/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.tile.storage; import java.io.IOException; import net.minecraft.block.Block; import net.minecraft.client.block.ChestAnimationProgress; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.ItemStack; import net.minecraft.network.PacketByteBuf; import net.minecraft.sound.SoundEvents; import net.minecraft.util.Tickable; import net.minecraft.block.entity.BlockEntityType; import net.minecraft.sound.SoundCategory; import net.minecraft.util.math.MathHelper; import alexiil.mc.lib.attributes.item.FixedItemInv; import appeng.block.storage.SkyChestBlock; import appeng.tile.AEBaseInvBlockEntity; import appeng.tile.inventory.AppEngInternalInventory; import appeng.util.inv.InvOperation; public class SkyChestBlockEntity extends AEBaseInvBlockEntity implements Tickable, ChestAnimationProgress { private final AppEngInternalInventory inv = new AppEngInternalInventory(this, 9 * 4); // server private int numPlayersUsing; // client.. private long lastEvent; private float lidAngle; private float prevLidAngle; public SkyChestBlockEntity(BlockEntityType type) { super(type); } @Override protected void writeToStream(final PacketByteBuf data) throws IOException { super.writeToStream(data); data.writeBoolean(this.getPlayerOpen() > 0); } @Override protected boolean readFromStream(final PacketByteBuf data) throws IOException { final boolean c = super.readFromStream(data); final int wasOpen = this.getPlayerOpen(); this.setPlayerOpen(data.readBoolean() ? 1 : 0); if (wasOpen != this.getPlayerOpen()) { this.setLastEvent(System.currentTimeMillis()); } return c; // TESR yo! } @Override public FixedItemInv getInternalInventory() { return this.inv; } public void openInventory(final PlayerEntity player) { if (!player.isSpectator()) { this.setPlayerOpen(this.getPlayerOpen() + 1); onOpenOrClose(); if (this.getPlayerOpen() == 1) { this.getWorld().playSound(player, this.pos.getX() + 0.5D, this.pos.getY() + 0.5D, this.pos.getZ() + 0.5D, SoundEvents.BLOCK_CHEST_OPEN, SoundCategory.BLOCKS, 0.5F, this.getWorld().random.nextFloat() * 0.1F + 0.9F); this.markForUpdate(); } } } public void closeInventory(final PlayerEntity player) { if (!player.isSpectator()) { this.setPlayerOpen(this.getPlayerOpen() - 1); onOpenOrClose(); if (this.getPlayerOpen() < 0) { this.setPlayerOpen(0); } if (this.getPlayerOpen() == 0) { this.getWorld().playSound(player, this.pos.getX() + 0.5D, this.pos.getY() + 0.5D, this.pos.getZ() + 0.5D, SoundEvents.BLOCK_CHEST_CLOSE, SoundCategory.BLOCKS, 0.5F, this.getWorld().random.nextFloat() * 0.1F + 0.9F); this.markForUpdate(); } } } // See ChestTileEntity private void onOpenOrClose() { Block block = getCachedState().getBlock(); if (block instanceof SkyChestBlock) { this.world.addSyncedBlockEvent(this.pos, block, 1, this.numPlayersUsing); this.world.updateNeighborsAlways(this.pos, block); // FIXME: Uhm, we are we doing this? this.world.updateNeighborsAlways(this.pos.down(), block); } } @Override public void tick() { this.prevLidAngle = this.lidAngle; if (this.numPlayersUsing == 0 && this.lidAngle > 0.0F || this.numPlayersUsing > 0 && this.lidAngle < 1.0F) { if (this.numPlayersUsing > 0) { this.lidAngle += 0.1F; } else { this.lidAngle -= 0.1F; } this.lidAngle = MathHelper.clamp(this.lidAngle, 0, 1); } } @Override public void onChangeInventory(final FixedItemInv inv, final int slot, final InvOperation mc, final ItemStack removed, final ItemStack added) { } public int getPlayerOpen() { return this.numPlayersUsing; } private void setPlayerOpen(final int playerOpen) { this.numPlayersUsing = playerOpen; } public long getLastEvent() { return this.lastEvent; } private void setLastEvent(final long lastEvent) { this.lastEvent = lastEvent; } @Override public float getAnimationProgress(float partialTicks) { return MathHelper.lerp(partialTicks, this.prevLidAngle, this.lidAngle); } }