/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render; import org.lwjgl.opengl.GL11; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import appeng.block.AEBaseBlock; import appeng.core.AELog; import appeng.tile.AEBaseTile; import appeng.util.Platform; @SideOnly( Side.CLIENT ) public class TESRWrapper extends TileEntitySpecialRenderer { public final RenderBlocks renderBlocksInstance = new RenderBlocks(); final BaseBlockRender blkRender; final double MAX_DISTANCE; public TESRWrapper( BaseBlockRender render ) { this.blkRender = render; this.MAX_DISTANCE = this.blkRender.getTesrRenderDistance(); } @Override public final void renderTileEntityAt( TileEntity te, double x, double y, double z, float f ) { if( te instanceof AEBaseTile ) { Block b = te.getBlockType(); if( b instanceof AEBaseBlock && ( (AEBaseTile) te ).requiresTESR() ) { if( Math.abs( x ) > this.MAX_DISTANCE || Math.abs( y ) > this.MAX_DISTANCE || Math.abs( z ) > this.MAX_DISTANCE ) return; Tessellator tess = Tessellator.instance; if( Platform.isDrawing( tess ) ) return; try { GL11.glPushMatrix(); GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS ); this.renderBlocksInstance.blockAccess = te.getWorldObj(); this.blkRender.renderTile( (AEBaseBlock) b, (AEBaseTile) te, tess, x, y, z, f, this.renderBlocksInstance ); if( Platform.isDrawing( tess ) ) throw new RuntimeException( "Error during rendering." ); GL11.glPopAttrib(); GL11.glPopMatrix(); } catch( Throwable t ) { AELog.severe( "Hi, Looks like there was a crash while rendering something..." ); t.printStackTrace(); AELog.severe( "MC will now crash ( probably )!" ); throw new RuntimeException( t ); } } } } }