package appeng.client.render.tesr; import com.mojang.blaze3d.matrix.MatrixStack; import com.mojang.blaze3d.vertex.IVertexBuilder; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.IRenderTypeBuffer; import net.minecraft.client.renderer.ItemRenderer; import net.minecraft.client.renderer.Quaternion; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.model.ItemCameraTransforms; import net.minecraft.client.renderer.model.Material; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.client.renderer.tileentity.TileEntityRenderer; import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher; import net.minecraft.inventory.container.PlayerContainer; import net.minecraft.item.ItemStack; import net.minecraft.util.Direction; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.event.TextureStitchEvent; import net.minecraftforge.items.IItemHandler; import appeng.api.features.InscriberProcessType; import appeng.client.render.FacingToRotation; import appeng.core.AppEng; import appeng.recipes.handlers.InscriberRecipe; import appeng.tile.misc.InscriberTileEntity; /** * Renders the dynamic parts of an inscriber (the presses, the animation and the * item being smashed) */ public final class InscriberTESR extends TileEntityRenderer { private static final float ITEM_RENDER_SCALE = 1.0f / 1.2f; private static final Material TEXTURE_INSIDE = new Material(PlayerContainer.LOCATION_BLOCKS_TEXTURE, new ResourceLocation(AppEng.MOD_ID, "block/inscriber_inside")); public InscriberTESR(TileEntityRendererDispatcher rendererDispatcherIn) { super(rendererDispatcherIn); } @Override public void render(InscriberTileEntity tile, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffers, int combinedLight, int combinedOverlay) { // render inscriber ms.push(); ms.translate(0.5F, 0.5F, 0.5F); FacingToRotation.get(tile.getForward(), tile.getUp()).push(ms); ms.translate(-0.5F, -0.5F, -0.5F); // render sides of stamps long absoluteProgress = 0; if (tile.isSmash()) { final long currentTime = System.currentTimeMillis(); absoluteProgress = currentTime - tile.getClientStart(); if (absoluteProgress > 800) { tile.setSmash(false); } } final float relativeProgress = absoluteProgress % 800 / 400.0f; float progress = relativeProgress; if (progress > 1.0f) { progress = 1.0f - (easeDecompressMotion(progress - 1.0f)); } else { progress = easeCompressMotion(progress); } float press = 0.2f; press -= progress / 5.0f; float middle = 0.5f; middle += 0.02f; final float TwoPx = 2.0f / 16.0f; final float base = 0.4f; final TextureAtlasSprite tas = TEXTURE_INSIDE.getSprite(); IVertexBuilder buffer = buffers.getBuffer(RenderType.getSolid()); // Bottom of Top Stamp addVertex(buffer, ms, tas, TwoPx, middle + press, TwoPx, 2, 13, combinedOverlay, combinedLight, Direction.DOWN); addVertex(buffer, ms, tas, 1.0f - TwoPx, middle + press, TwoPx, 14, 13, combinedOverlay, combinedLight, Direction.DOWN); addVertex(buffer, ms, tas, 1.0f - TwoPx, middle + press, 1.0f - TwoPx, 14, 2, combinedOverlay, combinedLight, Direction.DOWN); addVertex(buffer, ms, tas, TwoPx, middle + press, 1.0f - TwoPx, 2, 2, combinedOverlay, combinedLight, Direction.DOWN); // Front of Top Stamp addVertex(buffer, ms, tas, TwoPx, middle + base, TwoPx, 2, 3 - 16 * (press - base), combinedOverlay, combinedLight, Direction.NORTH); addVertex(buffer, ms, tas, 1.0f - TwoPx, middle + base, TwoPx, 14, 3 - 16 * (press - base), combinedOverlay, combinedLight, Direction.NORTH); addVertex(buffer, ms, tas, 1.0f - TwoPx, middle + press, TwoPx, 14, 3, combinedOverlay, combinedLight, Direction.NORTH); addVertex(buffer, ms, tas, TwoPx, middle + press, TwoPx, 2, 3, combinedOverlay, combinedLight, Direction.NORTH); // Top of Bottom Stamp middle -= 2.0f * 0.02f; addVertex(buffer, ms, tas, 1.0f - TwoPx, middle - press, TwoPx, 2, 13, combinedOverlay, combinedLight, Direction.UP); addVertex(buffer, ms, tas, TwoPx, middle - press, TwoPx, 