/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2018, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.me; import javax.annotation.Nonnull; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraftforge.fluids.FluidStack; import net.minecraftforge.items.SlotItemHandler; import appeng.api.storage.data.IAEFluidStack; import appeng.fluids.container.slots.IMEFluidSlot; /** * @author BrockWS * @version rv6 - 22/05/2018 * @since rv6 22/05/2018 */ public class SlotFluidME extends SlotItemHandler implements IMEFluidSlot { private InternalFluidSlotME slot; public SlotFluidME( InternalFluidSlotME slot ) { super( null, 0, slot.getxPosition(), slot.getyPosition() ); this.slot = slot; } @Override public IAEFluidStack getAEFluidStack() { if( this.slot.hasPower() ) { return this.slot.getAEStack(); } return null; } @Override public boolean isItemValid( final ItemStack par1ItemStack ) { return false; } @Nonnull @Override public ItemStack getStack() { return ItemStack.EMPTY; } @Override public FluidStack getFluidStack() { return this.slot.getStack(); } @Override public boolean getHasStack() { if( this.slot.hasPower() ) { return this.getAEFluidStack() != null; } return false; } @Override public void putStack( final ItemStack par1ItemStack ) { } @Override public int getSlotStackLimit() { return 0; } @Nonnull @Override public ItemStack decrStackSize( final int par1 ) { return ItemStack.EMPTY; } @Override public boolean isHere( final IInventory inv, final int slotIn ) { return false; } @Override public boolean canTakeStack( final EntityPlayer par1EntityPlayer ) { return false; } }