/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.block.networking; import java.util.EnumSet; import java.util.List; import java.util.Random; import javax.annotation.Nullable; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.client.Minecraft; import net.minecraft.client.particle.Particle; import net.minecraft.client.particle.ParticleManager; import net.minecraft.client.renderer.model.IBakedModel; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.entity.Entity; import net.minecraft.entity.LivingEntity; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.fluid.IFluidState; import net.minecraft.item.BlockItemUseContext; import net.minecraft.item.DyeColor; import net.minecraft.item.ItemGroup; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ActionResultType; import net.minecraft.util.Direction; import net.minecraft.util.Hand; import net.minecraft.util.NonNullList; import net.minecraft.util.math.*; import net.minecraft.util.math.RayTraceResult.Type; import net.minecraft.util.math.shapes.ISelectionContext; import net.minecraft.util.math.shapes.VoxelShape; import net.minecraft.util.math.shapes.VoxelShapes; import net.minecraft.world.IBlockReader; import net.minecraft.world.IWorld; import net.minecraft.world.IWorldReader; import net.minecraft.world.World; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import appeng.api.parts.IFacadeContainer; import appeng.api.parts.IFacadePart; import appeng.api.parts.PartItemStack; import appeng.api.parts.SelectedPart; import appeng.api.util.AEColor; import appeng.api.util.AEPartLocation; import appeng.block.AEBaseTileBlock; import appeng.client.render.cablebus.CableBusBakedModel; import appeng.client.render.cablebus.CableBusBreakingParticle; import appeng.client.render.cablebus.CableBusRenderState; import appeng.core.sync.network.NetworkHandler; import appeng.core.sync.packets.ClickPacket; import appeng.helpers.AEMaterials; import appeng.integration.abstraction.IAEFacade; import appeng.parts.ICableBusContainer; import appeng.parts.NullCableBusContainer; import appeng.tile.AEBaseTileEntity; import appeng.tile.networking.CableBusTileEntity; import appeng.util.Platform; public class CableBusBlock extends AEBaseTileBlock implements IAEFacade { private static final ICableBusContainer NULL_CABLE_BUS = new NullCableBusContainer(); public CableBusBlock() { super(defaultProps(AEMaterials.GLASS).notSolid().noDrops().variableOpacity()); } @Override public boolean propagatesSkylightDown(BlockState state, IBlockReader reader, BlockPos pos) { return true; } @Override public void animateTick(final BlockState state, final World worldIn, final BlockPos pos, final Random rand) { this.cb(worldIn, pos).animateTick(worldIn, pos, rand); } @Override public void onNeighborChange(BlockState state, IWorldReader w, BlockPos pos, BlockPos neighbor) { this.cb(w, pos).onNeighborChanged(w, pos, neighbor); } @Override public int getWeakPower(final BlockState state, final IBlockReader w, final BlockPos pos, final Direction side) { return this.cb(w, pos).isProvidingWeakPower(side.getOpposite()); // TODO: // IS // OPPOSITE!? } @Override public boolean canProvidePower(final BlockState state) { return true; } @Override public void onEntityCollision(BlockState state, World w, BlockPos pos, Entity entityIn) { this.cb(w, pos).onEntityCollision(entityIn); } @Override public int getStrongPower(final BlockState state, final IBlockReader w, final BlockPos pos, final Direction side) { return this.cb(w, pos).isProvidingStrongPower(side.getOpposite()); // TODO: // IS // OPPOSITE!? } @Override public int getLightValue(final BlockState state, final IBlockReader world, final BlockPos pos) { if (state.getBlock() != this) { return state.getBlock().getLightValue(state, world, pos); } return this.cb(world, pos).getLightValue(); } @Override public boolean isLadder(BlockState state, IWorldReader world, BlockPos pos, LivingEntity entity) { return