14, 13, combinedOverlay, combinedLight, Direction.UP); addVertex(buffer, ms, tas, TwoPx, middle - press, 1.0f - TwoPx, 14, 2, combinedOverlay, combinedLight, Direction.UP); addVertex(buffer, ms, tas, 1.0f - TwoPx, middle - press, 1.0f - TwoPx, 2, 2, combinedOverlay, combinedLight, Direction.UP); // Front of Bottom Stamp addVertex(buffer, ms, tas, 1.0f - TwoPx, middle + -base, TwoPx, 2, 3 - 16 * (press - base), combinedOverlay, combinedLight, Direction.NORTH); addVertex(buffer, ms, tas, TwoPx, middle - base, TwoPx, 14, 3 - 16 * (press - base), combinedOverlay, combinedLight, Direction.NORTH); addVertex(buffer, ms, tas, TwoPx, middle - press, TwoPx, 14, 3, combinedOverlay, combinedLight, Direction.NORTH); addVertex(buffer, ms, tas, 1.0f - TwoPx, middle - press, TwoPx, 2, 3, combinedOverlay, combinedLight, Direction.NORTH); // render items. IItemHandler tileInv = tile.getInternalInventory(); int items = 0; if (!tileInv.getStackInSlot(0).isEmpty()) { items++; } if (!tileInv.getStackInSlot(1).isEmpty()) { items++; } if (!tileInv.getStackInSlot(2).isEmpty()) { items++; } boolean renderPresses; if (relativeProgress > 1.0f || items == 0) { // When crafting completes, dont render the presses (they mave have been // consumed, see below) renderPresses = false; ItemStack is = tileInv.getStackInSlot(3); if (is.isEmpty()) { final InscriberRecipe ir = tile.getTask(); if (ir != null) { // The "PRESS" type will consume the presses so they should not render after // completing // the press animation renderPresses = ir.getProcessType() == InscriberProcessType.INSCRIBE; is = ir.getOutput().copy(); } } this.renderItem(ms, is, 0.0f, buffers, combinedLight, combinedOverlay); } else { renderPresses = true; this.renderItem(ms, tileInv.getStackInSlot(2), 0.0f, buffers, combinedLight, combinedOverlay); } if (renderPresses) { this.renderItem(ms, tileInv.getStackInSlot(0), press, buffers, combinedLight, combinedOverlay); this.renderItem(ms, tileInv.getStackInSlot(1), -press, buffers, combinedLight, combinedOverlay); } ms.pop(); } private static void addVertex(IVertexBuilder vb, MatrixStack ms, TextureAtlasSprite sprite, float x, float y, float z, double texU, double texV, int overlayUV, int lightmapUV, Direction front) { vb.pos(ms.getLast().getMatrix(), x, y, z); vb.color(1.0f, 1.0f, 1.0f, 1.0f); vb.tex(sprite.getInterpolatedU(texU), sprite.getInterpolatedV(texV)); vb.overlay(overlayUV); vb.lightmap(lightmapUV); vb.normal(ms.getLast().getNormal(), front.getXOffset(), front.getYOffset(), front.getZOffset()); vb.endVertex(); } private static final ResourceLocation TAG_STORAGE_BLOCKS = new ResourceLocation("forge:storage_blocks"); private void renderItem(MatrixStack ms, final ItemStack stack, final float o, IRenderTypeBuffer buffers, int combinedLight, int combinedOverlay) { if (!stack.isEmpty()) { ms.push(); // move to center ms.translate(0.5f, 0.5f + o, 0.5f); ms.rotate(new Quaternion(90, 0, 0, true)); // set scale ms.scale(ITEM_RENDER_SCALE, ITEM_RENDER_SCALE, ITEM_RENDER_SCALE); ItemRenderer itemRenderer = Minecraft.getInstance().getItemRenderer(); // heuristic to scale items down much further than blocks if (!stack.getItem().getTags().contains(TAG_STORAGE_BLOCKS)) { ms.scale(0.5f, 0.5f, 0.5f); } itemRenderer.renderItem(stack, ItemCameraTransforms.TransformType.FIXED, combinedLight, combinedOverlay, ms, buffers); ms.pop(); } } public static void registerTexture(TextureStitchEvent.Pre evt) { if (evt.getMap().getTextureLocation().equals(TEXTURE_INSIDE.getAtlasLocation())) { evt.addSprite(TEXTURE_INSIDE.getTextureLocation()); } } // See https://easings.net/#easeOutBack private static float easeCompressMotion(float x) { float c1 = 1.70158f; float c3 = c1 + 1; return (float) (1 + c3 * Math.pow(x - 1, 3) + c1 * Math.pow(x - 1, 2)); } // See https://easings.net/#easeInQuint private static float easeDecompressMotion(float x) { return x * x * x * x * x; } }