/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.container.implementations; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.entity.player.PlayerInventory; import net.minecraft.inventory.container.ContainerType; import net.minecraft.network.PacketBuffer; import net.minecraftforge.items.IItemHandler; import appeng.container.AEBaseContainer; import appeng.container.ContainerLocator; import appeng.container.slot.InaccessibleSlot; import appeng.container.slot.OutputSlot; import appeng.container.slot.RestrictedInputSlot; import appeng.tile.grindstone.GrinderTileEntity; public class GrinderContainer extends AEBaseContainer { public static ContainerType TYPE; private static final ContainerHelper helper = new ContainerHelper<>( GrinderContainer::new, GrinderTileEntity.class); public static GrinderContainer fromNetwork(int windowId, PlayerInventory inv, PacketBuffer buf) { return helper.fromNetwork(windowId, inv, buf); } public static boolean open(PlayerEntity player, ContainerLocator locator) { return helper.open(player, locator); } public GrinderContainer(int id, final PlayerInventory ip, final GrinderTileEntity grinder) { super(TYPE, id, ip, grinder, null); IItemHandler inv = grinder.getInternalInventory(); this.addSlot(new RestrictedInputSlot(RestrictedInputSlot.PlacableItemType.ORE, inv, 0, 12, 17, this.getPlayerInventory())); this.addSlot(new RestrictedInputSlot(RestrictedInputSlot.PlacableItemType.ORE, inv, 1, 12 + 18, 17, this.getPlayerInventory())); this.addSlot(new RestrictedInputSlot(RestrictedInputSlot.PlacableItemType.ORE, inv, 2, 12 + 36, 17, this.getPlayerInventory())); this.addSlot(new InaccessibleSlot(inv, 6, 80, 40)); this.addSlot(new OutputSlot(inv, 3, 112, 63, 2 * 16 + 15)); this.addSlot(new OutputSlot(inv, 4, 112 + 18, 63, 2 * 16 + 15)); this.addSlot(new OutputSlot(inv, 5, 112 + 36, 63, 2 * 16 + 15)); this.bindPlayerInventory(ip, 0, 176 - /* height of player inventory */82); } }