/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.tile; import appeng.api.implementations.tiles.ISegmentedInventory; import appeng.api.util.ICommonTile; import appeng.api.util.IConfigManager; import appeng.api.util.IConfigurableObject; import appeng.api.util.IOrientable; import appeng.core.AELog; import appeng.core.features.IStackSrc; import appeng.fluids.helper.IConfigurableFluidInventory; import appeng.fluids.util.AEFluidInventory; import appeng.helpers.ICustomNameObject; import appeng.helpers.IPriorityHost; import appeng.hooks.TickHandler; import appeng.tile.inventory.AppEngInternalAEInventory; import appeng.util.Platform; import appeng.util.SettingsFrom; import io.netty.buffer.ByteBuf; import io.netty.buffer.Unpooled; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.network.NetworkManager; import net.minecraft.network.play.server.SPacketUpdateTileEntity; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraftforge.fluids.capability.IFluidHandler; import net.minecraftforge.items.IItemHandler; import javax.annotation.Nonnull; import javax.annotation.Nullable; import java.io.IOException; import java.lang.ref.WeakReference; import java.util.HashMap; import java.util.List; import java.util.Map; public class AEBaseTile extends TileEntity implements IOrientable, ICommonTile, ICustomNameObject { private static final ThreadLocal> DROP_NO_ITEMS = new ThreadLocal<>(); private static final Map, IStackSrc> ITEM_STACKS = new HashMap<>(); private int renderFragment = 0; @Nullable private String customName; private EnumFacing forward = null; private EnumFacing up = null; private IBlockState state; private boolean markDirtyQueued = false; @Override public boolean shouldRefresh(final World world, final BlockPos pos, final IBlockState oldState, final IBlockState newSate) { return newSate.getBlock() != oldState.getBlock(); // state doesn't change tile entities in AE2. } public static void registerTileItem(final Class c, final IStackSrc wat) { ITEM_STACKS.put(c, wat); } public boolean dropItems() { final WeakReference what = DROP_NO_ITEMS.get(); return what == null || what.get() != this; } public boolean notLoaded() { return !this.world.isBlockLoaded(this.pos); } @Nonnull public TileEntity getTile() { return this; } @Nullable protected ItemStack getItemFromTile(final Object obj) { final IStackSrc src = ITEM_STACKS.get(obj.getClass()); if (src == null) { return ItemStack.EMPTY; } return src.stack(1); } @Nonnull public IBlockState getBlockState() { if (this.state == null) { this.state = this.world.getBlockState(this.getPos()); } return this.state; } @Override public void readFromNBT(final NBTTagCompound data) { super.readFromNBT(data); if (data.hasKey("customName")) { this.customName = data.getString("customName"); } else { this.customName = null; } try { if (this.canBeRotated()) { this.forward = EnumFacing.valueOf(data.getString("forward")); this.up = EnumFacing.valueOf(data.getString("up")); } } catch (final IllegalArgumentException ignored) { } } @Override public NBTTagCompound writeToNBT(final NBTTagCompound data) { super.writeToNBT(data); if (this.canBeRotated()) { data.setString("forward", this.getForward().name()); data.setString("up", this.getUp().name()); } if (this.customName != null) { data.setString("customName", this.customName); } return data; } @Override public SPacketUpdateTileEntity getUpdatePacket() { return new SPacketUpdateTileEntity(this.pos, 64, this.getUpdateTag()); } @Override public void onDataPacket(final NetworkManager net, final SPacketUpdateTileEntity pkt) { // / pkt.actionType if (pkt.getTileEntityType() == 64) { this.handleUpdateTag(pkt.getNbtCompound()); } } public void onReady() { } /** * This builds a tag with the actual data that should be sent to the client for update syncs. * If the tile entity doesn't need update syncs, it returns null. */ private NBTTagCompound writeUpdateData() { final NBTTagCompound data = new NBTTagCompound(); final ByteBuf stream = Unpooled.buffer(); try { this.writeToStream(stream); if (stream.readableBytes() == 0) { return null; } } catch (final Throwable t) { AELog.debug(t); } stream.capacity(stream.readableBytes()); data.setByteArray("X", stream.array()); return data; } private boolean readUpdateData(ByteBuf stream) { boolean output = false; try { this.renderFragment = 100; output = this.readFromStream(stream); if ((this.renderFragment & 1) == 1) { output = true; } this.renderFragment = 0; } catch (final Throwable t) { AELog.debug(t); } return output; } /** * Handles tile entites that are being sent to the client as part of a full chunk. */ @Override public NBTTagCompound getUpdateTag() { final NBTTagCompound data = this.writeUpdateData(); if (data == null) { return new NBTTagCompound(); } data.setInteger("x", this.pos.getX()); data.setInteger("y", this.pos.getY()); data.setInteger("z", this.pos.getZ()); return data; } /** * Handles tile entites that are being received by the client as part of a full chunk. */ @Override public void handleUpdateTag(NBTTagCompound tag) { final ByteBuf stream = Unpooled.copiedBuffer(tag.getByteArray("X")); if (this.readUpdateData(stream)) { this.markForUpdate(); } } protected boolean readFromStream(final ByteBuf data) throws IOException { if (this.canBeRotated()) { final EnumFacing old_Forward = this.forward; final EnumFacing old_Up = this.up; final byte orientation = data.readByte(); this.forward = EnumFacing.VALUES[orientation & 0x7]; this.up = EnumFacing.VALUES[orientation >> 3]; return this.forward != old_Forward || this.up != old_Up; } return false; } protected void writeToStream(final ByteBuf data) throws IOException { if (this.canBeRotated()) { final byte orientation = (byte) ((this.up.ordinal() << 3) | this.forward.ordinal()); data.writeByte(orientation); } } public void markForUpdate() { if (this.renderFragment > 0) { this.renderFragment |= 1; } else { // TODO: Optimize Network Load if (this.world != null) { AELog.blockUpdate(this.pos, this); this.world.notifyBlockUpdate(this.pos, this.getBlockState(), this.getBlockState(), 3); } } } /** * By default all blocks can have orientation, this handles saving, and loading, as well as synchronization. * * @return true if tile can be rotated */ @Override public boolean canBeRotated() { return true; } @Override public EnumFacing getForward() { if (this.forward == null) { return EnumFacing.NORTH; } return this.forward; } @Override public EnumFacing getUp() { if (this.up == null) { return EnumFacing.UP; } return this.up; } @Override public void setOrientation(final EnumFacing inForward, final EnumFacing inUp) { this.forward = inForward; this.up = inUp; this.markForUpdate(); Platform.notifyBlocksOfNeighbors(this.world, this.pos); } public void onPlacement(final ItemStack stack, final EntityPlayer player, final EnumFacing side) { if (stack.hasTagCompound()) { this.uploadSettings(SettingsFrom.DISMANTLE_ITEM, stack.getTagCompound(), player); } } /** * depending on the from, different settings will be accepted, don't call this with null * * @param from source of settings * @param compound compound of source */ public void uploadSettings(final SettingsFrom from, final NBTTagCompound compound, EntityPlayer player) { if (compound != null && this instanceof IConfigurableObject) { final IConfigManager cm = ((IConfigurableObject) this).getConfigManager(); if (cm != null) { cm.readFromNBT(compound); } } if (this instanceof IPriorityHost) { final IPriorityHost pHost = (IPriorityHost) this; pHost.setPriority(compound.getInteger("priority")); } if (this instanceof ISegmentedInventory) { final IItemHandler inv = ((ISegmentedInventory) this).getInventoryByName("config"); if (inv instanceof AppEngInternalAEInventory) { final AppEngInternalAEInventory target = (AppEngInternalAEInventory) inv; final AppEngInternalAEInventory tmp = new AppEngInternalAEInventory(null, target.getSlots()); tmp.readFromNBT(compound, "config"); for (int x = 0; x < tmp.getSlots(); x++) { target.setStackInSlot(x, tmp.getStackInSlot(x)); } } } if (this instanceof IConfigurableFluidInventory) { final IFluidHandler tank = ((IConfigurableFluidInventory) this).getFluidInventoryByName("config"); if (tank instanceof AEFluidInventory) { final AEFluidInventory target = (AEFluidInventory) tank; final AEFluidInventory tmp = new AEFluidInventory(null, target.getSlots()); tmp.readFromNBT(compound, "config"); for (int x = 0; x < tmp.getSlots(); x++) { target.setFluidInSlot(x, tmp.getFluidInSlot(x)); } } } } /** * returns the contents of the tile entity, into the world, defaults to dropping everything in the inventory. * * @param w world * @param drops drops of tile entity */ @Override public void getDrops(final World w, final BlockPos pos, final List drops) { } public void getNoDrops(final World w, final BlockPos pos, final List drops) { } /** * null means nothing to store... * * @param from source of settings * @return compound of source */ public NBTTagCompound downloadSettings(final SettingsFrom from) { final NBTTagCompound output = new NBTTagCompound(); if (this.hasCustomInventoryName()) { final NBTTagCompound dsp = new NBTTagCompound(); dsp.setString("Name", this.getCustomInventoryName()); output.setTag("display", dsp); } if (this instanceof IConfigurableObject) { final IConfigManager cm = ((IConfigurableObject) this).getConfigManager(); if (cm != null) { cm.writeToNBT(output); } } if (this instanceof IPriorityHost) { final IPriorityHost pHost = (IPriorityHost) this; output.setInteger("priority", pHost.getPriority()); } if (this instanceof ISegmentedInventory) { final IItemHandler inv = ((ISegmentedInventory) this).getInventoryByName("config"); if (inv instanceof AppEngInternalAEInventory) { ((AppEngInternalAEInventory) inv).writeToNBT(output, "config"); } } if (this instanceof IConfigurableFluidInventory) { final IFluidHandler tank = ((IConfigurableFluidInventory) this).getFluidInventoryByName("config"); if (tank instanceof AEFluidInventory) { ((AEFluidInventory) tank).writeToNBT(output, "config"); } } return output.hasNoTags() ? null : output; } @Override public String getCustomInventoryName() { return this.hasCustomInventoryName() ? this.customName : this.getClass().getSimpleName(); } @Override public boolean hasCustomInventoryName() { return this.customName != null && this.customName.length() > 0; } @Override public void setCustomName(@Nullable String customName) { setName(customName); } public void securityBreak() { this.world.destroyBlock(this.pos, true); this.disableDrops(); } public void disableDrops() { DROP_NO_ITEMS.set(new WeakReference<>(this)); } public void saveChanges() { if (this.world != null) { this.world.markChunkDirty(this.pos, this); if (!this.markDirtyQueued) { TickHandler.INSTANCE.addCallable(null, this::markDirtyAtEndOfTick); this.markDirtyQueued = true; } } } private Object markDirtyAtEndOfTick(final World w) { this.markDirty(); this.markDirtyQueued = false; return null; } public boolean requiresTESR() { return false; } public void setName(final String name) { this.customName = name; } }