/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.util.inv; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.common.util.ForgeDirection; import appeng.core.AppEng; import appeng.integration.IntegrationType; import appeng.integration.abstraction.IBC; public class WrapperBCPipe implements IInventory { private final IBC bc; private final TileEntity ad; private final ForgeDirection dir; public WrapperBCPipe( TileEntity te, ForgeDirection d ) { this.bc = (IBC) AppEng.instance.getIntegration( IntegrationType.BC ); this.ad = te; this.dir = d; } @Override public int getSizeInventory() { return 1; } @Override public ItemStack getStackInSlot( int i ) { return null; } @Override public ItemStack decrStackSize( int i, int j ) { return null; } @Override public ItemStack getStackInSlotOnClosing( int i ) { return null; } @Override public void setInventorySlotContents( int i, ItemStack itemstack ) { this.bc.addItemsToPipe( this.ad, itemstack, this.dir ); } @Override public String getInventoryName() { return "BC Pipe Wrapper"; } @Override public boolean hasCustomInventoryName() { return false; } @Override public int getInventoryStackLimit() { return 64; } @Override public void markDirty() { } @Override public boolean isUseableByPlayer( EntityPlayer entityplayer ) { return false; } @Override public void openInventory() { } @Override public void closeInventory() { } @Override public boolean isItemValidForSlot( int i, ItemStack itemstack ) { return this.bc.canAddItemsToPipe( this.ad, itemstack, this.dir ); } }