aeversion=rv6 aechannel=stable aebuild=7 aegroup=appeng aebasename=appliedenergistics2 ######################################################### # Versions # ######################################################### minecraft_version=1.12.2 mcp_mappings=snapshot_20171003 forge_version=14.23.5.2847 ######################################################### # Installable # ######################################################### hwyla_version=1.8.26-B41_1.12.2 ######################################################### # Provided APIs # ######################################################### jei_version=4.16.1.302 tesla_version=1.0.63 ic2_version=2.8.73-ex112 top_version=1.12-1.4.23-16 crafttweaker_version=4.1.20.684 ctm_version=MC1.12.2-0.3.1.16 forestry_version=5.8.2.387 ######################################################### # Deployment # ######################################################### website_version=1.12.2 curse_versions=1.12.2 mapping_channel=snapshot mapping_version=20171003 # Run Configurations minecraft_username=Developer extra_jvm_args= modName=Applied Energistics 2 # This is a case-sensitive string to identify your mod. Convention is to use lower case. modId=appliedenergistics2 modGroup=appeng # Version of your mod. # This field can be left empty if you want your mod's version to be determined by the latest git tag instead. modVersion=rv6-stable-7-extended_life-v0.55.21 # Whether to use the old jar naming structure (modid-mcversion-version) instead of the new version (modid-version) includeMCVersionJar=false # The name of your jar when you produce builds, not including any versioning info modArchivesBaseName=appliedenergistics2 # Will update your build.gradle automatically whenever an update is available autoUpdateBuildScript=false minecraftVersion=1.12.2 # Select a username for testing your mod with breakpoints. You may leave this empty for a random username each time you # restart Minecraft in development. Choose this dependent on your mod: # Do you need consistent player progressing (for example Thaumcraft)? -> Select a name # Do you need to test how your custom blocks interacts with a player that is not the owner? -> leave name empty # Alternatively this can be set with the 'DEV_USERNAME' environment variable. developmentEnvironmentUserName=Developer # Enables using modern java syntax (up to version 17) via Jabel, while still targeting JVM 8. # See https://github.com/bsideup/jabel for details on how this works. # Using this requires that you use a Java 17 JDK for development. enableModernJavaSyntax=true # Generate a class with String fields for the mod id, name and version named with the fields below generateGradleTokenClass=appeng.Tags gradleTokenModId= gradleTokenModName= gradleTokenVersion=VERSION # In case your mod provides an API for other mods to implement you may declare its package here. Otherwise, you can # leave this property empty. # Example value: apiPackage = api + modGroup = com.myname.mymodid -> com.myname.mymodid.api apiPackage=api # Specify the configuration file for Forge's access transformers here. It must be placed into /src/main/resources/ # There can be multiple files in a comma-separated list. # Example value: mymodid_at.cfg,jei_at.cfg accessTransformersFile=appliedenergistics2_at.cfg # Provides setup for Mixins if enabled. If you don't know what mixins are: Keep it disabled! usesMixins=false # Specify the package that contains all of your Mixins. You may only place Mixins in this package or the build will fail! mixinsPackage= # Specify the core mod entry class if you use a core mod. This class must implement IFMLLoadingPlugin! # Example value: coreModClass = asm.FMLPlugin + modGroup = com.myname.mymodid -> com.myname.mymodid.asm.FMLPlugin coreModClass=core.AE2ELCore # If your project is only a consolidation of mixins or a core mod and does NOT contain a 'normal' mod (meaning that # there is no class annotated with @Mod) you want this to be true. When in doubt: leave it on false! containsMixinsAndOrCoreModOnly=false # Enables Mixins even if this mod doesn't use them, useful if one of the dependencies uses mixins. forceEnableMixins=false # Adds CurseMaven, Modrinth Maven, BlameJared maven, and some more well-known 1.12.2 repositories includeWellKnownRepositories=true # Adds JEI and TheOneProbe to your development environment. Adds them as 'implementation', meaning they will # be available at compiletime and runtime for your mod (in-game and in-code). # Overrides the above setting to be always true, as these repositories are needed to fetch the mods includeCommonDevEnvMods=true # If enabled, you may use 'shadowCompile' for dependencies. They will be integrated in your jar. It is your # responsibility check the licence and request permission for distribution, if required. usesShadowedDependencies=false # If disabled, won't remove unused classes from shaded dependencies. Some libraries use reflection to access # their own classes, making the minimization unreliable. minimizeShadowedDependencies=true # If disabled, won't rename the shadowed classes. relocateShadowedDependencies=true # Publishing to modrinth requires you to set the MODRINTH_API_KEY environment variable to your current modrinth API token. # The project's ID on Modrinth. Can be either the slug or the ID. # Leave this empty if you don't want to publish on Modrinth. # Alternatively this can be set with the 'MODRINTH_PROJECT_ID' environment variable. modrinthProjectId= # The project's relations on Modrinth. You can use this to refer to other projects on Modrinth. # Syntax: scope1-type1:name1;scope2-type2:name2;... # Where scope can be one of [required, optional, incompatible, embedded], # type can be one of [project, version], # and the name is the Modrinth project or version slug/id of the other mod. # Example: required-project:jei;optional-project:top;incompatible-project:gregtech modrinthRelations= # Publishing to CurseForge requires you to set the CURSEFORGE_API_KEY environment variable to one of your CurseForge API tokens. # The project's numeric ID on CurseForge. You can find this in the About Project box. # Leave this empty if you don't want to publish on CurseForge. # Alternatively this can be set with the 'CURSEFORGE_PROJECT_ID' environment variable. curseForgeProjectId= # The project's relations on CurseForge. You can use this to refer to other projects on CurseForge. # Syntax: type1:name1;type2:name2;... # Where type can be one of [requiredDependency, embeddedLibrary, optionalDependency, tool, incompatible], # and the name is the CurseForge project slug of the other mod. # Example: requiredDependency:railcraft;embeddedLibrary:cofhlib;incompatible:buildcraft curseForgeRelations= # This project's release type on CurseForge and/or Modrinth # Allowed types: release, beta, alpha releaseType=beta # Generate a default changelog for releases. Requires git to be installed, as it uses it to generate a changelog of # commits since the last tagged release. generateDefaultChangelog=false # Prevent the source code from being published noPublishedSources=false # Enable spotless checks # Enforces code formatting on your source code # By default this will use the files found here: https://github.com/GregTechCEu/Buildscripts/tree/master/spotless # to format your code. However, you can create your own version of these files and place them in your project's # root directory to apply your own formatting options instead. enableSpotless=false # Enable JUnit testing platform used for testing your code. # Uses JUnit 5. See guide and documentation here: https://junit.org/junit5/docs/current/user-guide/ enableJUnit=true # Deployment debug setting # Uncomment this to test deployments to CurseForge and Modrinth # Alternatively, you can set the 'DEPLOYMENT_DEBUG' environment variable. deploymentDebug=false # Gradle Settings # Effectively applies the '--stacktrace' flag by default org.gradle.logging.stacktrace=all # Sets default memory used for gradle commands. Can be overridden by user or command line properties. # This is required to provide enough memory for the Minecraft decompilation process. org.gradle.jvmargs=-Xmx3G