/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.container.implementations; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Slot; import net.minecraft.world.World; import appeng.api.config.SecurityPermissions; import appeng.api.networking.IGrid; import appeng.api.networking.security.BaseActionSource; import appeng.api.networking.security.IActionHost; import appeng.api.networking.security.PlayerSource; import appeng.api.storage.ITerminalHost; import appeng.api.storage.data.IAEItemStack; import appeng.container.AEBaseContainer; import appeng.container.slot.SlotInaccessible; import appeng.tile.inventory.AppEngInternalInventory; public class ContainerCraftAmount extends AEBaseContainer { public final Slot craftingItem; final ITerminalHost priHost; public IAEItemStack whatToMake; public ContainerCraftAmount( InventoryPlayer ip, ITerminalHost te ) { super( ip, te ); this.priHost = te; this.craftingItem = new SlotInaccessible( new AppEngInternalInventory( null, 1 ), 0, 34, 53 ); this.addSlotToContainer( this.craftingItem ); } @Override public void detectAndSendChanges() { super.detectAndSendChanges(); this.verifyPermissions( SecurityPermissions.CRAFT, false ); } public IGrid getGrid() { IActionHost h = ( (IActionHost) this.getTarget() ); return h.getActionableNode().getGrid(); } public World getWorld() { return this.getPlayerInv().player.worldObj; } public BaseActionSource getActionSrc() { return new PlayerSource( this.getPlayerInv().player, (IActionHost) this.getTarget() ); } }