/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.block.misc; import net.minecraft.block.Block; import net.minecraft.block.BlockRenderType; import net.minecraft.block.BlockState; import net.minecraft.util.Direction; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.shapes.ISelectionContext; import net.minecraft.util.math.shapes.VoxelShape; import net.minecraft.util.math.shapes.VoxelShapes; import net.minecraft.world.IBlockReader; import net.minecraft.world.IWorld; import net.minecraft.world.IWorldReader; import net.minecraft.world.World; import appeng.block.AEBaseTileBlock; import appeng.tile.misc.TileSkyCompass; public class BlockSkyCompass extends AEBaseTileBlock { public BlockSkyCompass(Block.Properties props) { super(props); } @Override public boolean isValidOrientation(final IWorld w, final BlockPos pos, final Direction forward, final Direction up ) { final TileSkyCompass sc = this.getTileEntity( w, pos ); if( sc != null ) { return false; } return this.canPlaceAt( w, pos, forward.getOpposite() ); } private boolean canPlaceAt( final IBlockReader w, final BlockPos pos, final Direction dir ) { final BlockPos test = pos.offset( dir ); BlockState blockstate = w.getBlockState(test); return blockstate.isSolidSide(w, test, dir.getOpposite()); } @Override public void neighborChanged( BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos, boolean isMoving ) { final TileSkyCompass sc = this.getTileEntity( world, pos ); final Direction forward = sc.getForward(); if( !this.canPlaceAt( world, pos, forward.getOpposite() ) ) { this.dropTorch( world, pos ); } } private void dropTorch( final World w, final BlockPos pos ) { final BlockState prev = w.getBlockState( pos ); w.destroyBlock( pos, true ); w.notifyBlockUpdate( pos, prev, w.getBlockState( pos ), 3 ); } @Override public boolean isValidPosition(BlockState state, IWorldReader w, BlockPos pos) { for( final Direction dir : Direction.values() ) { if( this.canPlaceAt( w, pos, dir ) ) { return true; } } return false; } @Override public VoxelShape getShape(BlockState state, IBlockReader w, BlockPos pos, ISelectionContext context) { // TODO: This definitely needs to be memoized final TileSkyCompass tile = this.getTileEntity( w, pos ); if( tile != null ) { final Direction forward = tile.getForward(); double minX = 0; double minY = 0; double minZ = 0; double maxX = 1; double maxY = 1; double maxZ = 1; switch( forward ) { case DOWN: minZ = minX = 5.0 / 16.0; maxZ = maxX = 11.0 / 16.0; maxY = 1.0; minY = 14.0 / 16.0; break; case EAST: minZ = minY = 5.0 / 16.0; maxZ = maxY = 11.0 / 16.0; maxX = 2.0 / 16.0; minX = 0.0; break; case NORTH: minY = minX = 5.0 / 16.0; maxY = maxX = 11.0 / 16.0; maxZ = 1.0; minZ = 14.0 / 16.0; break; case SOUTH: minY = minX = 5.0 / 16.0; maxY = maxX = 11.0 / 16.0; maxZ = 2.0 / 16.0; minZ = 0.0; break; case UP: minZ = minX = 5.0 / 16.0; maxZ = maxX = 11.0 / 16.0; maxY = 2.0 / 16.0; minY = 0.0; break; case WEST: minZ = minY = 5.0 / 16.0; maxZ = maxY = 11.0 / 16.0; maxX = 1.0; minX = 14.0 / 16.0; break; default: break; } return VoxelShapes.create(new AxisAlignedBB( minX, minY, minZ, maxX, maxY, maxZ ) ); } return VoxelShapes.empty(); } @Override public VoxelShape getCollisionShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) { return VoxelShapes.empty(); } @Override public BlockRenderType getRenderType(BlockState state ) { return BlockRenderType.ENTITYBLOCK_ANIMATED; } }