/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.block.networking; import java.util.EnumSet; import java.util.List; import java.util.Random; import javax.annotation.Nullable; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.block.BlockStateContainer; import net.minecraft.client.Minecraft; import net.minecraft.client.particle.Particle; import net.minecraft.client.particle.ParticleDigging; import net.minecraft.client.particle.ParticleManager; import net.minecraft.client.renderer.model.IBakedModel; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.Entity; import net.minecraft.entity.LivingEntity; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.*; import net.minecraft.item.DyeColor; import net.minecraft.state.IProperty; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ActionResultType; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.Direction; import net.minecraft.util.Hand; import net.minecraft.util.NonNullList; import net.minecraft.util.math.*; import net.minecraft.util.math.RayTraceResult.Type; import net.minecraft.util.math.shapes.ISelectionContext; import net.minecraft.util.math.shapes.VoxelShape; import net.minecraft.util.math.shapes.VoxelShapes; import net.minecraft.world.IBlockReader; import net.minecraft.world.IWorld; import net.minecraft.world.World; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import net.minecraftforge.common.property.ExtendedBlockState; import net.minecraftforge.common.property.IExtendedBlockState; import net.minecraftforge.common.property.IUnlistedProperty; import net.minecraftforge.fml.client.registry.ClientRegistry; import net.minecraftforge.fml.common.registry.GameRegistry; import appeng.api.parts.IFacadeContainer; import appeng.api.parts.IFacadePart; import appeng.api.parts.PartItemStack; import appeng.api.parts.SelectedPart; import appeng.api.util.AEColor; import appeng.api.util.AEPartLocation; import appeng.block.AEBaseTileBlock; import appeng.client.UnlistedProperty; import appeng.client.render.cablebus.CableBusBakedModel; import appeng.client.render.cablebus.CableBusRenderState; import appeng.core.AppEng; import appeng.core.sync.network.NetworkHandler; import appeng.core.sync.packets.PacketClick; import appeng.helpers.AEGlassMaterial; import appeng.integration.abstraction.IAEFacade; import appeng.parts.ICableBusContainer; import appeng.parts.NullCableBusContainer; import appeng.tile.AEBaseTile; import appeng.tile.networking.CableBusTESR; import appeng.tile.networking.TileCableBus; import appeng.tile.networking.TileCableBusTESR; import appeng.util.Platform; public class BlockCableBus extends AEBaseTileBlock /* FIXME implements IAEFacade */ { public static final UnlistedProperty RENDER_STATE_PROPERTY = new UnlistedProperty<>( "cable_bus_render_state", CableBusRenderState.class ); private static final ICableBusContainer NULL_CABLE_BUS = new NullCableBusContainer(); private static Class noTesrTile; private static Class tesrTile; public BlockCableBus() { super( AEGlassMaterial.INSTANCE ); this.setLightOpacity( 0 ); this.setFullSize( false ); this.setOpaque( false ); // this will actually be overwritten later through setupTile and the // combined layers this.setTileEntity( TileCableBus.class ); } @Override public boolean isFullCube( BlockState state ) { return false; } @Override protected BlockStateContainer createBlockState() { return new ExtendedBlockState( this, new IProperty[0], new IUnlistedProperty[] { RENDER_STATE_PROPERTY } ); } @Override public BlockState getExtendedState( BlockState state, IBlockReader world, BlockPos pos ) { CableBusRenderState renderState = this.cb( world, pos ).getRenderState(); renderState.setWorld( world ); renderState.setPos( pos ); return ( (IExtendedBlockState) state ).with( RENDER_STATE_PROPERTY, renderState ); } @Override public void animateTick( final BlockState state, final World worldIn, final BlockPos pos, final Random rand ) { this.cb( worldIn, pos ).animateTick( worldIn, pos, rand ); } @Override public void onNeighborChange( final IBlockReader w, final BlockPos pos, final BlockPos neighbor ) { this.cb( w, pos ).onNeighborChanged( w, pos, neighbor ); } @Override public Item getItemDropped( final BlockState state, final Random rand, final int fortune ) { return null; } @Override public int getWeakPower( final BlockState state, final IBlockReader w, final BlockPos pos, final Direction side ) { return this.cb( w, pos ).isProvidingWeakPower( side.getOpposite() ); // TODO: // IS // OPPOSITE!? } @Override public boolean canProvidePower( final BlockState state ) { return true; } @Override public void onEntityCollidedWithBlock( final World w, final BlockPos pos, final BlockState state, final Entity entityIn ) { this.cb( w, pos ).onEntityCollision( entityIn ); } @Override public int getStrongPower( final BlockState state, final IBlockReader w, final BlockPos pos, final Direction