/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.container.slot; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.InventoryCrafting; import net.minecraft.item.Item; import net.minecraft.item.ItemHoe; import net.minecraft.item.ItemPickaxe; import net.minecraft.item.ItemStack; import net.minecraft.item.ItemSword; import net.minecraft.item.ItemTool; import net.minecraft.item.crafting.CraftingManager; import net.minecraft.stats.AchievementList; public class AppEngCraftingSlot extends AppEngSlot { /** * The craft matrix inventory linked to this result slot. */ private final IInventory craftMatrix; /** * The player that is using the GUI where this slot resides. */ private final EntityPlayer thePlayer; /** * The number of items that have been crafted so far. Gets passed to ItemStack.onCrafting before being reset. */ private int amountCrafted; public AppEngCraftingSlot( EntityPlayer par1EntityPlayer, IInventory par2IInventory, IInventory par3IInventory, int par4, int par5, int par6 ) { super( par3IInventory, par4, par5, par6 ); this.thePlayer = par1EntityPlayer; this.craftMatrix = par2IInventory; } /** * Check if the stack is a valid item for this slot. Always true beside for the armor slots. */ @Override public boolean isItemValid( ItemStack par1ItemStack ) { return false; } /** * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an * internal count then calls onCrafting(item). */ @Override protected void onCrafting( ItemStack par1ItemStack, int par2 ) { this.amountCrafted += par2; this.onCrafting( par1ItemStack ); } /** * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. */ @Override protected void onCrafting( ItemStack par1ItemStack ) { par1ItemStack.onCrafting( this.thePlayer.worldObj, this.thePlayer, this.amountCrafted ); this.amountCrafted = 0; if( par1ItemStack.getItem() == Item.getItemFromBlock( Blocks.crafting_table ) ) { this.thePlayer.addStat( AchievementList.buildWorkBench, 1 ); } if( par1ItemStack.getItem() instanceof ItemPickaxe ) { this.thePlayer.addStat( AchievementList.buildPickaxe, 1 ); } if( par1ItemStack.getItem() == Item.getItemFromBlock( Blocks.furnace ) ) { this.thePlayer.addStat( AchievementList.buildFurnace, 1 ); } if( par1ItemStack.getItem() instanceof ItemHoe ) { this.thePlayer.addStat( AchievementList.buildHoe, 1 ); } if( par1ItemStack.getItem() == Items.bread ) { this.thePlayer.addStat( AchievementList.makeBread, 1 ); } if( par1ItemStack.getItem() == Items.cake ) { this.thePlayer.addStat( AchievementList.bakeCake, 1 ); } if( par1ItemStack.getItem() instanceof ItemPickaxe && ( (ItemTool) par1ItemStack.getItem() ).getToolMaterial() != Item.ToolMaterial.WOOD ) { this.thePlayer.addStat( AchievementList.buildBetterPickaxe, 1 ); } if( par1ItemStack.getItem() instanceof ItemSword ) { this.thePlayer.addStat( AchievementList.buildSword, 1 ); } if( par1ItemStack.getItem() == Item.getItemFromBlock( Blocks.enchanting_table ) ) { this.thePlayer.addStat( AchievementList.enchantments, 1 ); } if( par1ItemStack.getItem() == Item.getItemFromBlock( Blocks.bookshelf ) ) { this.thePlayer.addStat( AchievementList.bookcase, 1 ); } } @Override public void onPickupFromSlot( EntityPlayer playerIn, ItemStack stack ) { net.minecraftforge.fml.common.FMLCommonHandler.instance().firePlayerCraftingEvent(playerIn, stack, craftMatrix); this.onCrafting(stack); net.minecraftforge.common.ForgeHooks.setCraftingPlayer(playerIn); InventoryCrafting ic = new InventoryCrafting( this.myContainer, 3, 3 ); for ( int x=0; x < this.craftMatrix.getSizeInventory(); x++ ) ic.setInventorySlotContents( x, this.craftMatrix.getStackInSlot( x ) ); ItemStack[] aitemstack = CraftingManager.getInstance().func_180303_b(ic, playerIn.worldObj); for ( int x=0; x < this.craftMatrix.getSizeInventory(); x++ ) craftMatrix.setInventorySlotContents( x, ic.getStackInSlot( x ) ); net.minecraftforge.common.ForgeHooks.setCraftingPlayer(null); for (int i = 0; i < aitemstack.length; ++i) { ItemStack itemstack1 = this.craftMatrix.getStackInSlot(i); ItemStack itemstack2 = aitemstack[i]; if (itemstack1 != null) { this.craftMatrix.decrStackSize(i, 1); } if (itemstack2 != null) { if (this.craftMatrix.getStackInSlot(i) == null) { this.craftMatrix.setInventorySlotContents(i, itemstack2); } else if (!this.thePlayer.inventory.addItemStackToInventory(itemstack2)) { this.thePlayer.dropPlayerItemWithRandomChoice(itemstack2, false); } } } } /** * Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new * stack. */ @Override public ItemStack decrStackSize( int par1 ) { if( this.getHasStack() ) { this.amountCrafted += Math.min( par1, this.getStack().stackSize ); } return super.decrStackSize( par1 ); } }