/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.block.storage; import appeng.api.util.AEPartLocation; import appeng.block.AEBaseTileBlock; import appeng.client.UnlistedProperty; import appeng.core.sync.GuiBridge; import appeng.tile.storage.TileDrive; import appeng.util.Platform; import net.minecraft.block.material.Material; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.common.property.ExtendedBlockState; import net.minecraftforge.common.property.IExtendedBlockState; import net.minecraftforge.common.property.IUnlistedProperty; import javax.annotation.Nullable; public class BlockDrive extends AEBaseTileBlock { public static final UnlistedProperty SLOTS_STATE = new UnlistedProperty<>("drive_slots_state", DriveSlotsState.class); public BlockDrive() { super(Material.IRON); } @Override public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.CUTOUT; } @Override protected BlockStateContainer createBlockState() { return new ExtendedBlockState(this, this.getAEStates(), new IUnlistedProperty[]{ SLOTS_STATE, FORWARD, UP }); } @Override public IBlockState getExtendedState(IBlockState state, IBlockAccess world, BlockPos pos) { TileDrive te = this.getTileEntity(world, pos); IExtendedBlockState extState = (IExtendedBlockState) super.getExtendedState(state, world, pos); return extState.withProperty(SLOTS_STATE, te == null ? DriveSlotsState.createEmpty(10) : DriveSlotsState.fromChestOrDrive(te)); } @Override public boolean onActivated(final World w, final BlockPos pos, final EntityPlayer p, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ) { if (p.isSneaking()) { return false; } final TileDrive tg = this.getTileEntity(w, pos); if (tg != null) { if (Platform.isServer()) { Platform.openGUI(p, tg, AEPartLocation.fromFacing(side), GuiBridge.GUI_DRIVE); } return true; } return false; } }