side ) { return this.cb( w, pos ).isProvidingStrongPower( side.getOpposite() ); // TODO: // IS // OPPOSITE!? } @Override public int getLightValue( final BlockState state, final IBlockReader world, final BlockPos pos ) { if( state.getBlock() != this ) { return state.getBlock().getLightValue( state, world, pos ); } return this.cb( world, pos ).getLightValue(); } @Override public boolean isLadder( final BlockState state, final IBlockReader world, final BlockPos pos, final LivingEntity entity ) { return this.cb( world, pos ).isLadder( entity ); } @Override public boolean isSideSolid( final BlockState state, final IBlockReader w, final BlockPos pos, final Direction side ) { return this.cb( w, pos ).isSolidOnSide( side ); } @Override public boolean isReplaceable( final IBlockReader w, final BlockPos pos ) { return this.cb( w, pos ).isEmpty(); } @Override public boolean removedByPlayer( final BlockState state, final World world, final BlockPos pos, final PlayerEntity player, final boolean willHarvest ) { if( player.abilities.isCreativeMode ) { final AEBaseTile tile = this.getTileEntity( world, pos ); if( tile != null ) { tile.disableDrops(); } // maybe ray trace? } return super.removedByPlayer( state, world, pos, player, willHarvest ); } @Override public boolean canConnectRedstone( final BlockState state, final IBlockReader w, final BlockPos pos, Direction side ) { if( side == null ) { side = Direction.UP; } return this.cb( w, pos ).canConnectRedstone( EnumSet.of( side ) ); } @Override public ItemStack getPickBlock( final BlockState state, final RayTraceResult target, final World world, final BlockPos pos, final PlayerEntity player ) { final Vec3d v3 = target.hitVec.subtract( pos.getX(), pos.getY(), pos.getZ() ); final SelectedPart sp = this.cb( world, pos ).selectPart( v3 ); if( sp.part != null ) { return sp.part.getItemStack( PartItemStack.PICK ); } else if( sp.facade != null ) { return sp.facade.getItemStack(); } return ItemStack.EMPTY; } @Override @OnlyIn( Dist.CLIENT ) public boolean addHitEffects( final BlockState state, final World world, final RayTraceResult target, final ParticleManager effectRenderer ) { // Half the particle rate. Since we're spawning concentrated on a specific spot, // our particle effect otherwise looks too strong if( Platform.getRandom().nextBoolean() ) { return true; } ICableBusContainer cb = this.cb( world, target.getBlockPos() ); // Our built-in model has the actual baked sprites we need IBakedModel model = Minecraft.getInstance().getBlockRendererDispatcher().getModelForState( this.getDefaultState() ); // We cannot add the effect if we don't have the model if( !( model instanceof CableBusBakedModel ) ) { return true; } CableBusBakedModel cableBusModel = (CableBusBakedModel) model; CableBusRenderState renderState = cb.getRenderState(); // Spawn a particle for one of the particle textures TextureAtlasSprite texture = Platform.pickRandom( cableBusModel.getParticleTextures( renderState ) ); if( texture != null ) { double x = target.hitVec.x; double y = target.hitVec.y; double z = target.hitVec.z; Particle fx = new DestroyFX( world, x, y, z, 0.0D, 0.0D, 0.0D, state ).setBlockPos( target.getBlockPos() ).multipleParticleScaleBy( 0.8F ); fx.setParticleTexture( texture ); effectRenderer.addEffect( fx ); } return true; } @Override @OnlyIn( Dist.CLIENT ) public boolean addDestroyEffects( final World world, final BlockPos pos, final ParticleManager effectRenderer ) { ICableBusContainer cb = this.cb( world, pos ); // Our built-in model has the actual baked sprites we need IBakedModel model = Minecraft.getInstance().getBlockRendererDispatcher().getModelForState( this.getDefaultState() ); // We cannot add the effect if we dont have the model if( !( model instanceof CableBusBakedModel ) ) { return true; } CableBusBakedModel cableBusModel = (CableBusBakedModel) model; CableBusRenderState renderState = cb.getRenderState(); List textures = cableBusModel.getParticleTextures( renderState ); if( !textures.isEmpty() ) { // Shamelessly inspired by ParticleManager.addBlockDestroyEffects for( int j = 0; j < 4; ++j ) { for( int k = 0; k < 4; ++k ) { for( int l = 0; l < 4; ++l ) { // Randomly select one of the textures if the cable bus has more than just one possibility here final TextureAtlasSprite texture = Platform.pickRandom( textures ); final double d0 = pos.getX() + ( j + 0.5D ) / 4.0D; final double d1 = pos.getY() + ( k + 0.5D ) / 4.0D; final double d2 = pos.getZ() + ( l + 0.5D ) / 4.0D; final ParticleDigging particle = new DestroyFX( world, d0, d1, d2, d0 - pos.getX() - 0.5D, d1 - pos .getY() - 0.5D, d2 - pos.getZ() - 0.5D, this.getDefaultState() ).setBlockPos( pos ); particle.setParticleTexture( texture ); effectRenderer.addEffect( particle ); } } } } return true; } @Override public void neighborChanged( BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos, boolean