/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.block.misc; import java.util.Collections; import java.util.EnumSet; import java.util.List; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.entity.Entity; import net.minecraft.util.AxisAlignedBB; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.common.util.ForgeDirection; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import appeng.api.util.IOrientable; import appeng.api.util.IOrientableBlock; import appeng.block.AEBaseTileBlock; import appeng.client.render.blocks.RenderQuartzTorch; import appeng.core.features.AEFeature; import appeng.helpers.ICustomCollision; import appeng.helpers.MetaRotation; import appeng.tile.misc.TileLightDetector; public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBlock, ICustomCollision { public BlockLightDetector() { super( Material.circuits ); this.setLightOpacity( 0 ); this.isFullSize = false; this.isOpaque = false; this.setTileEntity( TileLightDetector.class ); this.setFeature( EnumSet.of( AEFeature.LightDetector ) ); } @Override public int isProvidingWeakPower( IBlockAccess w, int x, int y, int z, int side ) { if( w instanceof World && ( (TileLightDetector) this.getTileEntity( w, x, y, z ) ).isReady() ) { return ( (World) w ).getBlockLightValue( x, y, z ) - 6; } return 0; } @Override public void onNeighborChange( IBlockAccess world, int x, int y, int z, int tileX, int tileY, int tileZ ) { super.onNeighborChange( world, x, y, z, tileX, tileY, tileZ ); TileLightDetector tld = this.getTileEntity( world, x, y, z ); if( tld != null ) { tld.updateLight(); } } @Override @SideOnly( Side.CLIENT ) public void randomDisplayTick( World w, int x, int y, int z, Random r ) { // cancel out lightning } @Override protected Class getRenderer() { return RenderQuartzTorch.class; } @Override public boolean isValidOrientation( World w, int x, int y, int z, ForgeDirection forward, ForgeDirection up ) { return this.canPlaceAt( w, x, y, z, up.getOpposite() ); } private boolean canPlaceAt( World w, int x, int y, int z, ForgeDirection dir ) { return w.isSideSolid( x + dir.offsetX, y + dir.offsetY, z + dir.offsetZ, dir.getOpposite(), false ); } @Override public Iterable getSelectedBoundingBoxesFromPool( World w, int x, int y, int z, Entity e, boolean isVisual ) { ForgeDirection up = this.getOrientable( w, x, y, z ).getUp(); double xOff = -0.3 * up.offsetX; double yOff = -0.3 * up.offsetY; double zOff = -0.3 * up.offsetZ; return Collections.singletonList( AxisAlignedBB.getBoundingBox( xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7 ) ); } @Override public void addCollidingBlockToList( World w, int x, int y, int z, AxisAlignedBB bb, List out, Entity e ) {/* * double xOff = -0.15 * getUp().offsetX; double yOff = -0.15 * getUp().offsetY; double zOff = -0.15 * * getUp().offsetZ; out.add( AxisAlignedBB.getBoundingBox( xOff + (double) x + 0.15, yOff + (double) y + 0.15, zOff * + (double) z + 0.15,// ahh xOff + (double) x + 0.85, yOff + (double) y + 0.85, zOff + (double) z + 0.85 ) ); */ } @Override public void onNeighborBlockChange( World w, int x, int y, int z, Block id ) { ForgeDirection up = this.getOrientable( w, x, y, z ).getUp(); if( !this.canPlaceAt( w, x, y, z, up.getOpposite() ) ) { this.dropTorch( w, x, y, z ); } } private void dropTorch( World w, int x, int y, int z ) { w.func_147480_a( x, y, z, true ); // w.destroyBlock( x, y, z, true ); w.markBlockForUpdate( x, y, z ); } @Override public boolean canPlaceBlockAt( World w, int x, int y, int z ) { for( ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS ) { if( this.canPlaceAt( w, x, y, z, dir ) ) { return true; } } return false; } @Override public boolean usesMetadata() { return true; } @Override public IOrientable getOrientable( final IBlockAccess w, final int x, final int y, final int z ) { return new MetaRotation( w, x, y, z ); } }