/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.entity; import java.util.List; import net.minecraft.block.BlockState; import net.minecraft.block.material.Material; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityType; import net.minecraft.entity.item.ItemEntity; import net.minecraft.item.ItemStack; import net.minecraft.item.Items; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.MathHelper; import net.minecraft.world.World; import appeng.api.AEApi; import appeng.api.definitions.IMaterials; import appeng.client.EffectType; import appeng.core.AEConfig; import appeng.core.AppEng; import appeng.api.features.AEFeature; import appeng.util.Platform; public final class EntityChargedQuartz extends AEBaseEntityItem { public static EntityType TYPE; private int delay = 0; private int transformTime = 0; public EntityChargedQuartz(EntityType entityType, World world) { super(entityType, world); } public EntityChargedQuartz(final World w, final double x, final double y, final double z, final ItemStack is ) { super( TYPE, w, x, y, z, is ); } @Override public void tick() { super.tick(); if( this.removed || !AEConfig.instance().isFeatureEnabled( AEFeature.IN_WORLD_FLUIX ) ) { return; } if( world.isRemote && this.delay > 30 && AEConfig.instance().isEnableEffects() ) { AppEng.proxy.spawnEffect( EffectType.Lightning, this.world, this.getPosX(), this.getPosY(), this.getPosZ(), null ); this.delay = 0; } this.delay++; final int j = MathHelper.floor( this.getPosX() ); final int i = MathHelper.floor( ( this.getBoundingBox().minY + this.getBoundingBox().maxY ) / 2.0D ); final int k = MathHelper.floor( this.getPosZ() ); BlockState state = this.world.getBlockState( new BlockPos( j, i, k ) ); final Material mat = state.getMaterial(); if( Platform.isServer() && mat.isLiquid() ) { this.transformTime++; if( this.transformTime > 60 ) { if( !this.transform() ) { this.transformTime = 0; } } } else { this.transformTime = 0; } } private boolean transform() { final ItemStack item = this.getItem(); final IMaterials materials = AEApi.instance().definitions().materials(); if( materials.certusQuartzCrystalCharged().isSameAs( item ) ) { final AxisAlignedBB region = new AxisAlignedBB( this.getPosX() - 1, this.getPosY() - 1, this .getPosZ() - 1, this.getPosX() + 1, this.getPosY() + 1, this.getPosZ() + 1 ); final List l = this.getCheckedEntitiesWithinAABBExcludingEntity( region ); ItemEntity redstone = null; ItemEntity netherQuartz = null; for( final Entity e : l ) { if( e instanceof ItemEntity && !e.removed ) { final ItemStack other = ( (ItemEntity) e ).getItem(); if( !other.isEmpty() ) { if( ItemStack.areItemsEqual( other, new ItemStack( Items.REDSTONE ) ) ) { redstone = (ItemEntity) e; } if( ItemStack.areItemsEqual( other, new ItemStack( Items.QUARTZ ) ) ) { netherQuartz = (ItemEntity) e; } } } } if( redstone != null && netherQuartz != null ) { this.getItem().grow( -1 ); redstone.getItem().grow( -1 ); netherQuartz.getItem().grow( -1 ); if( this.getItem().getCount() <= 0 ) { this.remove(); } if( redstone.getItem().getCount() <= 0 ) { redstone.remove(); } if( netherQuartz.getItem().getCount() <= 0 ) { netherQuartz.remove(); } materials.fluixCrystal().maybeStack( 2 ).ifPresent( is -> { final ItemEntity entity = new ItemEntity( this.world, this.getPosX(), this.getPosY(), this.getPosZ(), is ); this.world.addEntity( entity ); } ); return true; } } return false; } }