/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.block.crafting; import appeng.api.util.AEPartLocation; import appeng.block.AEBaseTileBlock; import appeng.core.sync.GuiBridge; import appeng.tile.crafting.TileMolecularAssembler; import appeng.util.Platform; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyBool; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import javax.annotation.Nonnull; public class BlockMolecularAssembler extends AEBaseTileBlock { public static final PropertyBool POWERED = PropertyBool.create("powered"); public BlockMolecularAssembler() { super(Material.IRON); this.setOpaque(false); this.lightOpacity = 1; } @Override protected IProperty[] getAEStates() { return new IProperty[]{POWERED}; } @Override public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos) { boolean powered = false; TileMolecularAssembler te = this.getTileEntity(worldIn, pos); if (te != null) { powered = te.isPowered(); } return super.getActualState(state, worldIn, pos).withProperty(POWERED, powered); } /** * NOTE: This is only used to determine how to render an item being held in hand. * For determining block rendering, the method below is used (canRenderInLayer). */ @SideOnly(Side.CLIENT) @Override public BlockRenderLayer getRenderLayer() { return BlockRenderLayer.CUTOUT; } @SideOnly(Side.CLIENT) @Override public boolean canRenderInLayer(IBlockState state, BlockRenderLayer layer) { return layer == BlockRenderLayer.CUTOUT || layer == BlockRenderLayer.TRANSLUCENT; } @Override public boolean isFullCube(IBlockState state) { return false; } @Override public boolean onBlockActivated(final World w, final BlockPos pos, final IBlockState state, final EntityPlayer p, final EnumHand hand, final EnumFacing side, final float hitX, final float hitY, final float hitZ) { final TileMolecularAssembler tg = this.getTileEntity(w, pos); if (tg != null && !p.isSneaking()) { Platform.openGUI(p, tg, AEPartLocation.fromFacing(side), GuiBridge.GUI_MAC); return true; } return super.onBlockActivated(w, pos, state, p, hand, side, hitX, hitY, hitZ); } @Override public void onNeighborChange(IBlockAccess world, BlockPos pos, BlockPos neighbor) { final TileMolecularAssembler tg = this.getTileEntity(world, pos); if (tg != null) { tg.updateNeighbors(world, pos, neighbor); } } }