/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.tile.storage; import java.io.IOException; import appeng.block.storage.BlockSkyChest; import net.minecraft.block.Block; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.ItemStack; import net.minecraft.network.PacketBuffer; import net.minecraft.tileentity.IChestLid; import net.minecraft.tileentity.ITickableTileEntity; import net.minecraft.tileentity.TileEntityType; import net.minecraft.util.SoundCategory; import net.minecraft.util.SoundEvents; import net.minecraft.util.math.MathHelper; import net.minecraftforge.items.IItemHandler; import appeng.tile.AEBaseInvTile; import appeng.tile.inventory.AppEngInternalInventory; import appeng.util.inv.InvOperation; public class TileSkyChest extends AEBaseInvTile implements ITickableTileEntity, IChestLid { private final AppEngInternalInventory inv = new AppEngInternalInventory( this, 9 * 4 ); // server private int numPlayersUsing; // client.. private long lastEvent; private float lidAngle; private float prevLidAngle; public TileSkyChest(TileEntityType type) { super(type); } @Override protected void writeToStream( final PacketBuffer data ) throws IOException { super.writeToStream( data ); data.writeBoolean( this.getPlayerOpen() > 0 ); } @Override protected boolean readFromStream( final PacketBuffer data ) throws IOException { final boolean c = super.readFromStream( data ); final int wasOpen = this.getPlayerOpen(); this.setPlayerOpen( data.readBoolean() ? 1 : 0 ); if( wasOpen != this.getPlayerOpen() ) { this.setLastEvent( System.currentTimeMillis() ); } return c; // TESR yo! } @Override public boolean canRenderBreaking() { return true; } @Override public IItemHandler getInternalInventory() { return this.inv; } public void openInventory( final PlayerEntity player ) { if( !player.isSpectator() ) { this.setPlayerOpen( this.getPlayerOpen() + 1 ); onOpenOrClose(); if( this.getPlayerOpen() == 1 ) { this.getWorld() .playSound( player, this.pos.getX() + 0.5D, this.pos.getY() + 0.5D, this.pos.getZ() + 0.5D, SoundEvents.BLOCK_CHEST_OPEN, SoundCategory.BLOCKS, 0.5F, this.getWorld().rand.nextFloat() * 0.1F + 0.9F ); this.markForUpdate(); } } } public void closeInventory( final PlayerEntity player ) { if( !player.isSpectator() ) { this.setPlayerOpen( this.getPlayerOpen() - 1 ); onOpenOrClose(); if( this.getPlayerOpen() < 0 ) { this.setPlayerOpen( 0 ); } if( this.getPlayerOpen() == 0 ) { this.getWorld() .playSound( player, this.pos.getX() + 0.5D, this.pos.getY() + 0.5D, this.pos.getZ() + 0.5D, SoundEvents.BLOCK_CHEST_CLOSE, SoundCategory.BLOCKS, 0.5F, this.getWorld().rand.nextFloat() * 0.1F + 0.9F ); this.markForUpdate(); } } } // See ChestTileEntity private void onOpenOrClose() { Block block = this.getBlockState().getBlock(); if (block instanceof BlockSkyChest) { this.world.addBlockEvent(this.pos, block, 1, this.numPlayersUsing); this.world.notifyNeighborsOfStateChange(this.pos, block); // FIXME: Uhm, we are we doing this? this.world.notifyNeighborsOfStateChange(this.pos.down(), block); } } @Override public void tick() { this.prevLidAngle = this.lidAngle; if( this.numPlayersUsing == 0 && this.lidAngle > 0.0F || this.numPlayersUsing > 0 && this.lidAngle < 1.0F ) { if( this.numPlayersUsing > 0 ) { this.lidAngle += 0.1F; } else { this.lidAngle -= 0.1F; } this.lidAngle = MathHelper.clamp(this.lidAngle, 0, 1); } } @Override public void onChangeInventory( final IItemHandler inv, final int slot, final InvOperation mc, final ItemStack removed, final ItemStack added ) { } public int getPlayerOpen() { return this.numPlayersUsing; } private void setPlayerOpen( final int playerOpen ) { this.numPlayersUsing = playerOpen; } public long getLastEvent() { return this.lastEvent; } private void setLastEvent( final long lastEvent ) { this.lastEvent = lastEvent; } @Override public float getLidAngle(float v) { // FIXME: Do it nicely as the chest does it (interpolation, baby!) return lidAngle; } }