/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.container.implementations; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.entity.player.PlayerInventory; import net.minecraft.inventory.container.ContainerType; import net.minecraft.network.PacketBuffer; import net.minecraft.tileentity.TileEntity; import appeng.api.config.SecurityPermissions; import appeng.api.parts.IPart; import appeng.container.AEBaseContainer; import appeng.container.ContainerLocator; import appeng.core.sync.network.NetworkHandler; import appeng.core.sync.packets.ConfigValuePacket; import appeng.helpers.IPriorityHost; public class PriorityContainer extends AEBaseContainer { public static ContainerType TYPE; private static final ContainerHelper helper = new ContainerHelper<>( PriorityContainer::new, IPriorityHost.class, SecurityPermissions.BUILD); public static PriorityContainer fromNetwork(int windowId, PlayerInventory inv, PacketBuffer buf) { return helper.fromNetwork(windowId, inv, buf, (host, container, buffer) -> { container.priorityValue = buffer.readVarInt(); }); } public static boolean open(PlayerEntity player, ContainerLocator locator) { return helper.open(player, locator, (host, buffer) -> buffer.writeVarInt(host.getPriority())); } private final IPriorityHost priHost; private int priorityValue; public PriorityContainer(int id, final PlayerInventory ip, final IPriorityHost te) { super(TYPE, id, ip, (TileEntity) (te instanceof TileEntity ? te : null), (IPart) (te instanceof IPart ? te : null)); this.priHost = te; this.priorityValue = te.getPriority(); } public void setPriority(final int newValue) { if (newValue != priorityValue) { if (isClient()) { // If for whatever reason the client enters the value first, do not update based // on incoming server data this.priorityValue = newValue; NetworkHandler.instance() .sendToServer(new ConfigValuePacket("PriorityHost.Priority", String.valueOf(newValue))); } else { this.priHost.setPriority(newValue); this.priorityValue = newValue; } } } @Override public void detectAndSendChanges() { super.detectAndSendChanges(); this.verifyPermissions(SecurityPermissions.BUILD, false); } public int getPriorityValue() { return priorityValue; } public IPriorityHost getPriorityHost() { return this.priHost; } }