package appeng.mixins.structure; import com.google.common.collect.ImmutableMap; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.Mutable; import org.spongepowered.asm.mixin.Shadow; import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.Inject; import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; import net.minecraft.world.gen.feature.structure.Structure; import net.minecraft.world.gen.settings.DimensionStructuresSettings; import net.minecraft.world.gen.settings.StructureSeparationSettings; import appeng.worldgen.meteorite.MeteoriteStructure; /** * This Mixin will add the structure placement configuration for the meteorite * structure to the static final immutable map that contains them. There is * currently no Forge hook for this, and registering them during the registry * event is already too late. *
* If this is not done, Meteorites spawn every chunk, since that is the default
* for missing entries.
*/
@Mixin(DimensionStructuresSettings.class)
public class DimensionStructuresSettingsMixin {
@Shadow
@Mutable
private static ImmutableMap