isMoving ) { if( Platform.isServer() ) { this.cb( world, pos ).onNeighborChanged( world, pos, fromPos ); } } private ICableBusContainer cb( final IBlockReader w, final BlockPos pos ) { final TileEntity te = w.getTileEntity( pos ); ICableBusContainer out = null; if( te instanceof TileCableBus ) { out = ( (TileCableBus) te ).getCableBus(); } return out == null ? NULL_CABLE_BUS : out; } @Nullable private IFacadeContainer fc( final IBlockReader w, final BlockPos pos ) { final TileEntity te = w.getTileEntity( pos ); IFacadeContainer out = null; if( te instanceof TileCableBus ) { out = ( (TileCableBus) te ).getCableBus().getFacadeContainer(); } return out; } @Override public void onBlockClicked( World worldIn, BlockPos pos, PlayerEntity playerIn ) { if( Platform.isClient() ) { final RayTraceResult rtr = Minecraft.getInstance().objectMouseOver; if( rtr != null && rtr.typeOfHit == Type.BLOCK && pos.equals( rtr.getBlockPos() ) ) { final Vec3d hitVec = rtr.hitVec.subtract( new Vec3d( pos ) ); if( this.cb( worldIn, pos ).clicked( playerIn, Hand.MAIN_HAND, hitVec ) ) { NetworkHandler.instance() .sendToServer( new PacketClick( pos, rtr.sideHit, (float) hitVec.x, (float) hitVec.y, (float) hitVec.z, Hand.MAIN_HAND, true ) ); } } } } public void onBlockClickPacket( World worldIn, BlockPos pos, PlayerEntity playerIn, Hand hand, Vec3d hitVec ) { this.cb( worldIn, pos ).clicked( playerIn, hand, hitVec ); } @Override public ActionResultType onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand, final @Nullable ItemStack heldItem, final BlockRayTraceResult hit) { return this.cb( w, pos ).activate( player, hand, new Vec3d( hitX, hitY, hitZ ) ); } @Override public boolean recolorBlock(BlockState state, IWorld world, BlockPos pos, Direction side, DyeColor color) { return recolorBlock(world, pos, side, color, null); } public boolean recolorBlock(final IBlockReader world, final BlockPos pos, final Direction side, final DyeColor color, final PlayerEntity who ) { try { return this.cb( world, pos ).recolourBlock( side, AEColor.values()[color.ordinal()], who ); } catch( final Throwable ignored ) { } return false; } @Override @OnlyIn( Dist.CLIENT ) public void fillItemGroup(ItemGroup group, NonNullList itemStacks) { // do nothing } public void setupTile() { noTesrTile = TileCableBus.class; this.setTileEntity( noTesrTile ); GameRegistry.registerTileEntity( noTesrTile, AppEng.MOD_ID.toLowerCase() + ":" + "BlockCableBus" ); if( Platform.isClient() ) { setupTesr(); } } @OnlyIn( Dist.CLIENT ) private static void setupTesr() { tesrTile = TileCableBusTESR.class; GameRegistry.registerTileEntity( tesrTile, AppEng.MOD_ID.toLowerCase() + ":" + "ClientOnly_TESR_CableBus" ); ClientRegistry.bindTileEntitySpecialRenderer( BlockCableBus.getTesrTile(), new CableBusTESR() ); } @Override public boolean canRenderInLayer( BlockState state, BlockRenderLayer layer ) { return true; } @Override public BlockState getFacadeState( IBlockReader world, BlockPos pos, Direction side ) { if( side != null ) { IFacadeContainer container = this.fc( world, pos ); if( container != null ) { IFacadePart facade = container.getFacade( AEPartLocation.fromFacing( side ) ); if( facade != null ) { return facade.getBlockState(); } } } return world.getBlockState( pos ); } public static Class getNoTesrTile() { return noTesrTile; } public static Class getTesrTile() { return tesrTile; } // Helper to get access to the protected constructor @OnlyIn( Dist.CLIENT ) private static class DestroyFX extends ParticleDigging { DestroyFX( World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, double xSpeedIn, double ySpeedIn, double zSpeedIn, BlockState state ) { super( worldIn, xCoordIn, yCoordIn, zCoordIn, xSpeedIn, ySpeedIn, zSpeedIn, state ); } } @Override public VoxelShape getShape(BlockState state, IBlockReader w, BlockPos pos, ISelectionContext context) { // FIXME: this has to be cached, optimized, fixed in all kinds of ways TileCableBus te = getTileEntity(w, pos); VoxelShape result = VoxelShapes.empty(); if (te != null) { for (final AxisAlignedBB bx : te.getCableBus().getSelectedBoundingBoxesFromPool(false, true, context.getEntity(), true)) { result = VoxelShapes.or( result, VoxelShapes.create(new AxisAlignedBB(bx.minX, bx.minY, bx.minZ, bx.maxX, bx.maxY, bx.maxZ)) ); } } return result; } @Override public VoxelShape getCollisionShape(BlockState state, IBlockReader w, BlockPos pos, ISelectionContext context) { // FIXME: this has to be cached, optimized, fixed in all kinds of ways TileCableBus te = getTileEntity(w, pos); VoxelShape result = VoxelShapes.empty(); if (te != null) { for (final AxisAlignedBB bx : te.getCableBus().getSelectedBoundingBoxesFromPool(false, true, context.getEntity(), false)) { result = VoxelShapes.or( result, VoxelShapes.create(new AxisAlignedBB(bx.minX, bx.minY, bx.minZ, bx.maxX, bx.maxY, bx.maxZ)) ); } } return result; } }