this.cb(world, pos).isLadder(entity); } @Override public boolean isReplaceable(BlockState state, BlockItemUseContext useContext) { // FIXME: Potentially check the fluid one too return super.isReplaceable(state, useContext) && this.cb(useContext.getWorld(), useContext.getPos()).isEmpty(); } @Override public boolean removedByPlayer(BlockState state, World world, BlockPos pos, PlayerEntity player, boolean willHarvest, IFluidState fluid) { if (player.abilities.isCreativeMode) { final AEBaseTileEntity tile = this.getTileEntity(world, pos); if (tile != null) { tile.disableDrops(); } // maybe ray trace? } return super.removedByPlayer(state, world, pos, player, willHarvest, fluid); } @Override public boolean canConnectRedstone(final BlockState state, final IBlockReader w, final BlockPos pos, Direction side) { // TODO: Verify this. if (side == null) { return false; } return this.cb(w, pos).canConnectRedstone(side.getOpposite()); } @Override public ItemStack getPickBlock(BlockState state, RayTraceResult target, IBlockReader world, BlockPos pos, PlayerEntity player) { final Vec3d v3 = target.getHitVec().subtract(pos.getX(), pos.getY(), pos.getZ()); final SelectedPart sp = this.cb(world, pos).selectPart(v3); if (sp.part != null) { return sp.part.getItemStack(PartItemStack.PICK); } else if (sp.facade != null) { return sp.facade.getItemStack(); } return ItemStack.EMPTY; } @Override @OnlyIn(Dist.CLIENT) public boolean addHitEffects(final BlockState state, final World world, final RayTraceResult target, final ParticleManager effectRenderer) { // Half the particle rate. Since we're spawning concentrated on a specific spot, // our particle effect otherwise looks too strong if (Platform.getRandom().nextBoolean()) { return true; } if (target.getType() != Type.BLOCK) { return false; } BlockPos blockPos = new BlockPos(target.getHitVec().x, target.getHitVec().y, target.getHitVec().z); ICableBusContainer cb = this.cb(world, blockPos); // Our built-in model has the actual baked sprites we need IBakedModel model = Minecraft.getInstance().getBlockRendererDispatcher() .getModelForState(this.getDefaultState()); // We cannot add the effect if we don't have the model if (!(model instanceof CableBusBakedModel)) { return true; } CableBusBakedModel cableBusModel = (CableBusBakedModel) model; CableBusRenderState renderState = cb.getRenderState(); // Spawn a particle for one of the particle textures TextureAtlasSprite texture = Platform.pickRandom(cableBusModel.getParticleTextures(renderState)); if (texture != null) { double x = target.getHitVec().x; double y = target.getHitVec().y; double z = target.getHitVec().z; // FIXME: Check how this looks, probably like shit, maybe provide parts the // ability to supply particle textures??? effectRenderer .addEffect(new CableBusBreakingParticle(world, x, y, z, texture).multiplyParticleScaleBy(0.8F)); } return true; } @OnlyIn(Dist.CLIENT) @Override public boolean addDestroyEffects(BlockState state, World world, BlockPos pos, ParticleManager effectRenderer) { ICableBusContainer cb = this.cb(world, pos); // Our built-in model has the actual baked sprites we need IBakedModel model = Minecraft.getInstance().getBlockRendererDispatcher() .getModelForState(this.getDefaultState()); // We cannot add the effect if we dont have the model if (!(model instanceof CableBusBakedModel)) { return true; } CableBusBakedModel cableBusModel = (CableBusBakedModel) model; CableBusRenderState renderState = cb.getRenderState(); List textures = cableBusModel.getParticleTextures(renderState); if (!textures.isEmpty()) { // Shamelessly inspired by ParticleManager.addBlockDestroyEffects for (int j = 0; j < 4; ++j) { for (int k = 0; k < 4; ++k) { for (int l = 0; l < 4; ++l) { // Randomly select one of the textures if the cable bus has more than just one // possibility here final TextureAtlasSprite texture = Platform.pickRandom(textures); final double x = pos.getX() + (j + 0.5D) / 