/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.block.misc; import appeng.api.util.IOrientable; import appeng.api.util.IOrientableBlock; import appeng.block.AEBaseTileBlock; import appeng.helpers.MetaRotation; import appeng.tile.misc.TileLightDetector; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.block.material.Material; import net.minecraft.state.BooleanProperty; import net.minecraft.state.StateContainer; import net.minecraft.state.properties.BlockStateProperties; import net.minecraft.util.Direction; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.shapes.ISelectionContext; import net.minecraft.util.math.shapes.VoxelShape; import net.minecraft.util.math.shapes.VoxelShapes; import net.minecraft.world.IBlockReader; import net.minecraft.world.IWorld; import net.minecraft.world.IWorldReader; import net.minecraft.world.World; import java.util.Random; public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBlock { // Used to alternate between two variants of the fixture on adjacent blocks public static final BooleanProperty ODD = BooleanProperty.create( "odd" ); public BlockLightDetector() { super( defaultProps(Material.MISCELLANEOUS).notSolid() ); this.setDefaultState( this.getDefaultState().with(BlockStateProperties.FACING, Direction.UP ).with( ODD, false ) ); } @Override protected void fillStateContainer(StateContainer.Builder builder) { super.fillStateContainer(builder); builder.add(BlockStateProperties.FACING); builder.add(ODD); } @Override public int getWeakPower( final BlockState state, final IBlockReader w, final BlockPos pos, final Direction side ) { if( w instanceof World && this.getTileEntity( w, pos ).isReady() ) { // FIXME: This is ... uhm... fishy return ( (World) w ).getLight( pos ) - 6; } return 0; } @Override public void onNeighborChange(BlockState state, IWorldReader world, BlockPos pos, BlockPos neighbor) { super.onNeighborChange( state, world, pos, neighbor ); final TileLightDetector tld = this.getTileEntity( world, pos ); if( tld != null ) { tld.updateLight(); } } @Override public void animateTick( final BlockState state, final World worldIn, final BlockPos pos, final Random rand ) { // cancel out lightning } @Override public boolean isValidOrientation(final IWorld w, final BlockPos pos, final Direction forward, final Direction up ) { return this.canPlaceAt( w, pos, up.getOpposite() ); } private boolean canPlaceAt( final IBlockReader w, final BlockPos pos, final Direction dir ) { final BlockPos test = pos.offset( dir ); BlockState blockstate = w.getBlockState(test); return blockstate.isSolidSide(w, test, dir.getOpposite()); } @Override public VoxelShape getShape(BlockState state, IBlockReader w, BlockPos pos, ISelectionContext context) { // FIXME: We should / rather MUST use state here because at startup, this gets called without a world final Direction up = this.getOrientable( w, pos ).getUp(); final double xOff = -0.3 * up.getXOffset(); final double yOff = -0.3 * up.getYOffset(); final double zOff = -0.3 * up.getZOffset(); return VoxelShapes.create( new AxisAlignedBB( xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7 ) ); } @Override public VoxelShape getCollisionShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) { return VoxelShapes.empty(); } @Override public void neighborChanged( BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos, boolean isMoving ) { final Direction up = this.getOrientable( world, pos ).getUp(); if( !this.canPlaceAt( world, pos, up.getOpposite() ) ) { this.dropTorch( world, pos ); } } private void dropTorch( final World w, final BlockPos pos ) { final BlockState prev = w.getBlockState( pos ); w.destroyBlock( pos, true ); w.notifyBlockUpdate( pos, prev, w.getBlockState( pos ), 3 ); } @Override public boolean isValidPosition(BlockState state, IWorldReader w, BlockPos pos) { for( final Direction dir : Direction.values() ) { if( this.canPlaceAt( w, pos, dir ) ) { return true; } } return false; } @Override public IOrientable getOrientable( final IBlockReader w, final BlockPos pos ) { return new MetaRotation( w, pos, BlockStateProperties.FACING ); } }