/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.parts.automation; import java.util.ArrayList; import java.util.Collections; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; import javax.annotation.Nullable; import com.google.common.collect.ImmutableList; import net.minecraft.block.BlockState; import net.minecraft.client.renderer.model.BakedQuad; import net.minecraft.client.renderer.model.ItemOverrideList; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.util.Direction; import net.minecraftforge.client.model.data.IDynamicBakedModel; import net.minecraftforge.client.model.data.IModelData; import appeng.client.render.cablebus.CubeBuilder; /** * Built-in model for annihilation planes that supports connected textures. */ public class PlaneBakedModel implements IDynamicBakedModel { private static final PlaneConnections DEFAULT_PERMUTATION = PlaneConnections.of(false, false, false, false); private final TextureAtlasSprite frontTexture; private final Map> quads; PlaneBakedModel(TextureAtlasSprite frontTexture, TextureAtlasSprite sidesTexture, TextureAtlasSprite backTexture) { this.frontTexture = frontTexture; quads = new HashMap<>(PlaneConnections.PERMUTATIONS.size()); // Create all possible permutations (16) for (PlaneConnections permutation : PlaneConnections.PERMUTATIONS) { List quads = new ArrayList<>(4 * 6); CubeBuilder builder = new CubeBuilder(quads); builder.setTextures(sidesTexture, sidesTexture, frontTexture, backTexture, sidesTexture, sidesTexture); // Keep the orientation of the X axis in mind here. When looking at a quad // facing north from the front, // The X-axis points left int minX = permutation.isRight() ? 0 : 1; int maxX = permutation.isLeft() ? 16 : 15; int minY = permutation.isDown() ? 0 : 1; int maxY = permutation.isUp() ? 16 : 15; builder.addCube(minX, minY, 0, maxX, maxY, 1); this.quads.put(permutation, ImmutableList.copyOf(quads)); } } @Override public List getQuads(@Nullable BlockState state, @Nullable Direction side, Random rand, IModelData modelData) { if (side == null) { PlaneConnections connections = DEFAULT_PERMUTATION; if (modelData instanceof PlaneModelData) { connections = ((PlaneModelData) modelData).getConnections(); } return this.quads.get(connections); } else { return Collections.emptyList(); } } @Override public boolean isAmbientOcclusion() { return false; } @Override public boolean isGui3d() { return false; } @Override public boolean isSideLit() { return false;// TODO } @Override public boolean isBuiltInRenderer() { return false; } @Override public TextureAtlasSprite getParticleTexture() { return this.frontTexture; } @Override public ItemOverrideList getOverrides() { return ItemOverrideList.EMPTY; } }