/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2018, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render.cablebus; import javax.annotation.Nullable; import net.minecraft.block.BlockState; import net.minecraft.block.entity.BlockEntity; import net.minecraft.fluid.FluidState; import net.minecraft.util.math.Direction; import net.minecraft.util.math.BlockPos; import net.minecraft.world.BlockRenderView; import net.minecraft.world.level.ColorResolver; import net.minecraft.world.lighting.WorldLightManager; /** * This is used to retrieve the ExtendedState of a block for facade rendering. * It fakes the block at BlockPos provided as the BlockState provided. * * @author covers1624 */ public class FacadeBlockAccess implements BlockRenderView { private final BlockRenderView world; private final BlockPos pos; private final Direction side; private final BlockState state; public FacadeBlockAccess(BlockRenderView world, BlockPos pos, Direction side, BlockState state) { this.world = world; this.pos = pos; this.side = side; this.state = state; } @Nullable @Override public BlockEntity getBlockEntity(BlockPos pos) { return this.world.getBlockEntity(pos); } @Override public BlockState getBlockState(BlockPos pos) { if (this.pos == pos) { return this.state; } return this.world.getBlockState(pos); } @Override public FluidState getFluidState(BlockPos pos) { return world.getFluidState(pos); } @Override public WorldLightManager getLightingProvider() { return world.getLightingProvider(); } @Override public int getBlockColor(BlockPos blockPosIn, ColorResolver colorResolverIn) { return world.getBlockColor(blockPosIn, colorResolverIn); } }