/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render.effects; import net.minecraft.client.particle.IAnimatedSprite; import net.minecraft.client.particle.IParticleFactory; import net.minecraft.client.particle.IParticleRenderType; import net.minecraft.client.particle.Particle; import net.minecraft.client.particle.SpriteTexturedParticle; import net.minecraft.particles.BasicParticleType; import net.minecraft.world.World; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; @OnlyIn(Dist.CLIENT) public class VibrantFX extends SpriteTexturedParticle { public VibrantFX(final World par1World, final double x, final double y, final double z, final double par8, final double par10, final double par12, IAnimatedSprite sprite) { super(par1World, x, y, z, par8, par10, par12); final float f = this.rand.nextFloat() * 0.1F + 0.8F; this.particleRed = f * 0.7f; this.particleGreen = f * 0.89f; this.particleBlue = f * 0.9f; this.selectSpriteRandomly(sprite); this.setSize(0.04F, 0.04F); this.particleScale *= this.rand.nextFloat() * 0.6F + 1.9F; this.motionX = 0.0D; this.motionY = 0.0D; this.motionZ = 0.0D; this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; this.maxAge = (int) (20.0D / (Math.random() * 0.8D + 0.1D)); } @Override public IParticleRenderType getRenderType() { // FIXME Might be PARTICLE_SHEET_LIT return IParticleRenderType.PARTICLE_SHEET_OPAQUE; } @Override public int getBrightnessForRender(final float par1) { // This just means full brightness return 15 << 20 | 15 << 4; } /** * Called to update the entity's position/logic. */ @Override public void tick() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; // this.moveEntity(this.motionX, this.motionY, this.motionZ); this.particleScale *= 0.95; if (this.maxAge <= 0 || this.particleScale < 0.1) { this.setExpired(); } this.maxAge--; } @OnlyIn(Dist.CLIENT) public static class Factory implements IParticleFactory { private final IAnimatedSprite spriteSet; public Factory(IAnimatedSprite spriteSet) { this.spriteSet = spriteSet; } @Override public Particle makeParticle(BasicParticleType typeIn, World worldIn, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed) { return new VibrantFX(worldIn, x, y, z, xSpeed, ySpeed, zSpeed, spriteSet); } } }