/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.helpers; import net.minecraft.block.BlockState; import net.minecraft.state.property.DirectionProperty; import net.minecraft.util.math.Direction; import net.minecraft.util.math.Direction.Axis; import net.minecraft.util.math.BlockPos; import net.minecraft.world.BlockView; import net.minecraft.world.World; import appeng.api.util.IOrientable; import appeng.decorative.solid.QuartzPillarBlock; public class MetaRotation implements IOrientable { private final DirectionProperty facingProp; private final BlockView w; private final BlockPos pos; public MetaRotation(final BlockView world, final BlockPos pos, final DirectionProperty facingProp) { this.w = world; this.pos = pos; this.facingProp = facingProp; } @Override public boolean canBeRotated() { return true; } @Override public Direction getForward() { if (this.getUp().getOffsetY() == 0) { return Direction.UP; } return Direction.SOUTH; } @Override public Direction getUp() { final BlockState state = this.w.getBlockState(this.pos); if (this.facingProp != null && state.contains(this.facingProp)) { return state.get(this.facingProp); } // TODO 1.10.2-R - Temp if (state.contains(QuartzPillarBlock.AXIS)) { Axis a = state.get(QuartzPillarBlock.AXIS); switch (a) { case X: return Direction.EAST; case Z: return Direction.SOUTH; default: case Y: return Direction.UP; } } return Direction.UP; } @Override public void setOrientation(final Direction forward, final Direction up) { if (this.w instanceof World) { if (this.facingProp != null) { ((World) this.w).setBlockState(this.pos, this.w.getBlockState(this.pos).with(this.facingProp, up)); } else { // TODO 1.10.2-R - Temp ((World) this.w).setBlockState(this.pos, this.w.getBlockState(this.pos).with(QuartzPillarBlock.AXIS, up.getAxis())); } } else { throw new IllegalStateException(this.w.getClass().getName() + " received, expected World"); } } }