package appeng.client.render.tesr; import org.lwjgl.opengl.GL11; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.BufferBuilder; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.block.model.ItemCameraTransforms; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.item.BlockItem; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.event.TextureStitchEvent; import net.minecraftforge.items.IItemHandler; import appeng.api.features.IInscriberRecipe; import appeng.client.render.FacingToRotation; import appeng.core.AppEng; import appeng.tile.AEBaseTile; import appeng.tile.misc.TileInscriber; /** * Renders the dynamic parts of an inscriber (the presses, the animation and the item being smashed) */ public final class InscriberTESR extends TileEntitySpecialRenderer { private static final float ITEM_RENDER_SCALE = 1.0f / 1.2f; private static final ResourceLocation TEXTURE_INSIDE = new ResourceLocation( AppEng.MOD_ID, "blocks/inscriber_inside" ); private static TextureAtlasSprite textureInside; @Override public void render( final TileInscriber tile, final double x, final double y, final double z, final float partialTicks, final int destroyStage, final float p_render_10_ ) { // render inscriber GlStateManager.pushMatrix(); GlStateManager.translate( x, y, z ); GlStateManager.translate( 0.5F, 0.5F, 0.5F ); FacingToRotation.get( tile.getForward(), tile.getUp() ).glRotateCurrentMat(); GlStateManager.translate( -0.5F, -0.5F, -0.5F ); GlStateManager.color( 1.0F, 1.0F, 1.0F, 1.0F ); GlStateManager.disableLighting(); GlStateManager.disableRescaleNormal(); // render sides of stamps Minecraft mc = Minecraft.getInstance(); mc.renderEngine.bindTexture( TextureMap.LOCATION_BLOCKS_TEXTURE ); // << 20 | light << 4; final int br = tile.getWorld().getCombinedLight( tile.getPos(), 0 ); final int var11 = br % 65536; final int var12 = br / 65536; OpenGlHelper.setLightmapTextureCoords( OpenGlHelper.lightmapTexUnit, var11, var12 ); long absoluteProgress = 0; if( tile.isSmash() ) { final long currentTime = System.currentTimeMillis(); absoluteProgress = currentTime - tile.getClientStart(); if( absoluteProgress > 800 ) { tile.setSmash( false ); } } final float relativeProgress = absoluteProgress % 800 / 400.0f; float progress = relativeProgress; if( progress > 1.0f ) { progress = 1.0f - ( progress - 1.0f ); } float press = 0.2f; press -= progress / 5.0f; final BufferBuilder buffer = Tessellator.getInstance().getBuffer(); buffer.begin( GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX ); float middle = 0.5f; middle += 0.02f; final float TwoPx = 2.0f / 16.0f; final float base = 0.4f; final TextureAtlasSprite tas = textureInside; if( tas != null ) { // Bottom of Top Stamp buffer.pos( TwoPx, middle + press, TwoPx ).tex( tas.getInterpolatedU( 2 ), tas.getInterpolatedV( 13 ) ).endVertex(); buffer.pos( 1.0 - TwoPx, middle + press, TwoPx ).tex( tas.getInterpolatedU( 14 ), tas.getInterpolatedV( 13 ) ).endVertex(); buffer.pos( 1.0 - TwoPx, middle + press, 1.0 - TwoPx ).tex( tas.getInterpolatedU( 14 ), tas.getInterpolatedV( 2 ) ).endVertex(); buffer.pos( TwoPx, middle + press, 1.0 - TwoPx ).tex( tas.getInterpolatedU( 2 ), tas.getInterpolatedV( 2 ) ).endVertex(); // Front of Top Stamp buffer.pos( TwoPx, middle + base, TwoPx ).tex( tas.getInterpolatedU( 2 ), tas.getInterpolatedV( 3 - 16 * ( press - base ) ) ).endVertex(); buffer.pos( 1.0 - TwoPx, middle + base, TwoPx ).tex( tas.getInterpolatedU( 14 ), tas.getInterpolatedV( 3 - 16 * ( press - base ) ) ).endVertex(); buffer.pos( 1.0 - TwoPx, middle + press, TwoPx ).tex( tas.getInterpolatedU( 14 ), tas.getInterpolatedV( 3 ) ).endVertex(); buffer.pos( TwoPx, middle + press, TwoPx ).tex( tas.getInterpolatedU( 2 ), tas.getInterpolatedV( 3 ) ).endVertex(); // Top of Bottom Stamp middle -= 2.0f * 0.02f; buffer.pos( 1.0 - TwoPx, middle - press, TwoPx ).tex( tas.getInterpolatedU( 2 ), tas.getInterpolatedV( 13 ) ).endVertex(); buffer.pos( TwoPx, middle - press, TwoPx ).tex( tas.getInterpolatedU( 14 ), tas.getInterpolatedV( 13 ) ).endVertex(); buffer.pos( TwoPx, middle - press, 1.0 - TwoPx ).tex( tas.getInterpolatedU( 14 ), tas.getInterpolatedV( 2 ) ).endVertex(); buffer.pos( 1.0 - TwoPx, middle - press, 1.0 - TwoPx ).tex( tas.getInterpolatedU( 2 ), tas.getInterpolatedV( 2 ) ).endVertex(); // Front of Bottom Stamp buffer.pos( 1.0 - TwoPx, middle + -base, TwoPx ).tex( tas.getInterpolatedU( 2 ), tas.getInterpolatedV( 3 - 16 * ( press - base ) ) ).endVertex(); buffer.pos( TwoPx, middle - base, TwoPx ).tex( tas.getInterpolatedU( 14 ), tas.getInterpolatedV( 3 - 16 * ( press - base ) ) ).endVertex(); buffer.pos( TwoPx, middle - press, TwoPx ).tex( tas.getInterpolatedU( 14 ), tas.getInterpolatedV( 3 ) ).endVertex(); buffer.pos( 1.0 - TwoPx, middle - press, TwoPx ).tex( tas.getInterpolatedU( 2 ), tas.getInterpolatedV( 3 ) ).endVertex(); } Tessellator.getInstance().draw(); // render items. GlStateManager.color( 1.0F, 1.0F, 1.0F, 1.0F ); IItemHandler tileInv = tile.getInternalInventory(); int items = 0; if( !tileInv.getStackInSlot( 0 ).isEmpty() ) { items++; } if( !tileInv.getStackInSlot( 1 ).isEmpty() ) { items++; } if( !tileInv.getStackInSlot( 2 ).isEmpty() ) { items++; } if( relativeProgress > 1.0f || items == 0 ) { ItemStack is = tileInv.getStackInSlot( 3 ); if( is.isEmpty() ) { final IInscriberRecipe ir = tile.getTask(); if( ir != null ) { is = ir.getOutput().copy(); } } this.renderItem( is, 0.0f, tile, x, y, z ); } else { this.renderItem( tileInv.getStackInSlot( 0 ), press, tile, x, y, z ); this.renderItem( tileInv.getStackInSlot( 1 ), -press, tile, x, y, z ); this.renderItem( tileInv.getStackInSlot( 2 ), 0.0f, tile, x, y, z ); } GlStateManager.popMatrix(); GlStateManager.enableLighting(); GlStateManager.enableRescaleNormal(); } private void renderItem( final ItemStack stack, final float o, final AEBaseTile tile, final double x, final double y, final double z ) { if( !stack.isEmpty() ) { final ItemStack sis = stack.copy(); GlStateManager.pushMatrix(); // move to center GlStateManager.translate( 0.5f, 0.5f + o, 0.5f ); GlStateManager.rotate( 90, 1, 0, 0 ); // set scale GlStateManager.scale( ITEM_RENDER_SCALE, ITEM_RENDER_SCALE, ITEM_RENDER_SCALE ); // heuristic to scale items down much further than blocks if( !( sis.getItem() instanceof BlockItem ) ) { GlStateManager.scale( 0.5, 0.5, 0.5 ); } Minecraft.getInstance().getRenderItem().renderItem( sis, ItemCameraTransforms.TransformType.FIXED ); GlStateManager.popMatrix(); } } public static void registerTexture( TextureStitchEvent.Pre event ) { textureInside = event.getMap().registerSprite( TEXTURE_INSIDE ); } }