/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2018, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render; import java.util.ArrayList; import java.util.Collections; import java.util.List; import java.util.Random; import javax.annotation.Nullable; import net.minecraft.block.BlockState; import net.minecraft.client.renderer.model.BakedQuad; import net.minecraft.client.renderer.model.IBakedModel; import net.minecraft.client.renderer.model.ItemOverrideList; import net.minecraft.item.ItemStack; import net.minecraft.util.Direction; import net.minecraftforge.client.model.data.EmptyModelData; import net.minecraftforge.client.model.data.IModelData; import appeng.client.render.cablebus.FacadeBuilder; /** * This model used the provided FacadeBuilder to "slice" the item quads for the * facade provided. * * @author covers1624 */ public class FacadeBakedItemModel extends DelegateBakedModel { private final ItemStack textureStack; private final FacadeBuilder facadeBuilder; private List quads = null; protected FacadeBakedItemModel(IBakedModel base, ItemStack textureStack, FacadeBuilder facadeBuilder) { super(base); this.textureStack = textureStack; this.facadeBuilder = facadeBuilder; } @Override public List getQuads(@Nullable BlockState state, @Nullable Direction side, Random rand) { return getQuads(state, side, rand, EmptyModelData.INSTANCE); } @Override public List getQuads(@Nullable BlockState state, @Nullable Direction side, Random rand, IModelData data) { if (side != null) { return Collections.emptyList(); } if (quads == null) { quads = new ArrayList<>(); quads.addAll(this.facadeBuilder.buildFacadeItemQuads(this.textureStack, Direction.NORTH)); quads.addAll(this.getBaseModel().getQuads(state, side, rand, data)); quads = Collections.unmodifiableList(quads); } return quads; } @Override public boolean isGui3d() { return false; } @Override public boolean isSideLit() { return false; } @Override public boolean isBuiltInRenderer() { return false; } @Override public ItemOverrideList getOverrides() { return ItemOverrideList.EMPTY; } }