/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.block.misc; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.block.material.Material; import net.minecraft.state.BooleanProperty; import net.minecraft.state.StateContainer; import net.minecraft.state.properties.BlockStateProperties; import net.minecraft.util.Direction; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.shapes.ISelectionContext; import net.minecraft.util.math.shapes.VoxelShape; import net.minecraft.util.math.shapes.VoxelShapes; import net.minecraft.world.IBlockReader; import net.minecraft.world.IWorld; import net.minecraft.world.IWorldReader; import net.minecraft.world.World; import appeng.api.util.IOrientable; import appeng.api.util.IOrientableBlock; import appeng.block.AEBaseTileBlock; import appeng.helpers.MetaRotation; import appeng.tile.misc.LightDetectorTileEntity; public class LightDetectorBlock extends AEBaseTileBlock implements IOrientableBlock { // Used to alternate between two variants of the fixture on adjacent blocks public static final BooleanProperty ODD = BooleanProperty.create("odd"); public LightDetectorBlock() { super(defaultProps(Material.MISCELLANEOUS).notSolid()); this.setDefaultState(this.getDefaultState().with(BlockStateProperties.FACING, Direction.UP).with(ODD, false)); } @Override protected void fillStateContainer(StateContainer.Builder builder) { super.fillStateContainer(builder); builder.add(BlockStateProperties.FACING); builder.add(ODD); } @Override public int getWeakPower(final BlockState state, final IBlockReader w, final BlockPos pos, final Direction side) { if (w instanceof World && this.getTileEntity(w, pos).isReady()) { // FIXME: This is ... uhm... fishy return ((World) w).getLight(pos) - 6; } return 0; } @Override public void onNeighborChange(BlockState state, IWorldReader world, BlockPos pos, BlockPos neighbor) { super.onNeighborChange(state, world, pos, neighbor); final LightDetectorTileEntity tld = this.getTileEntity(world, pos); if (tld != null) { tld.updateLight(); } } @Override public void animateTick(final BlockState state, final World worldIn, final BlockPos pos, final Random rand) { // cancel out lightning } @Override public boolean isValidOrientation(final IWorld w, final BlockPos pos, final Direction forward, final Direction up) { return this.canPlaceAt(w, pos, up.getOpposite()); } private boolean canPlaceAt(final IBlockReader w, final BlockPos pos, final Direction dir) { final BlockPos test = pos.offset(dir); BlockState blockstate = w.getBlockState(test); return blockstate.isSolidSide(w, test, dir.getOpposite()); } @Override public VoxelShape getShape(BlockState state, IBlockReader w, BlockPos pos, ISelectionContext context) { // FIXME: We should / rather MUST use state here because at startup, this gets // called without a world final Direction up = this.getOrientable(w, pos).getUp(); final double xOff = -0.3 * up.getXOffset(); final double yOff = -0.3 * up.getYOffset(); final double zOff = -0.3 * up.getZOffset(); return VoxelShapes .create(new AxisAlignedBB(xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7)); } @Override public VoxelShape getCollisionShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) { return VoxelShapes.empty(); } @Override public void neighborChanged(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos, boolean isMoving) { final Direction up = this.getOrientable(world, pos).getUp(); if (!this.canPlaceAt(world, pos, up.getOpposite())) { this.dropTorch(world, pos); } } private void dropTorch(final World w, final BlockPos pos) { final BlockState prev = w.getBlockState(pos); w.destroyBlock(pos, true); w.notifyBlockUpdate(pos, prev, w.getBlockState(pos), 3); } @Override public boolean isValidPosition(BlockState state, IWorldReader w, BlockPos pos) { for (final Direction dir : Direction.values()) { if (this.canPlaceAt(w, pos, dir)) { return true; } } return false; } @Override public IOrientable getOrientable(final IBlockReader w, final BlockPos pos) { return new MetaRotation(w, pos, BlockStateProperties.FACING); } }