/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.parts.reporting; import java.util.Collections; import java.util.List; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.EnumFacing; import net.minecraft.util.Vec3; import appeng.api.networking.energy.IEnergySource; import appeng.api.networking.security.PlayerSource; import appeng.api.storage.IMEMonitor; import appeng.api.storage.data.IAEItemStack; import appeng.client.texture.CableBusTextures; import appeng.helpers.Reflected; import appeng.me.GridAccessException; import appeng.util.InventoryAdaptor; import appeng.util.Platform; import appeng.util.item.AEItemStack; public class PartConversionMonitor extends PartStorageMonitor { @Reflected public PartConversionMonitor( ItemStack is ) { super( is ); this.frontBright = CableBusTextures.PartConversionMonitor_Bright; this.frontColored = CableBusTextures.PartConversionMonitor_Colored; this.frontDark = CableBusTextures.PartConversionMonitor_Dark; // frontSolid = CableBusTextures.PartConversionMonitor_Solid; } @Override public boolean onPartShiftActivate( EntityPlayer player, Vec3 pos ) { if( Platform.isClient() ) { return true; } if( !this.proxy.isActive() ) { return false; } if( !Platform.hasPermissions( this.getLocation(), player ) ) { return false; } boolean ModeB = false; ItemStack item = player.getCurrentEquippedItem(); if( item == null && this.getDisplayed() != null ) { ModeB = true; item = ( (IAEItemStack) this.getDisplayed() ).getItemStack(); } if( item != null ) { try { if( !this.proxy.isActive() ) { return false; } IEnergySource energy = this.proxy.getEnergy(); IMEMonitor cell = this.proxy.getStorage().getItemInventory(); IAEItemStack input = AEItemStack.create( item ); if( ModeB ) { for( int x = 0; x < player.inventory.getSizeInventory(); x++ ) { ItemStack targetStack = player.inventory.getStackInSlot( x ); if( input.equals( targetStack ) ) { IAEItemStack insertItem = input.copy(); insertItem.setStackSize( targetStack.stackSize ); IAEItemStack failedToInsert = Platform.poweredInsert( energy, cell, insertItem, new PlayerSource( player, this ) ); player.inventory.setInventorySlotContents( x, failedToInsert == null ? null : failedToInsert.getItemStack() ); } } } else { IAEItemStack failedToInsert = Platform.poweredInsert( energy, cell, input, new PlayerSource( player, this ) ); player.inventory.setInventorySlotContents( player.inventory.currentItem, failedToInsert == null ? null : failedToInsert.getItemStack() ); } } catch( GridAccessException e ) { // :P } } return true; } @Override protected void extractItem( EntityPlayer player ) { IAEItemStack input = (IAEItemStack) this.getDisplayed(); if( input != null ) { try { if( !this.proxy.isActive() ) { return; } IEnergySource energy = this.proxy.getEnergy(); IMEMonitor cell = this.proxy.getStorage().getItemInventory(); ItemStack is = input.getItemStack(); input.setStackSize( is.getMaxStackSize() ); IAEItemStack retrieved = Platform.poweredExtraction( energy, cell, input, new PlayerSource( player, this ) ); if( retrieved != null ) { ItemStack newItems = retrieved.getItemStack(); InventoryAdaptor adaptor = InventoryAdaptor.getAdaptor( player, EnumFacing.UP ); newItems = adaptor.addItems( newItems ); if( newItems != null ) { TileEntity te = this.tile; List list = Collections.singletonList( newItems ); Platform.spawnDrops( player.worldObj, te.getPos().offset( side.getFacing() ), list ); } if( player.openContainer != null ) { player.openContainer.detectAndSendChanges(); } } } catch( GridAccessException e ) { // :P } } } }