/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render.blocks; import java.util.EnumSet; import net.minecraft.item.ItemStack; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumFacing; import net.minecraft.world.IBlockAccess; import net.minecraftforge.client.IItemRenderer.ItemRenderType; import appeng.block.misc.BlockPaint; import appeng.client.render.BaseBlockRender; import appeng.client.render.ModelGenerator; import appeng.client.texture.ExtraBlockTextures; import appeng.client.texture.IAESprite; import appeng.helpers.Splotch; import appeng.tile.misc.TilePaint; public class RenderBlockPaint extends BaseBlockRender { public RenderBlockPaint() { super( false, 0 ); } @Override public void renderInventory( BlockPaint block, ItemStack is, ModelGenerator renderer, ItemRenderType type, Object[] obj ) { } @Override public boolean renderInWorld( BlockPaint imb, IBlockAccess world, BlockPos pos, ModelGenerator tess ) { TilePaint tp = imb.getTileEntity( world, pos ); boolean out = false; if( tp != null ) { // super.renderInWorld( imb, world, x, y, z, renderer ); int x = pos.getX(); int y = pos.getY(); int z = pos.getZ(); IAESprite[] icoSet = new IAESprite[] { imb.getIcon( EnumFacing.UP, imb.getDefaultState() ), ExtraBlockTextures.BlockPaint2.getIcon(), ExtraBlockTextures.BlockPaint3.getIcon() }; int lumen = 14 << 20 | 14 << 4; int brightness = imb.getMixedBrightnessForBlock( world, pos ); double offsetConstant = 0.001; EnumSet validSides = EnumSet.noneOf( EnumFacing.class ); for( EnumFacing side : EnumFacing.VALUES ) { if( tp.isSideValid( side ) ) { validSides.add( side ); } } for( Splotch s : tp.getDots() ) { if( !validSides.contains( s.side ) ) { continue; } if( s.lumen ) { tess.setColorOpaque_I( s.color.whiteVariant ); tess.setBrightness( lumen ); } else { tess.setColorOpaque_I( s.color.mediumVariant ); tess.setBrightness( brightness ); } double offset = offsetConstant; offsetConstant += 0.001; double buffer = 0.1; double pos_x = s.x(); double pos_y = s.y(); pos_x = Math.max( buffer, Math.min( 1.0 - buffer, pos_x ) ); pos_y = Math.max( buffer, Math.min( 1.0 - buffer, pos_y ) ); if( s.side == EnumFacing.SOUTH || s.side == EnumFacing.NORTH ) { pos_x += x; pos_y += y; } else if( s.side == EnumFacing.UP || s.side == EnumFacing.DOWN ) { pos_x += x; pos_y += z; } else { pos_x += y; pos_y += z; } IAESprite ico = icoSet[s.getSeed() % icoSet.length]; EnumFacing rs = s.side.getOpposite(); switch( s.side ) { case UP: offset = 1.0 - offset; tess.addVertexWithUV( rs,pos_x - buffer, y + offset, pos_y - buffer, ico.getMinU(), ico.getMinV() ); tess.addVertexWithUV( rs,pos_x + buffer, y + offset, pos_y - buffer, ico.getMaxU(), ico.getMinV() ); tess.addVertexWithUV( rs,pos_x + buffer, y + offset, pos_y + buffer, ico.getMaxU(), ico.getMaxV() ); tess.addVertexWithUV( rs,pos_x - buffer, y + offset, pos_y + buffer, ico.getMinU(), ico.getMaxV() ); break; case DOWN: tess.addVertexWithUV( rs, pos_x + buffer, y + offset, pos_y - buffer, ico.getMinU(), ico.getMinV() ); tess.addVertexWithUV( rs, pos_x - buffer, y + offset, pos_y - buffer, ico.getMaxU(), ico.getMinV() ); tess.addVertexWithUV( rs, pos_x - buffer, y + offset, pos_y + buffer, ico.getMaxU(), ico.getMaxV() ); tess.addVertexWithUV( rs, pos_x + buffer, y + offset, pos_y + buffer, ico.getMinU(), ico.getMaxV() ); break; case EAST: offset = 1.0 - offset; tess.addVertexWithUV( rs, x + offset, pos_x + buffer, pos_y - buffer, ico.getMinU(), ico.getMinV() ); tess.addVertexWithUV( rs, x + offset, pos_x - buffer, pos_y - buffer, ico.getMaxU(), ico.getMinV() ); tess.addVertexWithUV( rs, x + offset, pos_x - buffer, pos_y + buffer, ico.getMaxU(), ico.getMaxV() ); tess.addVertexWithUV( rs, x + offset, pos_x + buffer, pos_y + buffer, ico.getMinU(), ico.getMaxV() ); break; case WEST: tess.addVertexWithUV( rs, x + offset, pos_x - buffer, pos_y - buffer, ico.getMinU(), ico.getMinV() ); tess.addVertexWithUV( rs, x + offset, pos_x + buffer, pos_y - buffer, ico.getMaxU(), ico.getMinV() ); tess.addVertexWithUV( rs, x + offset, pos_x + buffer, pos_y + buffer, ico.getMaxU(), ico.getMaxV() ); tess.addVertexWithUV( rs, x + offset, pos_x - buffer, pos_y + buffer, ico.getMinU(), ico.getMaxV() ); break; case SOUTH: offset = 1.0 - offset; tess.addVertexWithUV( rs, pos_x + buffer, pos_y - buffer, z + offset, ico.getMinU(), ico.getMinV() ); tess.addVertexWithUV( rs, pos_x - buffer, pos_y - buffer, z + offset, ico.getMaxU(), ico.getMinV() ); tess.addVertexWithUV( rs, pos_x - buffer, pos_y + buffer, z + offset, ico.getMaxU(), ico.getMaxV() ); tess.addVertexWithUV( rs, pos_x + buffer, pos_y + buffer, z + offset, ico.getMinU(), ico.getMaxV() ); break; case NORTH: tess.addVertexWithUV( rs, pos_x - buffer, pos_y - buffer, z + offset, ico.getMinU(), ico.getMinV() ); tess.addVertexWithUV( rs, pos_x + buffer, pos_y - buffer, z + offset, ico.getMaxU(), ico.getMinV() ); tess.addVertexWithUV( rs, pos_x + buffer, pos_y + buffer, z + offset, ico.getMaxU(), ico.getMaxV() ); tess.addVertexWithUV( rs, pos_x - buffer, pos_y + buffer, z + offset, ico.getMinU(), ico.getMaxV() ); break; default: } } out = true; } return out; } }