4.0D; final double y = pos.getY() + (k + 0.5D) / 4.0D; final double z = pos.getZ() + (l + 0.5D) / 4.0D; // FIXME: Check how this looks, probably like shit, maybe provide parts the // ability to supply particle textures??? Particle effect = new CableBusBreakingParticle(world, x, y, z, x - pos.getX() - 0.5D, y - pos.getY() - 0.5D, z - pos.getZ() - 0.5D, texture); effectRenderer.addEffect(effect); } } } } return true; } @Override public void neighborChanged(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos, boolean isMoving) { if (Platform.isServer()) { this.cb(world, pos).onNeighborChanged(world, pos, fromPos); } } private ICableBusContainer cb(final IBlockReader w, final BlockPos pos) { final TileEntity te = w.getTileEntity(pos); ICableBusContainer out = null; if (te instanceof CableBusTileEntity) { out = ((CableBusTileEntity) te).getCableBus(); } return out == null ? NULL_CABLE_BUS : out; } @Nullable private IFacadeContainer fc(final IBlockReader w, final BlockPos pos) { final TileEntity te = w.getTileEntity(pos); IFacadeContainer out = null; if (te instanceof CableBusTileEntity) { out = ((CableBusTileEntity) te).getCableBus().getFacadeContainer(); } return out; } @Override public void onBlockClicked(BlockState state, World worldIn, BlockPos pos, PlayerEntity player) { if (worldIn.isRemote()) { final RayTraceResult rtr = Minecraft.getInstance().objectMouseOver; if (rtr instanceof BlockRayTraceResult) { BlockRayTraceResult brtr = (BlockRayTraceResult) rtr; if (brtr.getPos().equals(pos)) { final Vec3d hitVec = rtr.getHitVec().subtract(new Vec3d(pos)); if (this.cb(worldIn, pos).clicked(player, Hand.MAIN_HAND, hitVec)) { NetworkHandler.instance().sendToServer(new ClickPacket(pos, brtr.getFace(), (float) hitVec.x, (float) hitVec.y, (float) hitVec.z, Hand.MAIN_HAND, true)); } } } } } public void onBlockClickPacket(World worldIn, BlockPos pos, PlayerEntity playerIn, Hand hand, Vec3d hitVec) { this.cb(worldIn, pos).clicked(playerIn, hand, hitVec); } @Override public ActionResultType onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand, final @Nullable ItemStack heldItem, final BlockRayTraceResult hit) { // Transform from world into block space Vec3d hitVec = hit.getHitVec(); Vec3d hitInBlock = new Vec3d(hitVec.x - pos.getX(), hitVec.y - pos.getY(), hitVec.z - pos.getZ()); return this.cb(w, pos).activate(player, hand, hitInBlock) ? ActionResultType.SUCCESS : ActionResultType.PASS; } @Override public boolean recolorBlock(BlockState state, IWorld world, BlockPos pos, Direction side, DyeColor color) { return recolorBlock(world, pos, side, color, null); } public boolean recolorBlock(final IBlockReader world, final BlockPos pos, final Direction side, final DyeColor color, final PlayerEntity who) { try { return this.cb(world, pos).recolourBlock(side, AEColor.values()[color.ordinal()], who); } catch (final Throwable ignored) { } return false; } @Override @OnlyIn(Dist.CLIENT) public void fillItemGroup(ItemGroup group, NonNullList itemStacks) { // do nothing } @Override public BlockState getFacadeState(IBlockReader world, BlockPos pos, Direction side) { if (side != null) { IFacadeContainer container = this.fc(world, pos); if (container != null) { IFacadePart facade = container.getFacade(AEPartLocation.fromFacing(side)); if (facade != null) { return facade.getBlockState(); } } } return world.getBlockState(pos); } @Override public VoxelShape getShape(BlockState state, IBlockReader w, BlockPos pos, ISelectionContext context) { CableBusTileEntity te = getTileEntity(w, pos); if (te == null) { return VoxelShapes.empty(); } else { return te.getCableBus().getShape(); } } @Override public VoxelShape getCollisionShape(BlockState state, IBlockReader w, BlockPos pos, ISelectionContext context) { CableBusTileEntity te = getTileEntity(w, pos); if (te == null) { return VoxelShapes.empty(); } else { return te.getCableBus().getCollisionShape(context.getEntity()); } } }