/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.block.networking; import appeng.api.util.AEPartLocation; import appeng.block.AEBaseTileBlock; import appeng.core.sync.GuiBridge; import appeng.helpers.AEGlassMaterial; import appeng.helpers.ICustomCollision; import appeng.tile.networking.TileWireless; import appeng.util.Platform; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyEnum; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.IStringSerializable; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import javax.annotation.Nonnull; import java.util.Collections; import java.util.List; public class BlockWireless extends AEBaseTileBlock implements ICustomCollision { enum State implements IStringSerializable { OFF, ON, HAS_CHANNEL; @Override public String getName() { return this.name().toLowerCase(); } } public static final PropertyEnum STATE = PropertyEnum.create("state", State.class); public BlockWireless() { super(AEGlassMaterial.INSTANCE); this.setLightOpacity(0); this.setFullSize(false); this.setOpaque(false); this.setDefaultState(this.getDefaultState().withProperty(STATE, State.OFF)); } @Override public BlockRenderLayer getRenderLayer() { return BlockRenderLayer.CUTOUT; } @Override public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos) { State teState = State.OFF; TileWireless te = this.getTileEntity(worldIn, pos); if (te != null) { if (te.isActive()) { teState = State.HAS_CHANNEL; } else if (te.isPowered()) { teState = State.ON; } } return super.getActualState(state, worldIn, pos) .withProperty(STATE, teState); } @Override protected IProperty[] getAEStates() { return new IProperty[]{STATE}; } @Override public boolean onBlockActivated(final World w, final BlockPos pos, final IBlockState state, final EntityPlayer player, final EnumHand hand, final EnumFacing side, final float hitX, final float hitY, final float hitZ) { final TileWireless tg = this.getTileEntity(w, pos); if (tg != null && !player.isSneaking()) { if (Platform.isServer()) { Platform.openGUI(player, tg, AEPartLocation.fromFacing(side), GuiBridge.GUI_WIRELESS); } return true; } return super.onBlockActivated(w, pos, state, player, hand, side, hitX, hitY, hitZ); } @Override public Iterable getSelectedBoundingBoxesFromPool(final World w, final BlockPos pos, final Entity thePlayer, final boolean b) { final TileWireless tile = this.getTileEntity(w, pos); if (tile != null) { final EnumFacing forward = tile.getForward(); double minX = 0; double minY = 0; double minZ = 0; double maxX = 1; double maxY = 1; double maxZ = 1; switch (forward) { case DOWN: minZ = minX = 3.0 / 16.0; maxZ = maxX = 13.0 / 16.0; maxY = 1.0; minY = 5.0 / 16.0; break; case EAST: minZ = minY = 3.0 / 16.0; maxZ = maxY = 13.0 / 16.0; maxX = 11.0 / 16.0; minX = 0.0; break; case NORTH: minY = minX = 3.0 / 16.0; maxY = maxX = 13.0 / 16.0; maxZ = 1.0; minZ = 5.0 / 16.0; break; case SOUTH: minY = minX = 3.0 / 16.0; maxY = maxX = 13.0 / 16.0; maxZ = 11.0 / 16.0; minZ = 0.0; break; case UP: minZ = minX = 3.0 / 16.0; maxZ = maxX = 13.0 / 16.0; maxY = 11.0 / 16.0; minY = 0.0; break; case WEST: minZ = minY = 3.0 / 16.0; maxZ = maxY = 13.0 / 16.0; maxX = 1.0; minX = 5.0 / 16.0; break; default: break; } return Collections.singletonList(new AxisAlignedBB(minX, minY, minZ, maxX, maxY, maxZ)); } return Collections.singletonList(new AxisAlignedBB(0.0, 0, 0.0, 1.0, 1.0, 1.0)); } @Override public void addCollidingBlockToList(final World w, final BlockPos pos, final AxisAlignedBB bb, final List out, final Entity e) { final TileWireless tile = this.getTileEntity(w, pos); if (tile != null) { final EnumFacing forward = tile.getForward(); double minX = 0; double minY = 0; double minZ = 0; double maxX = 1; double maxY = 1; double maxZ = 1; switch (forward) { case DOWN: minZ = minX = 3.0 / 16.0; maxZ = maxX = 13.0 / 16.0; maxY = 1.0; minY = 5.0 / 16.0; break; case EAST: minZ = minY = 3.0 / 16.0; maxZ = maxY = 13.0 / 16.0; maxX = 11.0 / 16.0; minX = 0.0; break; case NORTH: minY = minX = 3.0 / 16.0; maxY = maxX = 13.0 / 16.0; maxZ = 1.0; minZ = 5.0 / 16.0; break; case SOUTH: minY = minX = 3.0 / 16.0; maxY = maxX = 13.0 / 16.0; maxZ = 11.0 / 16.0; minZ = 0.0; break; case UP: minZ = minX = 3.0 / 16.0; maxZ = maxX = 13.0 / 16.0; maxY = 11.0 / 16.0; minY = 0.0; break; case WEST: minZ = minY = 3.0 / 16.0; maxZ = maxY = 13.0 / 16.0; maxX = 1.0; minX = 5.0 / 16.0; break; default: break; } out.add(new AxisAlignedBB(minX, minY, minZ, maxX, maxY, maxZ)); } else { out.add(new AxisAlignedBB(0.0, 0.0, 0.0, 1.0, 1.0, 1.0)); } } @Override public boolean isFullCube(IBlockState state) { return false; } }