/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.container.implementations; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.entity.player.PlayerInventory; import net.minecraft.inventory.container.ContainerType; import net.minecraft.network.PacketBuffer; import appeng.api.config.SecurityPermissions; import appeng.container.AEBaseContainer; import appeng.container.ContainerLocator; import appeng.container.slot.RestrictedInputSlot; import appeng.tile.qnb.QuantumBridgeTileEntity; public class QNBContainer extends AEBaseContainer { public static ContainerType TYPE; private static final ContainerHelper helper = new ContainerHelper<>( QNBContainer::new, QuantumBridgeTileEntity.class, SecurityPermissions.BUILD); public static QNBContainer fromNetwork(int windowId, PlayerInventory inv, PacketBuffer buf) { return helper.fromNetwork(windowId, inv, buf); } public static boolean open(PlayerEntity player, ContainerLocator locator) { return helper.open(player, locator); } public QNBContainer(int id, final PlayerInventory ip, final QuantumBridgeTileEntity quantumBridge) { super(TYPE, id, ip, quantumBridge, null); this.addSlot((new RestrictedInputSlot(RestrictedInputSlot.PlacableItemType.QE_SINGULARITY, quantumBridge.getInternalInventory(), 0, 80, 37, this.getPlayerInventory())).setStackLimit(1)); this.bindPlayerInventory(ip, 0, 166 - /* height of player inventory */82); } }