/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.parts.automation; import java.util.Arrays; import java.util.Collection; import java.util.Collections; import java.util.Set; import java.util.function.Function; import javax.annotation.Nullable; import com.mojang.datafixers.util.Pair; import net.minecraft.client.renderer.model.IBakedModel; import net.minecraft.client.renderer.model.IModelTransform; import net.minecraft.client.renderer.model.IUnbakedModel; import net.minecraft.client.renderer.model.Material; import net.minecraft.client.renderer.model.ModelBakery; import net.minecraft.client.renderer.texture.AtlasTexture; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.util.ResourceLocation; /** * Built-in model for annihilation planes that supports connected textures. */ public class PlaneModel implements IUnbakedModel { private final Material frontTexture; private final Material sidesTexture; private final Material backTexture; private final PlaneConnections connections; public PlaneModel( ResourceLocation frontTexture, ResourceLocation sidesTexture, ResourceLocation backTexture, PlaneConnections connections ) { this.frontTexture = new Material( AtlasTexture.LOCATION_BLOCKS_TEXTURE, frontTexture ); this.sidesTexture = new Material( AtlasTexture.LOCATION_BLOCKS_TEXTURE, sidesTexture ); this.backTexture = new Material( AtlasTexture.LOCATION_BLOCKS_TEXTURE, backTexture ); this.connections = connections; } @Override public Collection getDependencies() { return Collections.emptyList(); } @Override public Collection getTextures( Function modelGetter, Set> missingTextureErrors ) { return Arrays.asList( frontTexture, sidesTexture, backTexture ); } @Nullable @Override public IBakedModel bakeModel( ModelBakery modelBakeryIn, Function spriteGetterIn, IModelTransform transformIn, ResourceLocation locationIn ) { TextureAtlasSprite frontSprite = spriteGetterIn.apply( this.frontTexture ); TextureAtlasSprite sidesSprite = spriteGetterIn.apply( this.sidesTexture ); TextureAtlasSprite backSprite = spriteGetterIn.apply( this.backTexture ); return new PlaneBakedModel( frontSprite, sidesSprite, backSprite, this.connections ); } }