/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.block.misc; import java.util.EnumMap; import java.util.Map; import java.util.Random; import javax.annotation.Nullable; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.block.Blocks; import net.minecraft.item.ItemPlacementContext; import net.minecraft.sound.BlockSoundGroup; import net.minecraft.block.Material; import net.minecraft.state.property.BooleanProperty; import net.minecraft.state.property.DirectionProperty; import net.minecraft.state.StateManager; import net.minecraft.state.property.Properties; import net.minecraft.util.math.Box; import net.minecraft.util.math.Direction; import net.minecraft.util.math.BlockPos; import net.minecraft.block.ShapeContext; import net.minecraft.util.shape.VoxelShape; import net.minecraft.util.shape.VoxelShapes; import net.minecraft.world.BlockView; import net.minecraft.world.WorldAccess; import net.minecraft.world.WorldView; import net.minecraft.world.World; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import appeng.api.util.IOrientable; import appeng.api.util.IOrientableBlock; import appeng.block.AEBaseBlock; import appeng.client.render.effects.ParticleTypes; import appeng.core.AEConfig; import appeng.core.AppEng; import appeng.helpers.MetaRotation; public class QuartzFixtureBlock extends AEBaseBlock implements IOrientableBlock { // Cache VoxelShapes for each facing private static final Map SHAPES; static { SHAPES = new EnumMap<>(Direction.class); for (Direction facing : Direction.values()) { final double xOff = -0.3 * facing.getOffsetX(); final double yOff = -0.3 * facing.getOffsetY(); final double zOff = -0.3 * facing.getOffsetZ(); VoxelShape shape = VoxelShapes .cuboid(new Box(xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7)); SHAPES.put(facing, shape); } } // Cannot use the vanilla FACING property here because it excludes facing DOWN public static final DirectionProperty FACING = Properties.FACING; // Used to alternate between two variants of the fixture on adjacent blocks public static final BooleanProperty ODD = BooleanProperty.of("odd"); public QuartzFixtureBlock() { super(defaultProps(Material.SUPPORTED).noCollision().strength(0).lightLevel(14) .sounds(BlockSoundGroup.GLASS)); this.setDefaultState(getDefaultState().with(FACING, Direction.UP).with(ODD, false)); } @Override protected void appendProperties(StateManager.Builder builder) { builder.add(FACING, ODD); } // For reference, see WallTorchBlock @Override @Nullable public BlockState getPlacementState(ItemPlacementContext context) { BlockState blockstate = super.getPlacementState(context); BlockPos pos = context.getBlockPos(); // Set the even/odd property boolean oddPlacement = ((pos.getX() + pos.getY() + pos.getZ()) % 2) != 0; blockstate = blockstate.with(ODD, oddPlacement); WorldView iworldreader = context.getWorld(); Direction[] adirection = context.getPlacementDirections(); for (Direction direction : adirection) { if (canPlaceAt(iworldreader, pos, direction)) { return blockstate.with(FACING, direction.getOpposite()); } } return null; } // Break the fixture if the block it is attached to is changed so that it could // no longer be placed @Override public BlockState getStateForNeighborUpdate(BlockState state, Direction facing, BlockState facingState, WorldAccess worldIn, BlockPos pos, BlockPos facingPos) { Direction fixtureFacing = state.get(FACING); if (facing.getOpposite() == fixtureFacing && !canPlaceAt(worldIn, pos, facing)) { return Blocks.AIR.getDefaultState(); } return state; } @Override public boolean isValidOrientation(final WorldAccess w, final BlockPos pos, final Direction forward, final Direction up) { // FIXME: I think this entire method -> not required, but not sure... are quartz // fixtures rotateable??? return this.canPlaceAt(w, pos, up.getOpposite()); } private boolean canPlaceAt(final WorldView w, final BlockPos pos, final Direction dir) { final BlockPos test = pos.offset(dir); BlockState blockstate = w.getBlockState(test); return blockstate.isSideSolidFullSquare(w, test, dir.getOpposite()); } @Override public VoxelShape getOutlineShape(BlockState state, BlockView worldIn, BlockPos pos, ShapeContext context) { Direction facing = state.get(FACING); return SHAPES.get(facing); } @Override @Environment(EnvType.CLIENT) public void randomDisplayTick(final BlockState state, final World w, final BlockPos pos, final Random r) { if (!AEConfig.instance().isEnableEffects()) { return; } if (r.nextFloat() < 0.98) { return; } final Direction up = this.getOrientable(w, pos).getUp(); final double xOff = -0.3 * up.getOffsetX(); final double yOff = -0.3 * up.getOffsetY(); final double zOff = -0.3 * up.getOffsetZ(); for (int bolts = 0; bolts < 3; bolts++) { if (AppEng.instance().shouldAddParticles(r)) { w.addParticle(ParticleTypes.LIGHTNING, xOff + 0.5 + pos.getX(), yOff + 0.5 + pos.getY(), zOff + 0.5 + pos.getZ(), 0, 0, 0); } } } // FIXME: Replaced by the postPlaceupdate stuff above, but check item drops! @Override public void neighborUpdate(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos, boolean isMoving) { final Direction up = this.getOrientable(world, pos).getUp(); if (!this.canPlaceAt(world, pos, up.getOpposite())) { this.dropTorch(world, pos); } } private void dropTorch(final World w, final BlockPos pos) { final BlockState prev = w.getBlockState(pos); w.breakBlock(pos, true); w.updateListeners(pos, prev, w.getBlockState(pos), 3); } @Override public boolean canPlaceAt(BlockState state, WorldView w, BlockPos pos) { for (final Direction dir : Direction.values()) { if (this.canPlaceAt(w, pos, dir)) { return true; } } return false; } @Override public IOrientable getOrientable(final BlockView w, final BlockPos pos) { return new MetaRotation(w, pos, FACING); } }