/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.block.misc; import appeng.api.util.IOrientable; import appeng.api.util.IOrientableBlock; import appeng.block.AEBaseBlock; import appeng.client.render.effects.LightningFX; import appeng.core.AEConfig; import appeng.core.AppEng; import appeng.helpers.ICustomCollision; import appeng.helpers.MetaRotation; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyBool; import net.minecraft.block.properties.PropertyDirection; import net.minecraft.block.state.IBlockState; import net.minecraft.client.Minecraft; import net.minecraft.entity.Entity; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import java.util.Collections; import java.util.List; import java.util.Random; public class BlockQuartzFixture extends AEBaseBlock implements IOrientableBlock, ICustomCollision { // Cannot use the vanilla FACING property here because it excludes facing DOWN public static final PropertyDirection FACING = PropertyDirection.create("facing"); // Used to alternate between two variants of the fixture on adjacent blocks public static final PropertyBool ODD = PropertyBool.create("odd"); public BlockQuartzFixture() { super(Material.CIRCUITS); this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.UP).withProperty(ODD, false)); this.setLightLevel(0.9375F); this.setLightOpacity(0); this.setFullSize(false); this.setOpaque(false); } /** * Sets the "ODD" property of the block state according to the placement of the block. */ @Override public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos) { boolean oddPlacement = ((pos.getX() + pos.getY() + pos.getZ()) % 2) != 0; return super.getActualState(state, worldIn, pos) .withProperty(ODD, oddPlacement); } @Override public int getMetaFromState(final IBlockState state) { return state.getValue(FACING).ordinal(); } @Override public IBlockState getStateFromMeta(final int meta) { EnumFacing facing = EnumFacing.values()[meta]; return this.getDefaultState().withProperty(FACING, facing); } @Override protected IProperty[] getAEStates() { return new IProperty[]{FACING, ODD}; } @Override public boolean isValidOrientation(final World w, final BlockPos pos, final EnumFacing forward, final EnumFacing up) { return this.canPlaceAt(w, pos, up.getOpposite()); } private boolean canPlaceAt(final World w, final BlockPos pos, final EnumFacing dir) { final BlockPos test = pos.offset(dir); return w.isSideSolid(test, dir.getOpposite(), false); } @Override public Iterable getSelectedBoundingBoxesFromPool(final World w, final BlockPos pos, final Entity e, final boolean isVisual) { final EnumFacing up = this.getOrientable(w, pos).getUp(); final double xOff = -0.3 * up.getFrontOffsetX(); final double yOff = -0.3 * up.getFrontOffsetY(); final double zOff = -0.3 * up.getFrontOffsetZ(); return Collections.singletonList(new AxisAlignedBB(xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7)); } @Override public void addCollidingBlockToList(final World w, final BlockPos pos, final AxisAlignedBB bb, final List out, final Entity e) {/* * double xOff = -0.15 * getUp().offsetX; double yOff = -0.15 * getUp().offsetY; double zOff = -0.15 * * getUp().offsetZ; out.add( AxisAlignedBB.getBoundingBox( xOff + (double) x + 0.15, yOff + (double) y + 0.15, * zOff * + (double) z + 0.15,// ahh xOff + (double) x + 0.85, yOff + (double) y + 0.85, zOff + (double) z + 0.85 ) ); */ } @Override @SideOnly(Side.CLIENT) public void randomDisplayTick(final IBlockState state, final World w, final BlockPos pos, final Random r) { if (!AEConfig.instance().isEnableEffects()) { return; } if (r.nextFloat() < 0.98) { return; } final EnumFacing up = this.getOrientable(w, pos).getUp(); final double xOff = -0.3 * up.getFrontOffsetX(); final double yOff = -0.3 * up.getFrontOffsetY(); final double zOff = -0.3 * up.getFrontOffsetZ(); for (int bolts = 0; bolts < 3; bolts++) { if (AppEng.proxy.shouldAddParticles(r)) { final LightningFX fx = new LightningFX(w, xOff + 0.5 + pos.getX(), yOff + 0.5 + pos.getY(), zOff + 0.5 + pos.getZ(), 0.0D, 0.0D, 0.0D); Minecraft.getMinecraft().effectRenderer.addEffect(fx); } } } @Override public void neighborChanged(IBlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos) { final EnumFacing up = this.getOrientable(world, pos).getUp(); if (!this.canPlaceAt(world, pos, up.getOpposite())) { this.dropTorch(world, pos); } } private void dropTorch(final World w, final BlockPos pos) { final IBlockState prev = w.getBlockState(pos); w.destroyBlock(pos, true); w.notifyBlockUpdate(pos, prev, w.getBlockState(pos), 3); } @Override public boolean canPlaceBlockAt(final World w, final BlockPos pos) { for (final EnumFacing dir : EnumFacing.VALUES) { if (this.canPlaceAt(w, pos, dir)) { return true; } } return false; } @Override public boolean usesMetadata() { return true; } @Override public IOrientable getOrientable(final IBlockAccess w, final BlockPos pos) { return new MetaRotation(w, pos, FACING); } @Override public boolean isOpaque() { return false; } @Override public boolean isFullCube(IBlockState state) { return false; } @Override @SideOnly(Side.CLIENT) public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.CUTOUT; } }