@ -61,31 +67,38 @@ public class DriveBakedModel implements IBakedModel {
DriveSlotsState slotsState = extState.getValue(BlockDrive.SLOTS_STATE);
for (int row = 0; row < 5; row++) {
for (int col = 0; col < 2; col++) {
DriveSlotState slotState = slotsState.getState(row * 2 + col);
int slot = row * 2 + col;
IBakedModel bakedCell = this.bakedCells.get(slotState);
DriveSlotState slotState = slotsState.getState(slot);
Matrix4f transform = new Matrix4f();
transform.setIdentity();
slot2DSMap.putIfAbsent(slot, new Object2ObjectOpenHashMap<>());
int finalCol = col;
int finalRow = row;
List<BakedQuad> lbq = slot2DSMap.get(slot).computeIfAbsent(slotState, q -> {
List<BakedQuad> res = new ArrayList<>();
IBakedModel bakedCell = this.bakedCells.get(slotState);
// Position this drive model copy at the correct slot. The transform is based on
// the
// cell-model being in slot 0,0 at the top left of the drive.
float xOffset = -col * 8 / 16.0f;
float yOffset = -row * 3 / 16.0f;
final Matrix4f transformMatrix = new Matrix4f();
transformMatrix.setIdentity();
final Tuple4f transform = new Vector4f();
transform.setTranslation(new Vector3f(xOffset, yOffset, 0));
// Position this drive model copy at the correct slot. The transform is based on
// the
// cell-model being in slot 0,0 at the top left of the drive.
float xOffset = -finalCol * 8 / 16.0f;
float yOffset = -finalRow * 3 / 16.0f;
MatrixVertexTransformer transformer = new MatrixVertexTransformer(transform);
for (BakedQuad bakedQuad : bakedCell.getQuads(state, null, rand)) {
UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder(bakedQuad.getFormat());
transformer.setParent(builder);
transformer.setVertexFormat(builder.getVertexFormat());
bakedQuad.pipe(transformer);
result.add(builder.build());
}
transformMatrix.setTranslation(new Vector3f(xOffset, yOffset, 0));
for (BakedQuad bakedQuad : bakedCell.getQuads(state, null, rand)) {
res.add(rebakeQuad(bakedQuad, transformMatrix, transform));
}
return res;
});
result.addAll(lbq);
}
}
}
@@ -93,6 +106,41 @@ public class DriveBakedModel implements IBakedModel {
return result;
}
private BakedQuad rebakeQuad(BakedQuad b, Matrix4f transformMatrix, Tuple4f vertexTransformingVec) {
int[] newQuad = new int[28];
int[] quadData = b.getVertexData();
for (int k = 0; k < 4; ++k) {
// Getting the offset for the current vertex.
int vertexIndex = k * 7;
vertexTransformingVec.x = Float.intBitsToFloat(quadData[vertexIndex]);
vertexTransformingVec.y = Float.intBitsToFloat(quadData[vertexIndex + 1]);
vertexTransformingVec.z = Float.intBitsToFloat(quadData[vertexIndex + 2]);
vertexTransformingVec.w = 1;
// Transforming it by the model matrix.
transformMatrix.transform(vertexTransformingVec);
// Converting the new data to ints.
int x = Float.floatToRawIntBits(vertexTransformingVec.x);
int y = Float.floatToRawIntBits(vertexTransformingVec.y);
int z = Float.floatToRawIntBits(vertexTransformingVec.z);
// Vertex position data
newQuad[vertexIndex] = x;
newQuad[vertexIndex + 1] = y;
newQuad[vertexIndex + 2] = z;
newQuad[vertexIndex + 3] = quadData[vertexIndex + 3];
newQuad[vertexIndex + 4] = quadData[vertexIndex + 4]; //texture
newQuad[vertexIndex + 5] = quadData[vertexIndex + 5];
// Vertex brightness
newQuad[vertexIndex + 6] = 0x81818181;
}
return new BakedQuad(newQuad, b.getTintIndex(), b.getFace(), b.getSprite(), b.shouldApplyDiffuseLighting(), b.getFormat());
}
@Override
public boolean isAmbientOcclusion() {
return this.bakedBase.isAmbientOcclusion();
@@ -122,4 +170,9 @@ public class DriveBakedModel implements IBakedModel {
public ItemOverrideList getOverrides() {
return this.bakedBase.getOverrides();
}
@Override
public void onResourceManagerReload(IResourceManager resourceManager) {
slot2DSMap.clear();
}
}